As game designers we think of spaces as the context for player interactions – particularly multiplayer interactions. We rely on spatial arrangements to create our games’ underlying drama – from the basic rhythms of rising and falling to creating a sense of choice, and even influencing how players relate to one another. In addition to the artistic side, each level is responsible for teaching the player how to play, while also delivering key emotional and narrative beats via interactivity. We’re looking for an experienced level designer with a passion for making powerful moments out of minimal mechanics.
This role requires a candidate who:
- Is experienced shipping titles at a professional level
- Has strong experience designing 3D levels in support of an interactive narrative
- Has scripting experience (e.g. lua, C#, visual programming like Blueprint)
- Has a flair for visual framing, pacing, and flow
- Appreciates the process of play testing and iteration
You will be more likely to excel in this role if you:
- Are experienced in crafting for the unique needs of multiplayer games
- Are proficient with Maya
- Are proficient in C/C++
- Have art skills such as sketching, digital painting, and 3D modeling