This is a presentation I gave at the GamesBeat09 conference hosted by VentureBeat. The topic is about the future of video games. Unfortunately, my presentation was interrupted. Therefore I recorded a version afterward to satisfy the people who are interested to hear the ending.
However, this is the first time I tried to add my narration to my slides. There were so many technical issues happened during the making of this video. So if you hear sound glitches (some are pretty long), please bear with me. In addition, this was suppose to be a 8 minutes talk. However, I spent 20 minutes trying to elaborate each slides to more details which made the talk too long to watch : {
Shawn Choi says
Great presentation, Jenova! There was a long sound glitch around the 9 minute mark where you went to talk about toys. I’d be interested if you could elaborate on what was said. That Iraq comment made me chuckle a bit, but anyway, after watching your presentation, you’ve managed to shift my view on why games are “fun.” Even when going to school and taking a game design course, never once have I thought about what this “fun” meant. The part where things were broken down into 4 categories, stimulation, empowerment, zoning, and immersion. I suppose in RPGs, something like leveling up would be both stimulating and empowering, because…well you get stronger. I suppose I’ve always felt this way, but never really found the words for it. I’ve always found “social games,” such as MMOs…well…social, since I suppose they were meant to be. But I did take in all your points and why they really fail in the social aspect. It’ll be interesting to see how text will be able to reveal tone rather than JUST TALKING LIKE THIS SO I CAN YELL OVER THE INTERNET. In any case, keep doing what you guys are doing!
Pedro Godoi (Brazil) says
Thanks for posting.