via Designing Sound
Vimeo videos have surfaced of Composer Vincent Diamante and Sound Designer Steve Johnson discussing their process on developing the audio-scape on “Flower.”
Definitely check them out to learn more on the development of Flower, and how these two handled creating a unique soundtrack for a unique game that no one really knew how to make. You’ll also find out why we have a hard time with the titles “composer” and “sound designer” when it comes to creating interactive audio!
Sound and Music as Narrative in Flower (1 of 8) from Jeriaska on Vimeo.
mathew says
Vince is the best.
Stu says
I can’t pretend to understand all of this, but it’s really interesting to see how something progresses to ultimately become as smooth an experience as Flower is.
Feryl says
Will the Flower soundtrack ever be avaliable on iTunes/Amazon? If so, when?
Kellee says
I don’t of plans to make it available on iTunes on Amazon. However, if you purchase it on PSN you can copy the music files over to your computer/iPod/etc.
Feryl says
Well, thing is, I don’t actually own a PS3…
Kellee says
But you can download it at a friend’s house!
Feryl says
I don’t think I’m that desperate for it, actually… 🙂