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Sound and Music as Narrative in “Flower”

intheUncategorized

Sound and Music as Narrative in “Flower”

August 3, 2010 TGC 7 Comments

via Designing Sound

Vimeo videos have surfaced of  Composer Vincent Diamante and Sound Designer Steve Johnson discussing their process on developing the audio-scape on “Flower.”

Definitely check them out to learn more on the development of Flower, and how these two handled creating a unique soundtrack for a unique game that no one really knew how to make. You’ll also find out why we have a hard time with the titles “composer” and “sound designer” when it comes to creating interactive audio!

Click here for all 8 videos.

Sound and Music as Narrative in Flower (1 of 8) from Jeriaska on Vimeo.

Filed Under: Uncategorized

Comments

  1. mathew says

    August 3, 2010 at 9:42 pm

    Vince is the best.

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  2. Stu says

    August 8, 2010 at 11:03 am

    I can’t pretend to understand all of this, but it’s really interesting to see how something progresses to ultimately become as smooth an experience as Flower is.

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  3. Feryl says

    August 11, 2010 at 7:12 pm

    Will the Flower soundtrack ever be avaliable on iTunes/Amazon? If so, when?

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  4. Kellee says

    August 12, 2010 at 12:57 pm

    I don’t of plans to make it available on iTunes on Amazon. However, if you purchase it on PSN you can copy the music files over to your computer/iPod/etc.

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  5. Feryl says

    August 17, 2010 at 8:33 am

    Well, thing is, I don’t actually own a PS3…

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  6. Kellee says

    August 17, 2010 at 10:26 am

    But you can download it at a friend’s house!

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  7. Feryl says

    August 22, 2010 at 7:53 pm

    I don’t think I’m that desperate for it, actually… 🙂

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