History
Founded in 2006, we are committed to developing broadly accessible, artistic, emotional and enriching experiences, including award-winning titles flOw, Flower and Journey. Our work has exhibited in galleries and exhibitions across the globe, including the induction into Smithsonian’s permanent collection. Our hope is to expand the range of emotional experiences possible in video games, so that it can be enjoyed and loved by people of all ages, cultures and backgrounds.



Studio
Our studio fosters a unique approach through experimentation, iteration, collaboration and perfection to create entertainment experiences never played before in the industry. We take pride in making games that are intuitive and enjoyed by everyone.



Around the World
thatgamecompany is honored to have its games exhibited at museums and galleries around the world and to have our works referenced as pioneers of art and design.