Founded in 2006, we are committed to developing broadly accessible, artistic, emotional and enriching experiences, including award-winning titles flOw, Flower and Journey. Our work has exhibited in galleries and exhibitions across the globe, including the induction into Smithsonian’s permanent collection. Our hope is to expand the range of emotional experiences possible in video games, so that it can be enjoyed and loved by people of all ages, cultures and backgrounds.
Our studio fosters a unique approach through experimentation, iteration, collaboration and perfection to create entertainment experiences never played before in the industry. We take pride in making games that are intuitive and enjoyed by everyone.
We are artists, designers, engineers, musicians, creators, all unified to make an impact and positive change with our games. Our team is made up of a mix of diverse talent, cultures, leadership and experience.
President & Creative Director
Video game evangelist, digital monk, contemplates the philosophy of life while eating fried chicken.
Producer & Studio Manager
A bright individual in both spirit and mind. Not your average bear. 2% sardonic.
Audio Director & Composer
25% Music, 20% Design, 55% Water. Enclosure: Medium Density Fiberboard.
Game dev who is into movement, atmosphere, and making deep things easy and appealing.
Likes to draw.
Is the biggest boy alive. You’ll never catch him.
Story Writer & Comms
Happy English gal, advocate, cinephile, wholly dedicated to writing/directing hopeful stories.
Los Angeles native, loves jazz, outdoors, scotch and obsesses over details and subtleties.
Masterfully thoughtful. Pauses in thought to ensure that whatever he contributes has been thoroughly considered.
Lead Audio Designer
His passion is to make intricate sound waves that jogs old memories and stirs up deep emotions.
VP of Production
Faces his fears on a daily basis…
Optimization guru and cross platform specialist, always on the lookout to learn something new. Powered by cans of diet coke.
INSERT INTO thatgamecompany VALUES (‘Programmer’, ‘Gamer’, ‘Geek’);
Loves getting to know you, dancing, cooking, and board games. Aspires to build a better world living by example, and encouraging others.
Senior Game Designer
Northeast-born game designer who creates games to expand the mind and build empathy between strangers.
An energetic and driven soul, appreciative of all the things around him, and a smile that will brighten any day.
Has made (and broken) games in the pursuit of spirituality since childhood, when not carrying the world on his shoulders.
Always seeking beautiful things.
Lover of all things cute, especially dogs!
Loves spending time with his son, playing snooker, and eating unusually large quantities of biryani. Occasionally writes a game engine or two.
Spends way too much time trying to tell computers what to do.
Likes to make cool stuff and is a wannabe triathlete. Occasionally ventures into vegan territory but always returns with a chicken in hand.
Director of Online Experience
Loves to build communities that players love to be a part of. If he’s not at his desk he’s probably at a music festival.
Catch him on the other side wilin’ in a dungeon.
Sr. Online Experience Engineer
A coder hanging around in infra, data, sound and graphics but willing to create art.
Computer System Analyst
Game manipulator, systems reverser, coffee dependent, defrosted Canadian.
Currently listening to Cat Stevens.
Loves to get lost in worlds and stories, and strives to gift that to others.