that-game-company

Life at thatgamecompany

thatgamecompany is an award winning game developer that sees games as an entertainment medium, not just a software product. We design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment.

By shifting our perspective on what it means to create a game, TGC aims to create a welcoming environment where video game developers can come together to create truly great and innovative games. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

All full-time positions offer an industry competitive package of salary and benefits and are on-site in our office located in Santa Monica, California - neighboring Riot Games and Naughty Dog. We are funded by Benchmark Capital and are looking for exceptional, diverse talent to grow our studio.

If you feel an affinity for our work and wish to make a meaningful contribution to our mission, please apply here.

Current Openings…

   

Web Developer

thatgamecompany is an independent studio that designs and develops artistically crafted, broadly accessible interactive entertainment. We focus on inspiring and connecting people worldwide through emotional experiences with a strong emphasis on aesthetics, intuitive design, and solid engineering. While these are all great qualities for a website, as a small team we’ve historically funneled all our energy and resources towards our game experiences.

The upside of that is our games have earned a warm reception of critical and cultural acclaim. The downside is our website is in need of some good TLC and a healthy dose of modern standards. We’d like to change things in 2015 and bring our website more in line with our games.

We have a good grasp of the design we’re going for; now we’re looking for someone with strong development skills and a good sense of design to help us implement.

This role requires a candidate who:

  • Has a solid history of hand coded web development
  • Is proficient implementing responsive design
  • Is capable of developing a customized CMS
  • Respects design that provides a wholly-satisfying end-user experience

You will be more likely to enjoy this job if you:

  • Are a self-starter
  • Desire to see the medium of video games grow and mature

This position is a freelance position that can accommodate remote work.

 

 

 

 

   
   

Server Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for someone to explore how to bring these experiences to an online platform for a global audience. We began incorporating online interactions into our last game, Journey, and we’d like to develop the online multiplayer gameplay even further in our next game.

As a member of the team, you will be responsible for prototyping and problem-solving for our future server infrastructure and internal tools. We are building this system from the ground up and we’re in the process of discovering our future game design, and need someone on board to iterate with us, specifically on the server-side.

This role requires a candidate who:

  • Has a solid history of programming, either on your own or as part of a small team
  • Is fluent in a language like C++ or Java
  • Has a keen and demonstrable interest in writing server software
  • Has knowledge of and opinions on different approaches to managing network communication, resource scaling, reliability, and data tracking/analysis
  • Respects design that provides a wholly-satisfying end-user experience
  • Desires to see the medium of video games grow and mature

You will be more likely to enjoy this job if you:

  • Prefer the dynamics of a small studio environment
  • Are a self-starter with a desire to take on new challenges, fail, and start over
  • Embrace uncertainty, think on your feet and have the ability to rapidly pick up new knowledge
  • Have a desire to tackle complex game server issues and come up with unconventional solutions

All applicants should provide a github link or recent code samples for review.

   
   

Feel Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in this role is to to drive the creation of core gameplay and technical systems and tools highly-tuned for the level of rich feedback and player immersion that helped define our last game, Journey — widely considered 2012’s Game of the Year.

An example week for this person might be: Attend a user playtest and discover the need for a new camera feature to improve the game’s design. Program the camera feature and jump into the level editor to test and refine its implementation. Then, improve the level editor to enable the rest of the design team to make full use of your new feature in future levels. Of course, the role isn’t limited to just camera features. Any interactive system applies — procedural animation, cloth simulation, player controls, AI creatures — use your imagination!

This role requires a candidate who:

  • Has experience crafting technical systems that enable gameplay (either alone or with a small team)
  • Is proficient in C or C++ for quickly prototyping 3D gameplay
  • Is skilled at creating fluid user interactions with rich feedback
  • Enjoys enabling team members by improving the creative pipeline 
  • is comfortable with cross-disciplinary work and collaboration

You will be more likely to enjoy this job if you:

  • Seek adventure and uncertainty in exploring experimental and risky game concepts
  • Believe in the practice of rapid prototyping and relentless iteration
  • Have a desire to create meaningful, enriching experiences that touch and inspire players

For a better grasp of the scope and expectations of this role, please see our sample feel engineer test.

 

   
   

Audio Designer

thatgamecompany is a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for a talented sound designer to help craft the soundscape of our latest title. Working as a member of the team in collaboration with the audio director, feel engineers, and programmers, you will enact sound design at all levels: from initial creation and design to refinement and final implementation in game.

This role requires a candidate who:

  • Is proficient at creating sounds utilizing multiple methods (foley, field recording, synthesis) and from a variety of sources
  • Has experience using game engines, audio middleware tools, and code to realize interactive audio design
  • Can collaborate with other team members (audio and non-audio) to create sound concepts that work with existing and new game systems

You will be more likely to enjoy this job if you:

  • Enjoy experimenting with audio design to create sound for equally experimental and adventurous game mechanics
  • Have used Fmod EX Designer in the past to create advanced game audio concepts
  • Like diving into non-audio design problems in order to create great sound
  • Understand and can communicate musical concepts (Note: this is not a music composition role)

Applicants should provide audio design reels. Video reels of in-game footage exhibiting audio design should point out specific sound design created by the applicant as opposed to other developers (if applicable).