Life at thatgamecompany

thatgamecompany is an award winning game developer that sees games as an entertainment medium, not just a software product. We design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment.

By shifting our perspective on what it means to create a game, TGC aims to create a welcoming environment where video game developers can come together to create truly great and innovative games. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

All full-time positions offer an industry competitive package of salary and benefits and are on-site in our office located in Santa Monica, California - neighboring Riot Games and Naughty Dog. We are funded by Benchmark Capital and are looking for diverse talent to grow our studio.

If you feel an affinity for our work and wish to make a meaningful contribution to our mission, please apply here.

Current Openings…


Server Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for someone to explore how to bring these experiences to an online platform for a global audience. We began incorporating online interactions into our last game, Journey, and we’d like to develop the online multiplayer gameplay even further in our next game.

As a member of the team, you will be responsible for prototyping and problem-solving for our future server infrastructure and internal tools. We’re in the process of discovering our future game design and need someone on board to iterate with us, specifically on the server-side. We are building this system from the ground up and the ideal candidate will have experience working with distributed systems, databases, and networking.

This role requires a candidate who:

  • Has a solid history of programming, either on your own or as part of a small team
  • Has a keen and demonstrable interest in writing server software
  • Is fluent in a performance-focused low-level language like C or C++
  • Is comfortable utilizing a variety of higher level languages when necessary such as Lua, Python, Javascript, Bash, and Make
  • Has knowledge of and opinions on different approaches to managing network communication, resource scaling, reliability, and data tracking/analysis
  • Respects design that provides a wholly-satisfying end-user experience
  • Desires to see the medium of video games grow and mature

You will be more likely to enjoy this job if you:

  • Have a desire to tackle complex game server issues and come up with unconventional solutions
  • Prefer the dynamics of a small studio environment
  • Are a self-starter with a desire to take on new challenges, fail, and start over
  • Embrace uncertainty, think on your feet and have the ability to rapidly pick up new knowledge

All applicants should provide a github link or recent code samples for review.


Feel Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in this role is to to drive the creation of core gameplay and technical systems and tools highly-tuned for the level of rich feedback and player immersion that helped define our last game, Journey — widely considered 2012’s Game of the Year.

An example week for this person might be: Attend a user playtest and discover the need for a new camera feature to improve the game’s design. Program the camera feature and jump into the level editor to test and refine its implementation. Then, improve the level editor to enable the rest of the design team to make full use of your new feature in future levels. Of course, the role isn’t limited to just camera features. Any interactive system applies — procedural animation, cloth simulation, player controls, AI creatures — use your imagination!

This role requires a candidate who:

  • Has experience crafting technical systems that enable gameplay (either alone or with a small team)
  • Is proficient in C or C++ for quickly prototyping 3D gameplay
  • Is skilled at creating fluid user interactions with rich feedback
  • Enjoys enabling team members by improving the creative pipeline 
  • is comfortable with cross-disciplinary work and collaboration

You will be more likely to enjoy this job if you:

  • Seek adventure and uncertainty in exploring experimental and risky game concepts
  • Believe in the practice of rapid prototyping and relentless iteration
  • Have a desire to create meaningful, enriching experiences that touch and inspire players

For a better grasp of the scope and expectations of this role, please see our sample feel engineer test.