that-game-company

Life at thatgamecompany

thatgamecompany is an award winning game developer that sees games as an entertainment medium, not just a software product. We design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment.

By shifting our perspective on what it means to create a game, TGC aims to create an environment in which video game developers can come together to create truly great and innovative games. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

All positions offer an industry competitive package of salary and benefits and are on-site in our office located in Santa Monica, California - neighboring Riot Games and Naughty Dog. We are funded by Benchmark Capital and are looking to grow our company. If you're looking to make a meaningful contribution to our mission, please apply here

Current Openings…

   

Systems Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for someone to join our team to work with us on our custom engine and other lower-level systems. The goal in this role is to build a stable foundation that is highly-tuned for the level of stunning visuals and technical achievements that helped define our last game, Journey.

The new challenge with our next venture is for us to branch out and develop for multiple platforms after having created three games exclusively for a single platform. Ideally, we’re looking for talent that appreciates tackling the juicy low level problems inherent in developing a game with demanding technical performance requirements across multiple platforms.

This role requires a candidate who:

  • Is fluent in C++
  • Has a strong track record of programming, either on your own or as part of a small team
  • Has a keen and demonstrable interest in low-level programming and game engine optimization
  • Has a desire to contribute to the growth and maturation of the medium of video games

You will be more likely to enjoy this job if you:

  • Prefer the dynamics of a small studio environment
  • Have a mindset for prioritizing your own tasks based on the needs of the game
  • Have a desire to tackle complex challenges and come up with unconventional solutions
  • Have a passion to be the best low level System Engineer possible

 

   
   

Server Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for someone to explore how to bring these experiences to an online platform for a global audience. We began incorporating online interactions into our last game, Journey, and we’d like to develop the online multiplayer gameplay even further in our next game.

As a member of the team, you will be responsible for prototyping and problem-solving for our future server infrastructure and internal tools. We are building this system from the ground up and we’re in the process of discovering our future game design, and need someone on board to iterate with us, specifically on the server-side.

This role requires a candidate who:

  • Has a solid history of programming, either on your own or as part of a small team
  • Is fluent in a language like C++ or Java
  • Has a keen and demonstrable interest in writing server software
  • Has knowledge of and opinions on different approaches to managing network communication, resource scaling, reliability, and data tracking/analysis
  • Respects design that provides a wholly-satisfying end-user experience
  • Desires to see the medium of video games grow and mature

You will be more likely to enjoy this job if you:

  • Prefer the dynamics of a small studio environment
  • Are a self-starter with a desire to take on new challenges, fail, and start over
  • Embrace uncertainty, think on your feet and have the ability to rapidly pick up new knowledge
  • Have a desire to tackle complex game server issues and come up with unconventional solutions

Note: please provide a link to your github or send recent code samples with your application

   
   

Graphics Engineer

We believe games can provide meaningful entertainment for everyone, not just the traditional gaming audience. To that end, we always strive to make our graphics approachable and innately appealing.

We’re looking for a full-time graphics specialist, who, like everyone at thatgamecompany, can contribute to the game directly and with high autonomy. That means, even though this position is focused on lower-level programming, the person we’re looking for is enough of an artist to select algorithms that support the game’s aesthetic, and enough of a designer to prioritize features the game tells us it needs – and then be willing to reprioritize when the game changes its mind.

While everyone at thatgamecompany wears multiple hats, and people contribute where they can, often outside of their core disciplines, this is a graphics specialization role – meaning that, if the game asks for it and inspiration strikes, the Graphics Engineer could spend months at a time deep-diving into implementing significant new graphical features.

The requirements for this position are:

  • A demonstrable skill for writing state-of-the-art real-time graphics algorithms
  • A keen aesthetic sense
  • A desire to see the medium of games mature and increase in relevance for people around the world

You will be more likely to enjoy this role if you:

  • Value autonomy and personal responsibility
  • Believe in the practice of rapid prototyping and relentless iteration
  • Desire to contribute to experimental video games
   
   

Tools Engineer

We are looking for a multi-talented individual with great collaboration skills and an even stronger programming background to contribute to our internal game development tools.

This software engineer will take their understanding of game creation workflow to judiciously and proactively improve our creative pipeline. They will be responsible for designing and implementing new tools for both the art and design teams. Enabling new production features is as important to us as streamlining existing processes.

Currently our level editor is Maya-based but a suitably motivated engineer may be interested in hearing our grand plans for a web-based tool suite.We already have a few tools running in the browser talking to a node.js backend and would be very interested in exploring more in this direction. This person will also work with the engineering team to identify technical bottlenecks and create the tools and pipeline necessary for achieving awe-inspiring visuals and gameplay.

This role requires a candidate who:

  • Has strong software engineering skills
  • Enjoys enabling others on a team
  • Appreciates the creative workflow and understands how to streamline it
  • Enjoys learning and using many languages and software suites (Maya, Photoshop, Javascript, C++, databases, Lua; anything that helps the creative process!)
  • Desires to see the medium of games mature and increase in relevance for people around the world
  • Bonus: some familiarity with the Maya API is a plus

You will be more likely to enjoy this role if you:

  • Value autonomy and personal responsibility
  • Believe in the practice of rapid prototyping and relentless iteration
  • Desire to contribute to experimental video games