that-game-company

Life at thatgamecompany

thatgamecompany is an award winning game developer that sees games as an entertainment medium, not just a software product. We design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment.

By shifting our perspective on what it means to create a game, TGC aims to create a welcoming environment where video game developers can come together to create truly great and innovative games. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

All full-time positions offer an industry competitive package of salary and benefits and are on-site in our office located in Santa Monica, California - neighboring Riot Games and Naughty Dog. We are funded by Benchmark Capital and are looking for exceptional, diverse talent to grow our studio.

If you feel an affinity for our work and wish to make a meaningful contribution to our mission, please apply here.

Current Openings…

   

Community Lead

With thatgamecompany beginning a new chapter as a self-publishing studio, we are seeking an experienced social media manager who will be at the heart of devising, driving and organically growing conversations between the games and our ever-growing community.  Our ideal candidate is not only a confident online spokesperson and communicator, but also someone who is highly strategic, creative and thoughtful when building relationships with core and casual audiences.

As a member of the team, you will own and create innovative and exciting multi-partner programs to raise public awareness and engagement with the TGC brand and experience.  This may include crafting editorial and multimedia segments to promote an event or long-lead campaigns tied to the upcoming game, past catalogue titles and studio growth. You will have the exciting opportunity to share, curate and develop content to engage followers in a thoughtful and purposeful manner.

This role requires a candidate who: 

  • Has a proven track record in developing multiple social media campaign outreach, nurturing digital communities across various platforms (Facebook, Twitter, YouTube, Instagram, Pinterest, G+, Tumblr, Snapchat, etc), and responding to fans.
  • Able to multi-task and work quickly with the marketing team and studio to effectively promote timely news, assets, video content and events.
  • Has experience in creating an authentic voice with various audiences, while executing meaningful campaigns and relevant content calendars (vs. generating “noise”).
  • Is proficient in SEO, analytic, scheduling and reporting tools (Google Analytics, Facebook Insights, Twitter Analytics, Keyhole, Hootsuite, Klout etc) in order to advise the team on engagement successes and challenges.
  • Has proven good judgment in navigating and resolving sensitive situations online.
  • Be open to exploring and fielding prospective online media partnerships that will foster and support the organic growth of the brand.
  • Have event planning and logistical work experience.
  • Have a strong interest in the games, entertainment and consumer landscape.

You will be more likely to enjoy this job if you:

  • Are confident as a community spokesperson online and offline, serving the studio’s best interests at all times.
  • Are strategic, resourceful and results-driven.
  • Enjoy multi-tasking, problem-solving and responding quickly and efficiently in a fast-paced environment.
  • Are a self-starter and able to work with minimal direction.
  • Are comfortable working with corporate partners in a start-up environment, while being flexible to perform other related duties as assigned.
  • Have a deep passion for thatgamecompany’s mission to connect people through play.

All applicants should provide previous sample campaign links and results they have worked on.

   
   

Audio Designer

thatgamecompany is a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for a talented sound designer to help craft the soundscape of our latest title. Working as a member of the team in collaboration with the audio director, feel engineers, and programmers, you will enact sound design at all levels: from initial creation and design to refinement and final implementation in game.

This role requires a candidate who:

  • Is proficient at creating sounds utilizing multiple methods (foley, field recording, synthesis) and from a variety of sources
  • Has experience using game engines, audio middleware tools, and code to realize interactive audio design
  • Can collaborate with other team members (audio and non-audio) to create sound concepts that work with existing and new game systems

You will be more likely to enjoy this job if you:

  • Enjoy experimenting with audio design to create sound for equally experimental and adventurous game mechanics
  • Have used Fmod EX Designer in the past to create advanced game audio concepts
  • Like diving into non-audio design problems in order to create great sound
  • Understand and can communicate musical concepts (Note: this is not a music composition role)

Applicants should provide audio design reels. Video reels of in-game footage exhibiting audio design should point out specific sound design created by the applicant as opposed to other developers (if applicable).

   
   

Server Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for someone to explore how to bring these experiences to an online platform for a global audience. We began incorporating online interactions into our last game, Journey, and we’d like to develop the online multiplayer gameplay even further in our next game.

As a member of the team, you will be responsible for prototyping and problem-solving for our future server infrastructure and internal tools. We’re in the process of discovering our future game design and need someone on board to iterate with us, specifically on the server-side. We are building this system from the ground up and the ideal candidate will have experience working with distributed systems, databases, and networking.

This role requires a candidate who:

  • Has a solid history of programming, either on your own or as part of a small team
  • Has a keen and demonstrable interest in writing server software
  • Is fluent in a performance-focused low-level language like C or C++
  • Is comfortable utilizing a variety of higher level languages when necessary such as Lua, Python, Javascript, Bash, and Make
  • Has knowledge of and opinions on different approaches to managing network communication, resource scaling, reliability, and data tracking/analysis
  • Respects design that provides a wholly-satisfying end-user experience
  • Desires to see the medium of video games grow and mature

You will be more likely to enjoy this job if you:

  • Have a desire to tackle complex game server issues and come up with unconventional solutions
  • Prefer the dynamics of a small studio environment
  • Are a self-starter with a desire to take on new challenges, fail, and start over
  • Embrace uncertainty, think on your feet and have the ability to rapidly pick up new knowledge

All applicants should provide a github link or recent code samples for review.