Life at thatgamecompany

thatgamecompany is an award winning game developer that sees games as an entertainment medium, not just a software product. We design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment.

By shifting our perspective on what it means to create a game, TGC aims to create an environment in which video game developers can come together to create truly great and innovative games. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

All full-time positions offer an industry competitive package of salary and benefits and are on-site in our office located in Santa Monica, California - neighboring Riot Games and Naughty Dog. We are funded by Benchmark Capital and are looking for exceptional talent to grow our company.

If you feel an affinity for our work and wish to make a meaningful contribution to our mission, please apply here.

Current Openings…


Tools Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for someone who is both a great collaborator and a great programmer to contribute to our internal game development tools. The goal in this role is to enable the kind of visual spectacle and player immersion that defined our last game, Journey — widely considered 2012’s Game of the Year.

This software engineer will take their understanding of game creation workflow to judiciously and proactively improve our creative pipeline. They will be responsible for designing and implementing new tools for both the art and design teams. To us, enabling new production features is as important as streamlining existing processes.

Our current level editor is Maya-based but a suitably motivated engineer may be interested in hearing our grand plans for a web-based tool suite. We already have a few tools running in the browser talking to a node.js backend and would be very interested in exploring more in this direction. This person will also work with the engineering team to identify technical bottlenecks and create the tools and pipeline necessary for achieving awe-inspiring visuals and gameplay.

This role requires a candidate who:

  • Has strong software engineering skills
  • Enjoys enabling others on a team
  • Appreciates the creative workflow and understands how to streamline it
  • Enjoys learning and using many languages and software suites (Maya, Photoshop, Javascript, C++, databases, Lua; anything that helps the creative process!)
  • Desires to see the medium of games mature and increase in relevance for people around the world
  • Bonus: some familiarity with the Maya API is a plus

You will be more likely to enjoy this role if you:

  • Value autonomy and personal responsibility
  • Believe in the practice of rapid prototyping and relentless iteration
  • Desire to contribute to experimental video games