that-game-company

Life at thatgamecompany

thatgamecompany is an award winning game developer that sees games as an entertainment medium, not just a software product. We design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment.

By shifting our perspective on what it means to create a game, TGC aims to create an environment in which video game developers can come together to create truly great and innovative games. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

All full-time positions offer an industry competitive package of salary and benefits and are on-site in our office located in Santa Monica, California - neighboring Riot Games and Naughty Dog. We are funded by Benchmark Capital and are looking for exceptional talent to grow our company.

If you feel an affinity for our work and wish to make a meaningful contribution to our mission, please apply here.

Current Openings…

   

Tools Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for someone who is both a great collaborator and a great programmer to contribute to our internal game development tools. The goal in this role is to enable the kind of visual spectacle and player immersion that defined our last game, Journey — widely considered 2012’s Game of the Year.

This software engineer will take their understanding of game creation workflow to judiciously and proactively improve our creative pipeline. They will be responsible for designing and implementing new tools for both the art and design teams. This person will also work with the engineering team to identify technical bottlenecks and create the tools and pipeline necessary for achieving awe-inspiring visuals and gameplay. To us, enabling new production features is as important as streamlining existing processes.

We are currently exploring ideas for a new in-engine level editor to work alongside our current Maya based editor. We also have a few web-based tools running in the browser talking to a node.js backend and would be very interested in exploring more in this direction.

This role requires a candidate who:

  • Has strong software engineering skills
  • Enjoys enabling others on a team
  • Appreciates the creative workflow and understands how to streamline it
  • Enjoys learning and using many languages and software suites (Maya, Photoshop, Javascript, C++, databases, Lua; anything that helps the creative process!)
  • Desires to see the medium of games mature and increase in relevance for people around the world
  • Bonus: some familiarity with the Maya API is a plus

You will be more likely to enjoy this role if you:

  • Value autonomy and personal responsibility
  • Believe in the practice of rapid prototyping and relentless iteration
  • Desire to contribute to experimental video games
   
   

Feel Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in this role is to to drive the creation of core gameplay and technical systems and tools highly-tuned for the level of rich feedback and player immersion that helped define our last game, Journey — widely considered 2012’s Game of the Year.

An example week for this person might be: Attend a user playtest and discover the need for a new camera feature to improve the game’s design. Program the camera feature and jump into the level editor to test and refine its implementation. Then, improve the level editor to enable the rest of the design team to make full use of your new feature in future levels. Of course, the role isn’t limited to just camera features. Any interactive system applies — procedural animation, cloth simulation, player controls, AI creatures — use your imagination!

This role requires a candidate who:

  • Has experience crafting technical systems that enable gameplay (either alone or with a small team)
  • Is proficient in C or C++ for quickly prototyping 3D gameplay
  • Is skilled at creating fluid user interactions with rich feedback
  • Enjoys enabling team members by improving the creative pipeline 
  • is comfortable with cross-disciplinary work and collaboration

You will be more likely to enjoy this job if you:

  • Seek adventure and uncertainty in exploring experimental and risky game concepts
  • Believe in the practice of rapid prototyping and relentless iteration
  • Have a desire to create meaningful, enriching experiences that touch and inspire players

For a better grasp of the scope and expectations of this role, please see our sample feel engineer test.

 

 

   
   

Server Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for someone to explore how to bring these experiences to an online platform for a global audience. We began incorporating online interactions into our last game, Journey, and we’d like to develop the online multiplayer gameplay even further in our next game.

As a member of the team, you will be responsible for prototyping and problem-solving for our future server infrastructure and internal tools. We are building this system from the ground up and we’re in the process of discovering our future game design, and need someone on board to iterate with us, specifically on the server-side.

This role requires a candidate who:

  • Has a solid history of programming, either on your own or as part of a small team
  • Is fluent in a language like C++ or Java
  • Has a keen and demonstrable interest in writing server software
  • Has knowledge of and opinions on different approaches to managing network communication, resource scaling, reliability, and data tracking/analysis
  • Respects design that provides a wholly-satisfying end-user experience
  • Desires to see the medium of video games grow and mature

You will be more likely to enjoy this job if you:

  • Prefer the dynamics of a small studio environment
  • Are a self-starter with a desire to take on new challenges, fail, and start over
  • Embrace uncertainty, think on your feet and have the ability to rapidly pick up new knowledge
  • Have a desire to tackle complex game server issues and come up with unconventional solutions

All applicants should provide a github link or recent code samples for review.

   
   

Lead Artist

The Lead Artist is a multi-functional artist who applies a breadth and depth of expertise in storytelling, level design, player experience, programming, visual arts, and visual communication to deliver AAA-equivalent quality in both game development and company promotional materials. The Lead Artist reports to the Creative Director and is responsible for leading the visual development, narrative, and final implementation of the 2D and 3D world design through creation of key art and assets such as levels, models, characters, textures, storyboards, graphical user interfaces, special effects, color scripts, animations, and logos during the pre-production and production phase of game development. The Lead Artist is also responsible for creating assets for ongoing company promotions and marketing efforts. A cross- cultural and global approach in creating visual materials that transcends language and specific cultural references and avoids violent or mature content with a special emphasis on the ability to emotionally engage audiences across all ages, gender, and backgrounds is required in this position.

More specific duties and responsibilities include the following:

 

  • Generate, develop, and communicate new game ideas focused on cross-cultural appeal in all stages of concept cycle, from innovation, to development, to actualization.
  • Design and implement any user interface details that appear in the game world.
  • Lead and execute on creation of a variety of polished 2D character concept art and final 3D character models that reflect the core themes of a game by manipulating light, color, texture, shadow, and transparency using physical sketches, Adobe Flash, Adobe Photoshop, Autodesk Maya, and proprietary software programs.
  • Lead and execute creation of polished concept and final environmental design by modelling and texturing realistic 2D and 3D environment props and architecture, applying realistic lighting to game environments, and rendering high resolution images of environments use physical sketches, Adobe Flash, Adobe Photoshop, Autodesk Maya, and proprietary software programs.
  • Lead and execute creation of polished 2D and 3D concept and final assets including but not limited to buildings, NPCs, and props that create a coherent game world using physical sketches, Adobe Flash, Adobe Photoshop, Autodesk Maya, and proprietary software programs.
  • Lead and execute development of a story that is visually and technologically coherent, understanding the philosophy of thatgamecompany to convey messages aligned with company goals in direct collaboration with the studio’s Creative Director, Art Director, Artists, Engineers and Designers.
  • Lead and execute rapid creation of concept storyboards to visually communicate the flow, feel, composition, and narrative components of the game, considering technical limitations, gameplay, and visual coherence.
  • Lead and execute design of engaging levels by shaping geography, placement of key static or animated 2D and 3D assets and NPCs, manipulating light and color, and adding scripts that connect with players and communicate a strong emotional narrative arc using specialized proprietary tools.
  • Apply newly created scripts to the game and collaborate with the engineering team to make systematic improvements using proprietary software programs.
  • Program and modify art tools using proprietary software programs.
  • Use static images, animations, interactive installations (requiring design of complex graphics and animation), independent judgment, creativity and computer equipment to design, create and compose symbols, logos, key art, and other elements to create a visual representation of ideas and themes specifically relating to brand identity, messaging and promotional materials for the studio.
  • Coordinate and supervise the work of other staff.

Requirements: Bachelor’s Degree on Interactive Media plus two years of post-degree professional experience as a Multimedia Artist & Animator.

For consideration: Apply at http://thatgamecompany.com/job-application-form/. Must send resume and portfolio.