Life at thatgamecompany

thatgamecompany is an award winning game developer that sees games as an entertainment medium, not just a software product. We design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment.

By shifting our perspective on what it means to create a game, TGC aims to create a welcoming environment where video game developers can come together to create truly great and innovative games. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

All full-time positions offer an industry competitive package of salary and benefits and are on-site in our office located in Santa Monica, California - neighboring Riot Games and Naughty Dog. We are funded by Benchmark Capital and are looking for diverse talent to grow our studio. All hires are expected to contribute to making our studio a more inclusive, positive environment for great people and great work to flourish and grow.

If you feel an affinity for our work and wish to make a meaningful contribution to our mission, please apply here.

Current Openings…

   

Feel Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in this role is to drive the creation of core gameplay and technical systems and tools highly-tuned for the level of rich feedback and player immersion that helped define our last game, Journey — widely considered 2012’s Game of the Year.

An example week for this person might be: Attend a user playtest and discover the need for a new camera feature to improve the game’s design. Program the camera feature and jump into the level editor to test and refine its implementation. Then, improve the level editor to enable the rest of the design team to make full use of your new feature in future levels. Of course, the role isn’t limited to just camera features. Any interactive system applies — procedural animation, cloth simulation, player controls, AI creatures — use your imagination!

This role requires a candidate who:

  • Has experience crafting technical systems that enable gameplay (either alone or with a small team)
  • Is proficient in C or C++ for quickly prototyping 3D gameplay
  • Is skilled at creating fluid user interactions with rich feedback
  • Enjoys enabling team members by improving the creative pipeline 
  • is comfortable with cross-disciplinary work and collaboration

You will be more likely to enjoy this job if you:

  • Seek adventure and uncertainty in exploring experimental and risky game concepts
  • Believe in the practice of rapid prototyping and relentless iteration
  • Have a desire to create meaningful, enriching experiences that touch and inspire players

For a better grasp of the scope and expectations of this role, please see our sample feel engineer test.

   
   

Community Lead

With thatgamecompany beginning a new chapter as a self-publishing studio, we are seeking an experienced social media manager who will be at the heart of devising, driving and organically growing conversations between the games and our ever-growing community.  Our ideal candidate is not only a confident online spokesperson and communicator, but also someone who is highly strategic, creative and thoughtful when building relationships with core and casual audiences.

As a member of the team, you will own and create innovative and exciting multi-partner programs to raise public awareness and engagement with the TGC brand and experience.  This may include crafting editorial and multimedia segments to promote an event or long-lead campaigns tied to the upcoming game, past catalogue titles and studio growth. You will have the exciting opportunity to share, curate and develop content to engage followers in a thoughtful and purposeful manner. You will be advocating for our next game as well as working with the publisher on our previous releases.

This role requires a candidate who: 

  • Has a proven track record in developing multiple social media campaign outreach, nurturing digital communities across various platforms (Facebook, Twitter, YouTube, Instagram, Pinterest, G+, Tumblr, Snapchat, etc), and responding to fans.
  • Able to multi-task and work quickly with the marketing team and studio to effectively promote timely news, assets, video content and events.
  • Has experience in creating an authentic voice with various audiences, while executing meaningful campaigns and relevant content calendars (vs. generating “noise”).
  • Is proficient in SEO, analytic, scheduling and reporting tools (Google Analytics, Facebook Insights, Twitter Analytics, Keyhole, Hootsuite, Klout etc) in order to advise the team on engagement successes and challenges.
  • Has proven good judgment in navigating and resolving sensitive situations online.
  • Be open to exploring and fielding prospective online media partnerships that will foster and support the organic growth of the brand.
  • Have event planning and logistical work experience.
  • Have a strong interest in the games, entertainment and consumer landscape.

You will be more likely to enjoy this job if you:

  • Are confident as a community spokesperson online and offline, serving the studio’s best interests at all times.
  • Are strategic, resourceful and results-driven.
  • Enjoy multi-tasking, problem-solving and responding quickly and efficiently in a fast-paced environment.
  • Are a self-starter and able to work with minimal direction.
  • Are comfortable working with corporate partners in a start-up environment, while being flexible to perform other related duties as assigned.
  • Have a deep passion for thatgamecompany’s mission to connect people through play.

All applicants should provide previous sample campaign links and results they have worked on.

   
   

Senior Gameplay Engineer

The Senior Gameplay Engineer will be responsible for creating the most impactful interactive moments with the simplest possible execution. Our games rely on rich moment-to-moment feedback systems to accentuate a player’s actions and create a living world. We’re looking for a someone to bring our game worlds to life.

Some broad examples of the types of systems a person in this role might work on:

  • Creature behaviors
  • Procedural animation and basic sims (e.g. particles, constraint systems)
  • Surface deformation and feedback

This role requires a candidate with:

  • 4+ years implementing interactive systems in C or C++
  • Design sense for how feedback systems enhance game-feel and evoke emotions
  • Strong taste for delivering elegant visual feedback at reasonable cost on CPU and GPU
  • Ability to scope and direct features to meet high-level goals for player experience
  • Comfortable incorporating feedback and communicating cross-discipline

You will be more likely to enjoy this job if you:

  • Believe in the practice of rapid prototyping and relentless iteration
  • Enjoy a minimal “data-oriented” approach to code, free of cumbersome abstraction
   
   

Senior Level Designer

As game designers we think of spaces as the context for player interactions – particularly mulitplayer interactions.  We rely on spatial arrangements to create our games’ underlying drama – from the basic rhythms of rising and falling to creating a sense of choice, and even influencing how players relate to one another.  In addition to the artistic side, each level is responsible for teaching the player how to play, while also delivering key emotional and narrative beats via interactivity.  We’re looking for an experienced level designer with a passion for making powerful moments out of minimal mechanics.

This role requires a candidate who:

  • Is experienced shipping titles at a professional level
  • Has strong experience designing 3D levels in support of an interactive narrative
  • Has scripting experience (e.g. lua, C#, visual programming like Blueprint)
  • Has a flair for visual framing, pacing, and flow
  • Appreciates the process of playtesting and iteration

You will be more likely to excel in this role if you:

  • Are experienced in crafting for the unique needs of multiplayer games
  • Are proficient with Maya
  • Are proficient in C/C++
  • Have art skills such as sketching, digital painting, and 3D modelling