Life at thatgamecompany

thatgamecompany is an award winning game developer that sees games as an entertainment medium, not just a software product. We design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment.

By shifting our perspective on what it means to create a game, TGC aims to create a welcoming environment where video game developers can come together to create truly great and innovative games. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

All full-time positions offer an industry competitive package of salary and benefits and are on-site in our office located in Santa Monica, California - neighboring Riot Games and Naughty Dog. We are funded by Benchmark Capital and are looking for diverse talent to grow our studio. All hires are expected to contribute to making our studio a more inclusive, positive environment for great people and great work to flourish and grow.

If you feel an affinity for our work and wish to make a meaningful contribution to our mission, please apply here.

Current Openings…


Web Developer

thatgamecompany is an independent studio that designs and develops artistically crafted, broadly accessible interactive entertainment. We focus on inspiring and connecting people worldwide through emotional experiences with a strong emphasis on aesthetics, intuitive design, and solid engineering. While these are all great qualities for a website, as a small team we’ve historically funneled all our energy and resources towards our game experiences.

The upside of that is our games have earned a warm reception of critical and cultural acclaim. The downside is our website is in need of some good TLC and a healthy dose of modern standards. We’d like to change that for 2016 and give our website the same level of care and attention that we give our games.

We have a good grasp of the design we’re going for; now we’re looking for someone with strong development skills and a good sense of design to help us implement.

This role requires a candidate who:

  • Has a solid history of hand coded web development
  • Is proficient implementing responsive design
  • Respects design that provides a wholly-satisfying end-user experience

You will be more likely to enjoy this job if you:

  • Are a self-starter
  • Desire to see the medium of video games grow and mature

This position is a freelance position that can accommodate remote work.


Feel Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in this role is to to drive the creation of core gameplay and technical systems and tools highly-tuned for the level of rich feedback and player immersion that helped define our last game, Journey — widely considered 2012’s Game of the Year.

An example week for this person might be: Attend a user playtest and discover the need for a new camera feature to improve the game’s design. Program the camera feature and jump into the level editor to test and refine its implementation. Then, improve the level editor to enable the rest of the design team to make full use of your new feature in future levels. Of course, the role isn’t limited to just camera features. Any interactive system applies — procedural animation, cloth simulation, player controls, AI creatures — use your imagination!

This role requires a candidate who:

  • Has experience crafting technical systems that enable gameplay (either alone or with a small team)
  • Is proficient in C or C++ for quickly prototyping 3D gameplay
  • Is skilled at creating fluid user interactions with rich feedback
  • Enjoys enabling team members by improving the creative pipeline 
  • is comfortable with cross-disciplinary work and collaboration

You will be more likely to enjoy this job if you:

  • Seek adventure and uncertainty in exploring experimental and risky game concepts
  • Believe in the practice of rapid prototyping and relentless iteration
  • Have a desire to create meaningful, enriching experiences that touch and inspire players

For a better grasp of the scope and expectations of this role, please see our sample feel engineer test.


Server Engineer

We are a small studio dedicated to crafting unique and high quality interactive experiences, and we are looking for someone to explore how to bring these experiences to an online platform for a global audience. We began incorporating online interactions into our last game, Journey, and we’d like to develop the online multiplayer gameplay even further in our next game.

As a member of the team, you will be responsible for prototyping and problem-solving for our future server infrastructure and internal tools. We’re in the process of discovering our future game design and need someone on board to iterate with us, specifically on the server-side. We are building this system from the ground up and the ideal candidate will have experience working with distributed systems, databases, and networking.

This role requires a candidate who:

  • Has a solid history of programming, either on your own or as part of a small team
  • Has a keen and demonstrable interest in writing server software
  • Is fluent in a performance-focused low-level language like C or C++
  • Is comfortable utilizing a variety of higher level languages when necessary such as Lua, Python, Javascript, Bash, and Make
  • Has knowledge of and opinions on different approaches to managing network communication, resource scaling, reliability, and data tracking/analysis
  • Respects design that provides a wholly-satisfying end-user experience
  • Desires to see the medium of video games grow and mature

You will be more likely to enjoy this job if you:

  • Have a desire to tackle complex game server issues and come up with unconventional solutions
  • Prefer the dynamics of a small studio environment
  • Are a self-starter with a desire to take on new challenges, fail, and start over
  • Embrace uncertainty, think on your feet and have the ability to rapidly pick up new knowledge

All applicants should provide a github link or recent code samples for review.


Operations Manager

We are looking for an experienced, principled operations manager to take on the day-to-day and long-term internal administration that keeps our small studio a positive and productive place for creating boundary-pushing, emotionally-engaging interactive entertainment. The operations manager is the organizational backbone of our office, taking pride in an ability to keep all things orderly, organized, and ready to go in service of the growing needs of the studio into and beyond the launch of our studio’s next ambitious game.

This is a multi-varied role with room for autonomy and self-directed initiative. It’s critical for the operations manager to be comfortable taking the lead on all administrative duties in connection with the company’s lawyers, accountants, investors, owners, employees, and other key stakeholders while simultaneously respecting the sensitive nature of these responsibilities. In addition, we’re hoping our operations manager is someone who likes to have fun and be creative with us. This can take the form of organizing social events or team activities in celebration of our shared milestones, or perhaps finding ways to liven up the office vibe with an inspiring new decor. Anything you can think of that positively contributes to the team, project, and studio is fair game in this role!

This position requires a candidate who: 

  • Possesses exceptional interpersonal and communication skills
  • Excels at driving stand alone projects and solutions
  • Has proficiency in productivity and creative software suites
  • 3+ years applicable experience

You will be more likely to enjoy this job if you:

  • Are a natural facilitator and problem solver
  • Unafraid to tackle new territory and challenges
  • Appreciate the details
  • Wish to see the medium of video games grow and mature

This position is suitable as either part-time or full-time in the studio.
Note: This is not a game development role.


Community Lead

With thatgamecompany beginning a new chapter as a self-publishing studio, we are seeking an experienced social media manager who will be at the heart of devising, driving and organically growing conversations between the games and our ever-growing community.  Our ideal candidate is not only a confident online spokesperson and communicator, but also someone who is highly strategic, creative and thoughtful when building relationships with core and casual audiences.

As a member of the team, you will own and create innovative and exciting multi-partner programs to raise public awareness and engagement with the TGC brand and experience.  This may include crafting editorial and multimedia segments to promote an event or long-lead campaigns tied to the upcoming game, past catalogue titles and studio growth. You will have the exciting opportunity to share, curate and develop content to engage followers in a thoughtful and purposeful manner.

This role requires a candidate who: 

  • Has a proven track record in developing multiple social media campaign outreach, nurturing digital communities across various platforms (Facebook, Twitter, YouTube, Instagram, Pinterest, G+, Tumblr, Snapchat, etc), and responding to fans.
  • Able to multi-task and work quickly with the marketing team and studio to effectively promote timely news, assets, video content and events.
  • Has experience in creating an authentic voice with various audiences, while executing meaningful campaigns and relevant content calendars (vs. generating “noise”).
  • Is proficient in SEO, analytic, scheduling and reporting tools (Google Analytics, Facebook Insights, Twitter Analytics, Keyhole, Hootsuite, Klout etc) in order to advise the team on engagement successes and challenges.
  • Has proven good judgment in navigating and resolving sensitive situations online.
  • Be open to exploring and fielding prospective online media partnerships that will foster and support the organic growth of the brand.
  • Have event planning and logistical work experience.
  • Have a strong interest in the games, entertainment and consumer landscape.

You will be more likely to enjoy this job if you:

  • Are confident as a community spokesperson online and offline, serving the studio’s best interests at all times.
  • Are strategic, resourceful and results-driven.
  • Enjoy multi-tasking, problem-solving and responding quickly and efficiently in a fast-paced environment.
  • Are a self-starter and able to work with minimal direction.
  • Are comfortable working with corporate partners in a start-up environment, while being flexible to perform other related duties as assigned.
  • Have a deep passion for thatgamecompany’s mission to connect people through play.

All applicants should provide previous sample campaign links and results they have worked on.