This past week brought us the 10th birthday of thatgamecompany. I can’t avoid but feel overwhelmed with mixed emotions. It’s a self contemplating week for many of us at TGC.
10 years ago, we were fresh out of game design school. With a handful of heartwarming letters from fans of our student games, we were young and naive enough to believe that we could start a game studio out of thin air and nudge the game industry towards a better future. We started TGC to push the envelope of what video games could be. Particularly, to create emotions and experiences that are deeper and broader beyond the status quo, something meaningful and valuable not just for the stereotypical hardcore gamers but also for their most loved ones that they want to share the gaming culture with.
Sometimes I feel I’m a video game evangelist. We love video games, we would like to share the things we love with the rest of the world. Video game as a medium is often regarded as the 9th Art Form by developers and critics. And yet, the majority of people I run into have never experienced the beauty of it. I’m sure I’m not the only one here when I say my family and closest friends outside the game industry perceive video gaming to be like Rock ’n’ Roll music when it first debuted. There’s just very little there accessible and relevant for them. I just wish they could understand us one day.
“St. Augustine wrote: ‘People will venture to the heights of the mountains to seek wonder. They will stand and stare at the widths of the oceans to be filled with wonder. Yet they will pass each another in the street and feel nothing.’ Every individual is a miracle. Journey is a reminder of the wonders we find in each other. - Jenova Chen, Creative Director, Journey
In partnership with original creators, thatgamecompany, and developer, Tricky Pixels; today we are proud to bring the award-winning experience to PlayStation 4. Journey for PlayStation 4 supports cross-buy, meaning if you have digitally purchased it already for PS3, you can download it free for PS4, and vice-versa.
In 2012, our dear friends and partners at thatgamecompany brought a transcendent award-winning game to the PlayStation universe that has connected gamers worldwide. Journey is a game that truly encapsulates our imagination and emotion into an experience like no other. If you’ve ascended the mountain, you know exactly what I mean.
On July 21, Journey will descend on the PlayStation 4 more stunningly beautiful than ever. If you have yet to discover its wonders, or desire to soar above the ruins and glide across the sands once again, this is the perfect time. Additionally, Journey will support Cross-Buy. If you have digitally purchased it already for PlayStation 3, you can download it free for PlayStation 4.
Hi everyone, this is Jenova Chen, President and Creative Director of thatgamecompany. It’s been quite a ride seeing how far Journey has come in the two and a half years since its launch on PlayStation 3.
Thanks to the many referrals of our players over the years, we’ve seen a steady flow of new players discovering the game and a community of veterans helping them along the way. Many players who bought a PS4 wrote us wondering if they will be able to experience Journey one day.
Today we are happy to share that a whole new generation of players will experience the wonder of Journey when it comes to PlayStation 4 later this year.
Thanks to the heartfelt efforts of fellow developers Tricky Pixels, players new and old alike will share in the beloved Journey experience in visually stunning 1080p. More details about Journey’s release on PlayStation 4 are in the works for future announcement.
We are proud to share the news today that our studio has entered the next phase of development on our upcoming project and has raised an additional $7 million in funding. We are happy to partner with Capital Today and a team of other investors who share our vision in making meaningful interactive experiences that inspire, connect, and emotionally touch the hearts of players around the world.
With this new investment, our studio is able to scale up development efforts to focus on making the best game possible in the same spirit as flOw, Flower, and Journey. We’ll also begin laying the infrastructure to self-publish, market, and distribute on our own terms for this next project and beyond.
Since finishing Journey, the team has been hard at work to make an emotionally engaging experience centered around human connections for players of all ages and backgrounds. We’re eager to share more information with everyone as we get further into development. Until then, a big thanks to everyone for your patience and ongoing support.