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Robin Hunicke
Producer

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Robin is a Game Designer and Producer who specializes in bringing new IP to new players - so she's *thrilled* to join the TGC team! Her prior work includes MySims and Steven Spielberg’s BAFTA award-winning BOOM BLOX franchise for Nintendo Wii. Robin believes in uniting the academic, student and professional game development communities in a quest for new ideas and improved practices.

She's an active member of the IGDA, the IndieCade festival, and co-organizes the Experimental Gameplay Workshop @ GDC. In her "spare time" she's finishing a PhD in Artificial Intelligence at Northwestern University. Her first love was M.U.L.E.

   
   

A little bit about us…

thatgamecompany was founded in the Spring of 2006 by Jenova Chen and Kellee Santiago, two graduates of the University Southern California Interactive Media MFA program. They had worked on several projects together, including the multi-award winning student game, “Cloud,” and decided to continue working together on small, experimental games by forming a game studio that would focus on these projects.

At TGC (thatgamecompany) our goal is to make video games that communicate different emotional experiences the current video game market is not offering. We encourage innovation and experimentation and believe that our creative games will appeal to new, yet untapped, audiences.

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We call our games “core games.” Core games appeal not only to existing hardcore and casual gaming markets, but also to dormant gamers and even non-gamers. Core games reach these new markets because they are easier and less time consuming, yet possess emotionally rich and powerful interactive experiences.