People

Robin Hunicke
Robin joined thatgamecompany in 2009 and is our Producer Extraordinaire. A designer and computer scientist by training, Robin is a passionate advocate for bringing positive, new gaming experiences to the public. Her prior work includes family-friendly franchises like MySims and Steven Spielberg's BOOM BLOX for Nintendo Wii.
Robin is an active organizer for the IGDA, LA's annual IndieCade festival, and the Experimental Gameplay Workshop @ GDC. In her "spare time" she's speaks publicly on game design and production, and is finishing a PhD in Artificial Intelligence at Northwestern University. She believes that by uniting academic, student and professional game development communities we can design & produce fresh, broadly-accessible ideas, create sustainable work practices and increase our industry's overall diversity.
Her first love was M.U.L.E.
A little bit about us…
thatgamecompany was founded in the Spring of 2006 by Jenova Chen and Kellee Santiago, two graduates of the University Southern California Interactive Media MFA program. They had worked on several projects together, including the multi-award winning student game, “Cloud,” and decided to continue working together on small, experimental games by forming a game studio that would focus on these projects.
thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

We call our games “core games.” Core games appeal not only to existing hardcore and casual gaming markets, but also to dormant gamers and even non-gamers. Core games reach these new markets because they are easier and less time consuming, yet possess emotionally rich and powerful interactive experiences.