Kellee Santiago

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Kellee Co-Founded thatgamecompany in 2006 and is currently President. She received her BFA in Theatre from New York University, and her MFA in Interactive Media from the University of Southern California. It was at USC that she met co-founder Jenova Chen, and developed a vision for how video games could be different and made differently.

Kellee speaks around the world at video game, business, and entertainment conferences on the possibilities of video games, entrepreneurship, and better methods for video game development. In 2010 she became a TEDFellow, and was recognized as one of The Ten Most Influential Women in Games of the Decade. She is also a partner in IndieFund, which aims to support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.

   
   

A little bit about us…

thatgamecompany was founded in the Spring of 2006 by Jenova Chen and Kellee Santiago, two graduates of the University Southern California Interactive Media MFA program. They had worked on several projects together, including the multi-award winning student game, “Cloud,” and decided to continue working together on small, experimental games by forming a game studio that would focus on these projects.

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

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We call our games “core games.” Core games appeal not only to existing hardcore and casual gaming markets, but also to dormant gamers and even non-gamers. Core games reach these new markets because they are easier and less time consuming, yet possess emotionally rich and powerful interactive experiences.