People

Kellee Santiago
President
Kellee graduated from the MFA Interactive Media program at the University of Southern California School of Cinematic Arts, where her research focused on game design, interactive narrative, and physical and gestural interfaces for digital media.
While at USC she teamed up with fellow student Jenova Chen to develop the student-created game, "Cloud." The game went on to become critically acclaimed, after which the two decided to found their own studio, thatgamecompany, and landed a three game deal with Sony Computer Entertainment America, Inc. to develop downloadable games for Playstation Network. Kellee believes that games can simultaneously be both deeply engaging and wildly entertaining, and her dream is to show this to the rest of the world.
A little bit about us…
thatgamecompany was founded in the Spring of 2006 by Jenova Chen and Kellee Santiago, two graduates of the University Southern California Interactive Media MFA program. They had worked on several projects together, including the multi-award winning student game, “Cloud,” and decided to continue working together on small, experimental games by forming a game studio that would focus on these projects.
thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

We call our games “core games.” Core games appeal not only to existing hardcore and casual gaming markets, but also to dormant gamers and even non-gamers. Core games reach these new markets because they are easier and less time consuming, yet possess emotionally rich and powerful interactive experiences.