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Bryan Singh

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Bryan joined TGC in 2009 as a technical game designer, with strong skills in both programming and design. Bryan discovered computer programming in high school largely by accident. Being an avid gamer, he could think of nothing more appropriate to create than video games. Before he knew it, he was winning contests with web games he created in his spare time. Bryan took the natural next step and completed the rigorous Real-Time Interactive Simulation program at DigiPen Institute of Technology, earning his Bachelor's degree. In doing so he built a strong foundation in linear algebra, an understanding of game programming, a respect for game design, and an affirmation of his love for game development.

Bryan now strives to understand the elements that make games engaging and the concepts that are best presented via interactive media.

   
   

A little bit about us…

thatgamecompany was founded in the Spring of 2006 by Jenova Chen and Kellee Santiago, two graduates of the University Southern California Interactive Media MFA program. They had worked on several projects together, including the multi-award winning student game, “Cloud,” and decided to continue working together on small, experimental games by forming a game studio that would focus on these projects.

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

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We call our games “core games.” Core games appeal not only to existing hardcore and casual gaming markets, but also to dormant gamers and even non-gamers. Core games reach these new markets because they are easier and less time consuming, yet possess emotionally rich and powerful interactive experiences.