Robin Hunicke and Kellee Santiago went to Germany to speak at GDC Europe and Gamescom and to present Journey to the European press and fans. At Gamescom, Kellee spoke about the next ten years of gaming on a panel with Sony executives and other famous developers and Robin spoke about the history of Journey.
One of the highlights of the trip was the TGC Community Meetup held during Gamescom. With just a few days’ notice of the event, about a dozen people came to the event. You can see most of the attendees in the picture above.
Click the “More” button to check out some links from the week:
Here’s our latest Ask TGC interview, this time with Aaron Jessie:
What do you do on a day-to-day basis for thatgamecompany?
I’m one of the Environment Artists here at thatgamecompany, so I make everything outside of characters: the rocks, the dirt, the ground, the trees, the sky, just about everything off in the distance, and on and off the beaten path of the player.
How long have you worked for TGC?
I’ve been here for about eight months. Prior to this, I was working on God of War III at Santa Monica Studios.
Samantha Vick: What is your favorite part of game development?
I liked this idea of collaboration and I have always loved video games. That’s kind of the icing on the cake, getting to work on things you’ve always loved as a kid. To me, the greatest part in development is getting to be a part of something that is really exciting and you hope that people will love.
Alex P.: What is the process you follow to create emotional engaging experiences?
Before anything we start off with a general mood scale that we want throughout the game. Whether it’s curious, excited, struggling, etc. Once that’s established we get the level blocked out and establish the mood as visual artists through lighting, fog (atmosphere), scale of the world, faster or slower animations along with music and sound to back it up. Because emotion is so strong at this studio most of our time is spent getting all these elements to feel cohesive and make sense on top of being fun to play.
Posted by Aaron on August 2nd, 2011
The Golden State Pops Orchestra played an arrangement of Journey’s music called “Woven Variations.” Journey composer Austin Wintory wrote the piece specifically for the concert. Tina Guo, the cellist for the game, is also featured in the orchestra rocking the cello. This was the first ever live performance of music from Journey, and it couldn’t have been any better! Four different camera angles of the orchestra make up this video, and it has amazing audio, so we hope you’ll like it!
Sound Byte, the music blog over at GameSpot.com, has the video exclusively, together with a brand new interview of Austin Wintory about composing for Journey and the specific arrangement made for the Golden State Pops Orchestra performance.
Click on the image to read the interview and watch the video, or click this link: