This is a talk that Jenova, Nick Clark, and myself have done at a number of different conferences, but I thought I would put it here for those who couldn’t attend and are interested. I take the audience through our general design philosophy, but then demo a number of the prototypes we developed as we searched for the final “Flower” experience.
Today I am honored to fulfill thatgamecompany’s final wish for 2010 – to show you more of Journey. Our very first trailer debuted on the PlayStation Blog today, and here it is:
In addition, GameTrailers did an interview with us as part of their lead-up to the SpikeTV VGA Awards! Check it out here.
And Happy Holidays!