thatgamecompany is participating in IGN’s fundraiser for Haiti Habitat for Humanity. You can buy this signed Flower poster, and help out the citizens of Haiti, all in one step!
The Academy of Interactive Arts and Sciences announced the finalists for their awards, which are held each year during the DICE Summit in Vegas. And we a honored to announce that Flower is up for five awards! Here’s the list:
Outstanding Innovation in Gaming
Outstanding Achievement in Original Music Composition
Outstanding Achievement in Sound Design
Casual Game of the Year
Outstanding Achievement in Game Direction
Thank you to all of the Academy members for supporting Flower. We hope to see you in Vegas!
Posted by Kellee on January 19th, 2010
You voted, and the results are in!
Organizers have revealed the nominees for the tenth annual Game Developers Choice Awards, the leading peer-based video game industry awards. Nominations this year are led by Naughty Dog’sUncharted 2: Among Thieves, with seven nominations.
The acclaimed title is closely followed by five nominations for Thatgamecompany’s evocative downloadable game Flower, and four nominations for Ubisoft Montreal’s well-received Renaissance action game sequel Assassin’s Creed II.
Flower is up for:
Best Game Design
Best Visual Art
Best Downloadable Game
Global Game Jam™ (GGJ) was established in 2009 as an IGDA event with great success and media attention. Lives were changed, jobs found, ideas sold, collaborations and opportunities abound. GGJ brings together talented individuals and teams from around the globe and rallies them around a central theme, for which they have 48 hours to create their game.
This is a great event, and a great way to meet new developers in your area. To find out where it’s happening near you, visit http://www.globalgamejam.org/Locations.
GamePeople just did a lovely write up of the Game City event in Nottingham -
“The game is projected onto the large cross of gauze that billows as people enter and leave. It softens the feel of the technology as we settle in to watch the game, Flower, play out through PlayStation 3 and cables and projectors.
And so we spend the next hour together. Lightly watching, quietly talking and absorbing the experience. And then we reach the end, and after a moment’s pause a stuttered clap turns into applause and we respond and make clear what was implicit from the start, we are all a part of what was going on here – our community, our shared passion, our gaming church.”