Kellee Talks about the Flower Design Process

Posted by on December 16th, 2010

This is a talk that Jenova, Nick Clark, and myself have done at a number of different conferences, but I thought I would put it here for those who couldn’t attend and are interested. I take the audience through our general design philosophy, but then demo a number of the prototypes we developed as we searched for the final “Flower” experience.

Click here to watch.

Categories: Flower Comments: 5

   
   

Journey Trailer… and more!

Posted by on December 10th, 2010

Today I am honored to fulfill thatgamecompany’s final wish for 2010 – to show you more of Journey. Our very first trailer debuted on the PlayStation Blog today, and here it is:

In addition, GameTrailers did an interview with us as part of their lead-up to the SpikeTV VGA Awards! Check it out here.

And Happy Holidays!

Categories: Journey Comments: 34

   
   

The Ultimate Flower Machine

Posted by on November 3rd, 2010

From fellow TEDFellow Angelo Vermeulen. Check out his presentation on his project, Biomodd – a computer that coexists with a living ecosystem.

Categories: Misc Comments: 4

   
   

Last week two German guys came by the office to see what TGC’s studio is like and to chat about our approach to game design, in relation to a talk I’m giving in Dusseldorf this November on making a large impact as a small studio.

INNOVATION STUNTMEN: THATGAMECOMPANY from Innovation Stuntmen on Vimeo.

Categories: General Comments: 6

   
   

Robin Hunicke on How to be a Great Producer

Posted by on October 5th, 2010

gamesauce recently sat down with our producer extraordinaire, Robin Hunicke, and discussed what it’s like working with emotions, and how she strives to be great at what she does. (We think she is. Pretty great, that is.)

“‘Just try to make everyone’s experience positive and creative and without friction,’ she suggests. ‘Obviously, one person can’t do that. A producer alone can’t make the working experience smooth and efficient and joyous, but one should try as best as they can. A lot of that is having conversations about areas where skills can be developed, how behaviors can be improved or just giving someone positive feedback about doing something really fantastic.’”

“‘What I strive to do every day, is to leave the office having made a measurable impact on everyone’s work experience. That could be anything from organizing a meeting about a feature I think needs help to ordering a whiteboard and helping someone hang it up so their ideas can be expressed more freely than being scrawled on little pieces of paper.’”

http://gamesauce.org/news/2010/09/07/robin-hunicke-on-working-with-feeling-how-to-be-a-great-producer/

Categories: General, Philosophy, Press Comments: 2