Comments on: Video Game in 10 Years http://publishing.thatgamecompany.com/video-game-in-10-years/ Fri, 04 Aug 2017 15:37:27 +0000 hourly 1 https://wordpress.org/?v=4.8.9 By: Pedro Godoi (Brazil) http://publishing.thatgamecompany.com/video-game-in-10-years/#comment-1418 Sun, 29 Mar 2009 18:59:59 +0000 http://thatgamecompany.com/?p=478#comment-1418 Thanks for posting.

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By: Shawn Choi http://publishing.thatgamecompany.com/video-game-in-10-years/#comment-1417 Fri, 27 Mar 2009 21:18:27 +0000 http://thatgamecompany.com/?p=478#comment-1417 Great presentation, Jenova! There was a long sound glitch around the 9 minute mark where you went to talk about toys. I’d be interested if you could elaborate on what was said. That Iraq comment made me chuckle a bit, but anyway, after watching your presentation, you’ve managed to shift my view on why games are “fun.” Even when going to school and taking a game design course, never once have I thought about what this “fun” meant. The part where things were broken down into 4 categories, stimulation, empowerment, zoning, and immersion. I suppose in RPGs, something like leveling up would be both stimulating and empowering, because…well you get stronger. I suppose I’ve always felt this way, but never really found the words for it. I’ve always found “social games,” such as MMOs…well…social, since I suppose they were meant to be. But I did take in all your points and why they really fail in the social aspect. It’ll be interesting to see how text will be able to reveal tone rather than JUST TALKING LIKE THIS SO I CAN YELL OVER THE INTERNET. In any case, keep doing what you guys are doing!

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