Design Game for Entertainment
Posted by Kellee on March 22nd, 2007
This is the slides I used on GDC 2007 Game Innovation Panel. My speech's topic is about how video game started as a niche software product, now evolves into a major entertainment medium.
Finally, the talk is actually on the internet.
Click here to see the slides or read below…However, entertainment is the emotional food for human beings. When you are sad, you need some thing to make you feel better. When you are too stressed, you want to see some thing to calm you down. It is all about the feelings its audience experienced rather than a product which is very much about features and functions. When people comment about main stream entertainment like movies and literatures, they talk about how it feels. When people talk about products and software, they talk about the technical features. It's also very interesting to see people describe certain product as an entertainment and experience. For example, ipod and bmw.
As a main stream medium, video games are often treated like products and designed around features such as “40 hours gameplay, MMORPG, FPS, WWII” I think it is time, we, the game enthusiasts, to review and design games as an entertainment medium rather than software products, to care more about how our audience feel rather than how long they can play.
Categories: Press
3 Comments:
March 25th, 2007 at 8:13 pm
Charlie Chaplain, LOL.
April 5th, 2007 at 7:28 pm
Lol!!!! Funny, Charlie Chaplin!!!! You could just see him walking down the street and a camera-man from long distance. Staring at the guy as he trembles on debris on the floor!!! Heh. By the way…. PlayStation 3 is the royalty to the throne!!!!!! And is a regicide to all consoles!!!!!!! (apart from other PlayStation consoles….PlayStation 4)!!!!!!!!!
April 9th, 2007 at 8:08 am
I loved flOw… Really did… Just finished, it was amazing!



