Get To Know thatgamecompany’s Bryan Singh

Posted by Aaron on April 4th, 2011

Get To Know Bryan Singh of thatgamecompany

This week, we bring you an interview of our own Bryan Singh:
What sorts of things do you do on a daily basis for TGC?

Bryan Singh:  I’m a technical game designer here at thatgamecompany and what that means is I do a lot of mechanics design and implementation, level design and implementation, and programming and engineering. I’m part of that bridge between the engineering and design disciplines.

How long have you worked for TGC?

Bryan: I’ve worked here for almost two years now. I started here June of 2009, at the beginning of Journey.

@hungryfiilmmaker:  Why not thatmoviecompany or thatcomicbookcompany?  Why are games your medium of choice?

Bryan:  I’ve actually asked myself this a lot of times. I like doing a lot of stuff and I don’t know if I do consider myself restricted to games. Growing up, games have always been around and they’ve had an impact on me, so that’s what I’ve grabbed onto.

I think thatgamecompany chose games because we’re one of the first generations to have grown up with digital games and we are seeing how much they can affect people. We want to help make games that affect people in the right way.

@BmFGrimReaper:  What’s an average day for a programmer?  And what are the average hours? (9-5 or 9 until it’s done?)

Bryan:  Everyone has the same hours.  Our core hours are about 10:30-7. We start a little bit late – that’s kind of the norm for the games industry.   As far as pushing nonstop until it’s done, we try very consciously not to do that. We really strongly believe that if something’s not done on time, killing yourself to try to get it done just won’t produce quality work.

Categories: About TGC, General, Journey, Misc, Philosophy Comments: 1

   
   

Cellist Tina Guo recorded this video at the rehearsal last night for the Golden State Pops Orchestra show, “Video Game Soundtracks,” which is taking place in San Pedro, CA on Saturday, April 9th. The conductor, Austin Wintory, is the composer for “Journey,” and is creating a unique arrangement (still in progress!) for this live performance.

Categories: Journey Comments: 8

   
   

Submit Your Games to IndieCade 2011 Today!

Posted by Aaron on March 21st, 2011

IndieCade 2011

That’s right, you can submit your games to IndieCade, the first stand-alone independent video game festival!

But what exactly is IndieCade?  Well, it’s a yearly, three-day long festival hosted in Los Angeles.  Every year, a jury of industry leaders select a bunch of submitted games as finalists, and displays them at IndieCade.  (And even if your game isn’t selected, it might still be on display at IndieCade!)  And finally, there are a number of awards that are given to some of the finalists, such as Aesthetics, Fun/Compelling, Gameplay Innovation, Sublime Experience, and World/Story.

This year, IndieCade will be hosted between October 6-9, and again in galleries, cafes, and theaters throughout downtown Culver City (Los Angeles), California, U.S.A.  If you live in or around Los Angeles, you can stop by and check out these games, or go to the conference itself.

On to the subject of submitting your games, you have until March 31st to get the best deal on the submission fee.  Here’s the fee schedule:

  • March 1st-31st: Early Submissions, $35
  • April 1st-May 31st: Regular Submissions, $45
  • June 1st-15th: Late Submissions, $70

If you are a finalist, you’ll be contacted by August 15th.

You can also donate to IndieCade to help them help independent video game developers.  And you can even get discounts on merchandise or the conference with some membership options.

Anyways, 2011 is looking like it’s going to be a great year for indie games at IndieCade again!

And click here for more information, to read eligibility requirements, or to submit your game

Read more >

Categories: General Comments: No Comments

   
   

Almost Art

Michael Samyn of Tale of Tales (The Path, The Graveyard, The Endless Forest) wrote an article last month for Escapist Magazine about video games as art.  He presents his view on why video game developers have strayed away from advancing video games as an art form.  In essence, everyone is looking at how to create video games the wrong way.  When most game ideas are created, the developers look for ways to use the technology in new ways or to make something that is fun.  Art, Michael says, is derived from wanting to explore a certain theme or convey a message that cannot be said in any other way.

“We’re not looking for a spot in the museum; we’re looking for a place in the heart of the public at large. And for that we will need to work as artists.”

At thatgamecompany, ideas for video games essentially come from a want to convey an emotion or message, which is probably why we, as well as Tale of Tales, are so understood and misunderstood at the same time.

All other entertainment industries give overwhelming artistic control over their projects to a couple people, though the people giving the money still have a large amount of say for what the final product ends up being.  Michael finishes the article by stating how the search for efficiency has, in effect, destroyed the chances for the industry to, en masse, move towards creating art.  That is, unless they give full creative control to the creator of the idea.

“Almost Art by Michael Samyn at The Escapist”

Categories: General, Misc Comments: 6

   
   

4 color rebellion Interviews Jenova and Robin

Posted by Aaron on February 22nd, 2011

Journey Alcove

I tried having a longer title for this post because there are just so many things covered in this two part interview, but there’s a limit to what one should do.  (And each part is a lot bigger than most other recent interviews.)  Even though this article was published back in December, it still has a lot of great information about TGC and our members’ views on gaming.

What topics are talked about?

Artistry, prototyping, the industry as a whole (and compared to other industries), TGC’s culture, and that’s just on the first page!

If you’d really like to educate yourself on progressing the game industry or just like to hear what thatgamecompany has to say, here is one great two part article:

http://www.4colorrebellion.com/archives/2010/12/20/4cr-interviews-that-game-company/

http://www.4colorrebellion.com/archives/2010/12/23/4cr-interviews-that-game-company-part-2/

If you are as big a fan of finding out how the creative process works in all kinds of media as I am, make sure you read part 2!

Categories: FlOw, Flower, Journey, Press Comments: 1