Sound and Music as Narrative in “Flower”
Posted by Kellee on August 3rd, 2010
via Designing Sound
Vimeo videos have surfaced of Composer Vincent Diamante and Sound Designer Steve Johnson discussing their process on developing the audio-scape on “Flower.”
Definitely check them out to learn more on the development of Flower, and how these two handled creating a unique soundtrack for a unique game that no one really knew how to make. You’ll also find out why we have a hard time with the titles “composer” and “sound designer” when it comes to creating interactive audio!
Sound and Music as Narrative in Flower (1 of
from Jeriaska on Vimeo.
Categories: General
7 Comments:
August 3rd, 2010 at 9:42 pm
Vince is the best.
August 8th, 2010 at 11:03 am
I can’t pretend to understand all of this, but it’s really interesting to see how something progresses to ultimately become as smooth an experience as Flower is.
August 11th, 2010 at 7:12 pm
Will the Flower soundtrack ever be avaliable on iTunes/Amazon? If so, when?
August 12th, 2010 at 12:57 pm
I don’t of plans to make it available on iTunes on Amazon. However, if you purchase it on PSN you can copy the music files over to your computer/iPod/etc.
August 17th, 2010 at 8:33 am
Well, thing is, I don’t actually own a PS3…
August 17th, 2010 at 10:26 am
But you can download it at a friend’s house!
August 22nd, 2010 at 7:53 pm
I don’t think I’m that desperate for it, actually…





