Sound and Music as Narrative in “Flower”

Posted by Kellee on August 3rd, 2010

via Designing Sound

Vimeo videos have surfaced of  Composer Vincent Diamante and Sound Designer Steve Johnson discussing their process on developing the audio-scape on “Flower.”

Definitely check them out to learn more on the development of Flower, and how these two handled creating a unique soundtrack for a unique game that no one really knew how to make. You’ll also find out why we have a hard time with the titles “composer” and “sound designer” when it comes to creating interactive audio!

Click here for all 8 videos.

Sound and Music as Narrative in Flower (1 of 8) from Jeriaska on Vimeo.

Categories: General

   
   

7 Comments:

Comment by: mathew

August 3rd, 2010 at 9:42 pm

Vince is the best.

Comment by: Stu

August 8th, 2010 at 11:03 am

I can’t pretend to understand all of this, but it’s really interesting to see how something progresses to ultimately become as smooth an experience as Flower is.

Comment by: Feryl

August 11th, 2010 at 7:12 pm

Will the Flower soundtrack ever be avaliable on iTunes/Amazon? If so, when?

Comment by: Kellee

August 12th, 2010 at 12:57 pm

I don’t of plans to make it available on iTunes on Amazon. However, if you purchase it on PSN you can copy the music files over to your computer/iPod/etc.

Comment by: Feryl

August 17th, 2010 at 8:33 am

Well, thing is, I don’t actually own a PS3…

Comment by: Kellee

August 17th, 2010 at 10:26 am

But you can download it at a friend’s house!

Comment by: Feryl

August 22nd, 2010 at 7:53 pm

I don’t think I’m that desperate for it, actually… :)

   
   

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