Journey
The pioneers that brought you the award-winning PlayStation®Network titles flOw & Flower® are back with another title that challenges traditional gaming conventions. With Journey, thatgamecompany (TGC) continues its tradition of delivering simple gameplay and accessible controls in a rich interactive environment that invites players to explore and experience emotional chords that are still uncommon in video games.
An exotic adventure with a more serious tone, Journey presents TGC’s unique vision of an online adventure experience. Awakening in an unknown world, the player walks, glides, and flies through a vast and awe-inspiring landscape, while discovering the history of an ancient, mysterious civilization along the way.
Journey’s innovative approach to online play encourages players to explore this environment with strangers who cross their path from time to time. By traveling together, they can re-shape the experience – creating authentic moments they will remember and discuss with others.
KEY FEATURES
INTUITIVE CONTROLS AND EXPERIENCE – Players with differing skill levels and/or moods can experience the game at their own pace.
LUSH AND EXPANSIVE ENVIRONMENTS – Grand landscapes filled with dynamic sand and cloth. Fully simulated sand dunes ripple and slide as players move across them.
FRESH ONLINE ADVENTURE – Players explore a mysterious world, discovering its hidden history. People are free to travel alone, or adventure with strangers that they meet along the way.
Awards & Recognition
In the press
Development Team
- Producer - Robin Hunicke
- Creative Director - Jenova Chen
- Designer - Nicholas Clark
- Technical Game Deisgner - Bryan Singh
- Artist: Concept Direction, Lighting and Environmental Effects Design, Modeling - Matt Nava
- Artist: Modeling, Rigging, Animation - Ke Jiang
- Lead Engineer - John Edwards
- Engineer - Martin Middleton
- Engineer - Rick Nelson
- Music Composer - Austin Wintory