Cloud
Cloud is an acclaimed action flight game that allows players to realize their life long dreams of imaginative flight, manipulating clouds and creating weather. "A childhood dream simulator" is how many of its fans describe it.
It is about a kid kept in the hospital daydreaming himself fly in the sky, making shapes out of clouds and eventually use rain to clean the world. The game was designed to evoke everyone’s fantasy about clouds and flight, and their best wishes towards the nature.
The game is completed as a USC game innovation lab research project. It had over 500,000 downloads over the internet. And triggered a heated debate of whether video game is art.
Awards & Recognition
In the press
- Destructoid.com - 07/2006
That Cloud Game! A game for daydreamers - Destructoid.com - Game Informer Magazine - Issue 156, 05/2006
Top Ten Games You've Never Heard Of - Game Informer Magazine - PCWorld.com - 2006
15 Free PC Game - PCWorld.com - Australian Center of the Moving Image (ACMI) - 2006
Best of IGF Exhibition - ACMI - The A.L.I.C.E. Museum - 2006
Media Art Exhibition - A.L.I.C.E. - Game Developers Conference - 03/2006
Shown at the 5th Experimental Gameplay Workshop - Game Developers Conference - EDGE magazine - issue 157 12/2005
Internet Download Game of the Month - G4tv network - 11/2005
Featured on Attack of the Show - G4tv network
Development Team
- Producer - Kellee Santiago
- Creative Director - Jenova Chen
- Lead Engineer - Rick Nelson
- Music & Sound Design - Vincent Diamante
- Engineers - John Deweese, Glenn Song
- Prototype Engineer - Aaron Meyers
- Producer - Stephen "Erin" Dinehart