We’re really excited to say that Flower will be a permanent part of The Smithsonian American Art Museum’s permanent collection!
This is different from The Art of Video Games exhibit that was in the same museum for half of 2012, which was only a temporary exhibit and is now traveling across the United States. You can check out the locations that the exhibit will travel to by clicking right here.
Flower, together with Halo 2600, is currently being prepared to be displayed in Washington, D.C. The new exhibit will be open to the public at a later date. These two games are just the first in the collection, so expect to see more information about amazing games entering the museum in the future.
“Flower represents an important moment in the development of interactivity and art. This innovative game puts the player in an unusual role—the wind—and uses minimal controls to create an emotional, immersive experience of the landscape which changes in response to the player’s actions. Conceived as an “interactive poem” in response to tensions between urban and rural space, Chen and Santiago imagine an unexplored land for the player to discover. Flower presents an entirely new kind of physical and virtual choreography unfolding in real time, one that invites participants to weave aural, visual and tactile sensations into an emotional arc rather than a narrative one. While visually beautiful, Flower also demonstrates the importance of the interactive component. The work cannot be fully appreciated through still images or video clips; the art happens when the game is played.”
Please check out the exhibit and all the games if you’re ever in the Washington, D.C. area.