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	<title>thatgamecompany &#187; Press</title>
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		<title>Changes at thatgamecompany: Santiago departs, new game underway</title>
		<link>http://thatgamecompany.com/press/changes-at-thatgamecompany/</link>
		<comments>http://thatgamecompany.com/press/changes-at-thatgamecompany/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 08:46:14 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[About TGC]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=2572</guid>
		<description><![CDATA[Cross-posted here from Gamasutra.  Article by Leigh Alexander. Just off a wave of critical acclaim for Thatgamecompany&#8217;s newest PlayStation Network title, Journey, big changes &#8230;]]></description>
			<content:encoded><![CDATA[<p><a title="Changes at Thatgamecompany: Santiago departs, new game underway" href="http://gamasutra.com/view/news/163491/Changes_at_Thatgamecompany_Santiago_departs_new_game_underway.php" target="_blank">Cross-posted here from Gamasutra.  Article by Leigh Alexander.</a></p>
<p>Just off a wave of critical acclaim for Thatgamecompany&#8217;s newest PlayStation Network title, <em>Journey</em>,  big changes are afoot at the studio: As the studio begins work on a new  game, co-founder and president Kellee Santiago departs.</p>
<p>Gamasutra sources say that other key staff departures may be forthcoming  as well. Santiago declined to confirm or to speak to her colleagues&#8217;  plans, but suggested future announcements are &#8216;likely.&#8217; As for her own  departure, it&#8217;s entirely amicable, Santiago tells us, explaining that  it&#8217;s simply time to seek new challenges.</p>
<p>Santiago co-founded the studio six years ago with creative director  Jenova Chen, but the two first teamed up even prior to Thatgamecompany.  While they were University of Southern California students, Chen and  Santiago worked together on an experimental game called <em>Cloud</em>, and launched the company based on a mutual vision to create new forms of expression through video games.</p>
<p>Thatgamecompany, which has enjoyed much support from Sony, has released PSN titles <em>FlOw, Flower</em> and <em>Journey</em>,  and the most recent game is viewed by many critics and fans as the  attainment of the style and vision for which the studio aimed through  the first two.</p>
<p>&#8220;After doing these three games, I think it was a really great  opportunity for all of us to look at what we&#8217;ve learned and what I&#8217;ve  taken from that experience, and go forth and take it into new arenas,&#8221;  Santiago tells Gamasutra.</p>
<p>In addition to the learning experience of founding a studio and gaining  exposure to all its inherent roles and responsibilities, Santiago had  the opportunity to take a leading role in establishing an oft-publicized  unique internal creative process the studio applies to all its games.</p>
<p><span id="more-2572"></span></p>
<p>&#8220;On top of that, founding a company whose explicit goal was to do new  types of game development really allowed me to be able to try out new  processes for game development, to try out new ideas,&#8221; she says. &#8220;So  much of my work at Thatgamecompany was really supporting Jenova&#8217;s  visions for the types of games he wanted to make, and I felt like I have  done everything I needed to do there, and that he&#8217;s in a great place  now to go on and continue with some of the other people at  Thatgamecompany, to take that to a whole new height.&#8221;</p>
<p>Chen and the studio support that perspective, suggesting that their path  alongside their longtime colleague holds parallels to the narrative of <em>Journey</em>, which sees players explore trials to reach a metaphorical enlightenment. &#8220;After the hard struggle behind <em>FlOw, Flower</em> and <em>Journey</em>,  we&#8217;ve finally reached our goal,&#8221; says their statement. &#8220;Awaiting at the  mountaintop are new enlightenments and new sets of milestones for our  life.&#8221;</p>
<p>Santiago isn&#8217;t yet prepared to speak to her future plans beyond the fact  that she wants broader challenges and opportunities: &#8220;My hope is that I  can take what I&#8217;ve learned and use it to support more teams, more  projects&#8230; and really, hopefully, help in accelerating the growth of  video games as a medium,&#8221; she says.</p>
<p>She also hopes to have future opportunities to work with her Thatgamecompany colleagues: &#8220;There&#8217;s no way you can look at <em>Journey</em> and not see the value that every single person contributed to that  project,&#8221; she says. &#8220;And I think that&#8217;s evidence in and of itself that I  would be delighted to collaborate again with any of them.&#8221;</p>
<p>&#8220;When we play through <em>Journey</em> now, it has a special meaning for  us,&#8221; Santiago reflects. &#8220;It makes me think about everything we&#8217;ve  accomplished&#8230;. What I&#8217;ve appreciated about the way all of us at  Thatgamecompany and the original team from <em>FlOw</em> has grown throughout the years is we&#8217;ve really grown in our own self awareness,&#8221; Santiago says.</p>
<p>But just like leaving a long relationship with a significant other can  be empowering, making the right career moves at the right time is just  as important. &#8220;Being able to express that and talk about that with one  another can be scary&#8230; it takes a lot of courage to be honest about the  things that you want and recognize that that&#8217;s okay. We can part  amicably,&#8221; she concludes.</p>
<p>Says Chen and the studio in its statement: &#8220;While we want to continue  the path of Thatgamecompany, Kellee has found a new direction in her  career. Though our path in the future may be different, as TGC begins  our next project, we wish Kellee a good journey and that our paths may  cross again.&#8221;</p>
<p>——————————————————————————————————————————————-</p>
<p>Amish&#8217;s Note:  Kellee has had a huge impact on my life.  I am eternally grateful for her asking a weird internet person to work for thatgamecompany.  Although it&#8217;s sad to see her leave, everyone who&#8217;s ever worked here is very, very excited to see what she does in the future.   Have a blast, Kellee!</p>
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		<title>Critical and Fan Response to Journey</title>
		<link>http://thatgamecompany.com/general/critical-and-fan-response-to-journey/</link>
		<comments>http://thatgamecompany.com/general/critical-and-fan-response-to-journey/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 10:22:59 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=2532</guid>
		<description><![CDATA[So, Journey came out two weeks ago.  It&#8217;s been really busy around here since then, especially with The Art of Video Games exhibit opening &#8230;]]></description>
			<content:encoded><![CDATA[<p>So, Journey came out two weeks ago.  It&#8217;s been really busy around here since then, especially with The Art of Video Games exhibit opening the week of release!  Anyways, let&#8217;s begin!</p>
<p><a href="http://www.youtube.com/watch?v=YD8Zrruo6fE" target="_blank"><img class="alignnone size-full wp-image-2497" src="http://thatgamecompany.com/wp-content/uploads/2012/03/ScreenHunter_125-Mar.-13-12.44.jpg" alt="" width="550" height="333" /></a></p>
<p>We have received so many gleaming reviews from journalists all over the world, and thousands of tweets, hundreds of Facebook comments, and hundreds of e-mails that it is impossible for me to do justice with a keyboard and a bunch of letters.  So, let&#8217;s start off with the reviews:</p>
<p style="padding-left: 30px"><a title="Joystiq | Journey Review: I want to go there" href="http://www.joystiq.com/2012/03/01/journey-review-i-want-to-go-to-there/" target="_blank"><strong>Joystiq | Journey review: I want to go there</strong><br />
</a> <em>&#8220;I bring this up, because I don&#8217;t want to be misconstrued as generic or uninspired when I say that Journey is an awesome game. In the most classical, archaic sense of the word, Journey is a beautiful, evocative and unequivocally transcendental experience.&#8221;</em></p>
<p style="padding-left: 30px"><a title="thesixthaxis | Review: Journey" href="http://www.thesixthaxis.com/2012/03/01/review-journey-ps3/" target="_blank"><strong>thesixthaxis | Review: Journey</strong><br />
</a> <em>&#8220;Never before has a game illustrated such tragic fragility with such humanity and character – Journey might live up to its name on many levels, but on the deepest, most personal level possible thatgamecompany manage to transcend all expectations.&#8221;</em></p>
<p style="padding-left: 30px"><a title="A.V. Club | Journey Review" href="http://www.avclub.com/articles/journey,70995/" target="_blank"><strong>A.V. Club | Journey Review</strong></a><a title="GameSpot | E3 2011: Journey Hands-On Preview" href="http://e3.gamespot.com/story/6316891/e3-2011-journey-hands-on-preview/" target="_blank"><br />
</a><em> &#8220;Journey wants players to press onward, but isn’t so insistent  that they can’t take time to experience the delightful animation of  sliding on sand, or swimming in wonderous air. &#8220;</em></p>
<p style="padding-left: 30px"><a title="The Escapist | Journey Review" href="http://www.escapistmagazine.com/articles/view/editorials/reviews/9494-Journey-Review" target="_blank"><strong>The Escapist | Journey Review</strong></a><a title="GamesRader | Journey Hands-On Preview" href="http://www.gamesradar.com/ps3/journey/preview/journey-hands-on-preview/a-2011060816594897058/g-20100618144114292078" target="_blank"><br />
</a><em> &#8220;Journey is best  experienced with someone at your side, but you might want to play a few  times by yourself simply to stand around and gawk at the stunning  imagery.&#8221;</em></p>
<p style="padding-left: 30px"><a title="G4TV | Journey Review for PS3" href="http://www.g4tv.com/games/ps3/64117/journey/review/" target="_blank"><strong>G4TV | Journey Review for PS3 &#8211; (Video by Adam Sessler)</strong><br />
</a><em>&#8220;“Dammit,” was the first word out of my mouth after beating  <a href="http://www.g4tv.com/games/ps3/64117/journey/">Journey</a>. I was unhappy because I knew this review would be the hardest review I’ve ever written. If I had my way, I would simply write three words, email them to my editor and push back from my desk.  Those words?  &#8216;Go play it.&#8217;&#8221;</em></p>
<p>Here are some amazing fan responses to Journey:</p>
<p style="padding-left: 30px"><a title="JOURNEY- An Emotional Review Of A PS3/PSN Exclusive Game " href="http://www.youtube.com/watch?v=6Y48lrBUv1U" target="_blank"><strong>YouTube | BROD3O: JOURNEY &#8211; An Emotional Review Of A PS3/PSN Exclusive Game</strong></a><a title="GameRant | E3 2011: 'Journey' Preview" href="http://gamerant.com/e3-2011-journey-preview-jw-89548/" target="_blank"><br />
</a> <em>&#8220;There&#8217;s just so many amazing parts in the game.  Just please, do yourself a favor.  Play it, come back and tell me what you think.  But Journey is this generation&#8217;s Ico, if not better.  Well, in fact it is better.&#8221;</em></p>
<p style="padding-left: 30px"><strong><a href="http://twitter.com/zackjewell/status/179765177804275712">Twitter | @zackjewell</a></strong><a title="Twitter | @zackjewell" href="http://twitter.com/zackjewell/status/179765177804275712" target="_blank"><br />
</a><em> &#8220;I want to thank you guys/gals for making Journey. It is one the best and most moving games I have ever played.&#8221;</em></p>
<p style="padding-left: 30px"><em> </em><strong><a href="http://twitter.com/B_Sqred/status/184490485535096832">Twitter| @B_Sqred</a></strong><a title="Twitter | @B_Sqred" href="http://twitter.com/B_Sqred/status/184490485535096832" target="_blank"><br />
</a><em> &#8220;I just finished Journey. I can&#8217;t even describe how or WHY it moved me, but it&#8217;s changed my perception of what a game can be.&#8221;</em></p>
<p style="padding-left: 30px"><a title="Twitter | @EmilyClaireAfan" href="http://twitter.com/EmilyClaireAfan/status/180490422299267072" target="_blank"><strong>Twitter| </strong>@<strong>EmilyClaireAfan</strong></a><a title="Twitter | @B_Sqred" href="http://twitter.com/B_Sqred/status/184490485535096832" target="_blank"><br />
</a> <em>&#8220;Seriously. My jaw actually dropped a few times and there have been moments when I could almost literally feel my heart soaring.&#8221;</em></p>
<p style="padding-left: 30px"><strong><a title="Facebook | Dennis Pena" href="http://www.facebook.com/permalink.php?story_fbid=354899931219618&amp;id=204151189627827" target="_blank">Facebook | Dennis Pena</a></strong><a title="Twitter | @B_Sqred" href="http://twitter.com/B_Sqred/status/184490485535096832" target="_blank"><br />
</a> <em>&#8220;I just finished the game.  I got choked up at the ending.  The game seems like a parable to life.  I&#8217;m not sure if it was the big score or if it&#8217;s the heavenly kingdom that you eventually reach, but it was very spiritual.&#8221;</em></p>
<p style="padding-left: 30px"><strong><a title="Facebook | Peder Bergenwall" href="http://www.facebook.com/permalink.php?story_fbid=349896588386619&amp;id=204151189627827" target="_blank">Facebook | Peder Bergenwall</a></strong><a title="Twitter | @B_Sqred" href="http://twitter.com/B_Sqred/status/184490485535096832" target="_blank"><br />
</a> <em>&#8220;Never before has the gamepad felt less like a mechanical piece of equipment, and more like a direct extension of my mind to me in the &#8220;game,&#8221; than with Journey.  It was genuinely giggling to myself, feeling like a child, as I slid down the sandy dunes.&#8221;</em></p>
<p><em> </em></p>
<p><em> </em></p>
<p>Again, we&#8217;ve received thousands and thousands of messages from ecstatic fans, and wish to thank every single one of you!  Remember, we always love to hear your thoughts on our games!</p>
<p>How has Journey affected you?</p>
<div class="mcePaste" style="width: 1px;height: 1px;overflow: hidden">
<h6 class="uiStreamMessage"><span class="messageBody">I  just finished the game. I got chocked up at the ending. The game seems  like a parable to life. I&#8217;m not sure if it was the big score or if it&#8217;s  the heavenly kingdom that you eventually reach, but it was very  spiritual.</span></h6>
</div>
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		<title>A New Era for PlayStation Network Begins With Journey</title>
		<link>http://thatgamecompany.com/our-game-design-philosophy/a-new-era-for-playstation/</link>
		<comments>http://thatgamecompany.com/our-game-design-philosophy/a-new-era-for-playstation/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 08:42:08 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[About TGC]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=2478</guid>
		<description><![CDATA[Cross-posted from the U.S. PlayStation Blog on behalf of Jack Buser. It is an incredibly exciting time for PlayStation Network and PlayStation Plus. This &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.us.playstation.com/2012/03/09/a-new-era-for-playstation-network-begins-with-journey/" target="_blank">Cross-posted from the U.S. PlayStation Blog on behalf of Jack Buser.</a></p>
<p>It is an incredibly exciting time for <a href="http://blog.us.playstation.com/category/psn/">PlayStation Network</a> and <a href="http://blog.us.playstation.com/tag/playstation-plus/">PlayStation Plus</a>. This week we not only saw a midnight launch of <a href="http://blog.us.playstation.com/tag/mass-effect-3/">Mass Effect 3</a> on PlayStation Network, day and date with the retail release, but we  offered access to one of the best games of the year and one of the best  downloadable games ever—Journey—a whole week early to PlayStation Plus  subscribers. Every month PlayStation Plus subscribers are getting more  and more great content out of their subscriptions, and this week’s early  access marked a new milestone.</p>
<p><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=61DZC-60x20" target="_blank"><img class="alignnone size-full wp-image-2482" src="http://thatgamecompany.com/wp-content/uploads/2012/03/New-Trailer.jpg" alt="" width="550" height="333" /></a></p>
<p>PlayStation Plus now not only offers gamers early access to demos and  betas but also to full downloadable games, in addition to the tons of  free and discounted content and extra exclusive features like online  storage for game saves and automatic updates. That’s why we are so  excited to be able to deliver <a href="http://blog.us.playstation.com/tag/journey/">Journey</a>,  one of the most highly-anticipated games of the year, to our most  die-hard fans, our PS Plus subscribers, a whole week early so they can  experience it before everyone else.</p>
<p>Click the &#8220;Read More&#8221; button to see our latest Developer Diary.<img src="http://thatgamecompany.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><span id="more-2478"></span></p>
<p>Journey is blowing everyone away, journalists and the PlayStation Plus subscribers alike. With an <a href="http://www.metacritic.com/game/playstation-3/journey/critic-reviews">average score of 92</a> and 12 perfect scores so far, Journey is the crowning achievement of <a href="../">thatgamecompany</a>,  one of our top-tier studios. Their games have grown in scale, quality,  ambition and emotion, expanding from the relaxing, experimental <a href="http://blog.us.playstation.com/tag/flow/">flOw</a>, to the accessible and award-winning ode to nature that was <a href="http://blog.us.playstation.com/tag/flower/">Flower</a>,  and now to Journey, a metaphorical representation of life, the people  we meet and the connections we make during the courses of our lives.</p>
<p><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=qXzYbIguAOE" target="_blank"><img class="alignnone size-full wp-image-2483" src="http://thatgamecompany.com/wp-content/uploads/2012/03/Austin.jpg" alt="" width="550" height="333" /></a></p>
<p>Our fans know that PlayStation is about bringing authentic,  innovative, and unique experiences to gamers that they can’t find  anywhere else. Journey is exactly that, and represents what PSN is all  about. With other exclusive games like <a href="http://blog.us.playstation.com/tag/dead-nation/">Dead Nation</a>, the <a href="http://blog.us.playstation.com/tag/pixeljunk/">PixelJunk</a> series, <a href="http://blog.us.playstation.com/tag/rochard/">Rochard</a> and games like <a href="http://blog.us.playstation.com/tag/tales-from-space-mutant-blobs-attack/">Tales From Space: Mutant Blobs Attack</a> and <a href="http://blog.us.playstation.com/tag/escape-plan/">Escape Plan</a> for <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>,  PlayStation Network is the ultimate online game platform and premier  content destination for gamers looking for the most unique gaming  experiences available.</p>
<p>We are just getting warmed up!  PS Plus subscribers – you’ve still  got a few more days to download Journey before everyone else, and I know  you’re going to love it and remember your experience with it for years  to come.  So check it out today with your PlayStation Plus exclusive  early access, or starting next Tuesday when it is released to the entire  PlayStation Nation. And don’t forget to watch for more early,  exclusive, free and discounted content coming to PS Plus month in and  month out.</p>
<p>One last Journey note: later this morning, thatgamecompany will be chatting live with fans on <a href="http://us.playstation.com/livechat/journey-livechat.html">PlayStation.com</a>. Come armed with your questions; we begin at 10am Pacific <a href="http://us.playstation.com/livechat/journey-livechat.html">right here</a>.</p>
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		<title>Journey Early Access and Pre-Order Program</title>
		<link>http://thatgamecompany.com/general/journey-early-access/</link>
		<comments>http://thatgamecompany.com/general/journey-early-access/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 06:59:30 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=2468</guid>
		<description><![CDATA[Cross-posted here from the U.S. PlayStation Blog on behalf of Brian Dunn. &#160; If you have been following Journey, then you’re probably as excited &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.us.playstation.com/2012/03/05/journey-early-access-and-pre-order-program/" target="_blank">Cross-posted here from the U.S. PlayStation Blog on behalf of Brian Dunn.</a></p>
<p><a href="http://us.playstation.com/psn/playstation-plus/" target="_blank"><img src="http://blog.us.playstation.com/files/2012/03/blogheader_journeyearly_150_030512.jpg" alt="" width="550" height="129" /></a></p>
<p>&nbsp;</p>
<p>If you have been following <a href="http://us.playstation.com/games-and-media/games/journey-ps3.html">Journey</a>,  then you’re probably as excited as I am about its release next week on  March 13, as the first game in our Spring Fever event this year. The  reviews so far <a href="http://www.joystiq.com/2012/03/01/journey-review-i-want-to-go-to-there/">have</a> <a href="http://ps3.ign.com/articles/121/1219641p1.html">been</a> <a href="http://www.wired.com/gamelife/2012/03/journey-playstation-3-review/">fantastic</a>, and I can’t wait to get online and experience the game online with other <a href="http://blog.us.playstation.com/tag/journey/">Journey</a> fans.</p>
<p><a title="Journey by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/6956793403/" target="_blank"><img src="http://farm8.staticflickr.com/7202/6956793403_d14c606387_z.jpg" alt="Journey" width="310" height="174" /></a><a title="Journey: Desert by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/6810690798/" target="_blank"><img src="http://farm8.staticflickr.com/7197/6810690798_b03a72f639_z.jpg" alt="Journey: Desert" width="310" height="174" /></a></p>
<p>Click the &#8220;Read More&#8221; button to see the rest of the post:<br />
<span id="more-2468"></span>If you caught Friday’s update from <a href="http://blog.us.playstation.com/2012/03/02/walk-with-the-creators-of-journey/">Kellee</a>,  the last line of her post about big news coming Monday probably had you  wondering what sort of news might be coming. Well, earlier this morning  I’m sure you saw this month’s <a href="http://blog.us.playstation.com/2012/03/05/playstation-plus-in-march-early-journey-access-free-sly-cooper-street-fighter-and-more/">PS Plus blog post</a> revealing that Journey will be available this week for all <a href="http://blog.us.playstation.com/tag/playstation-plus/">PS Plus</a> members, one week ahead of the normal release date. What’s more, this  early access purchase comes with a bonus, an exclusive PS3 dynamic theme  featuring some concept art from the game.</p>
<p>And if you’re not a Plus member, we are also launching a special  pre-order program as well. You’ll be able to put your money down for the  game and get hold of the same concept art dynamic theme as Plus members  for doing so. Then when the game hits on March 13 during the normal  Tuesday publish, just head to the store and download the game for free.</p>
<p><a title="Journey Desert clouds by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/6956793571/" target="_blank"><img src="http://farm8.staticflickr.com/7057/6956793571_047541fb8a.jpg" alt="Journey Desert clouds" width="500" height="487" /></a></p>
<p>Watch the Blog and <a href="http://blog.us.playstation.com/tag/playstation-store/">PS Store</a>,  because we’ll have a few more videos for Journey, an additional dynamic  theme (free for Plus members) that will showcase some of the beautiful  vistas in the game, and more. We’re also launching a dedicated tab for  Journey <a href="http://www.facebook.com/PlayStation?sk=app_208195102528120">on the PlayStation Facebook page</a> where you can get an exclusive Journey PSN Avatar starting today, so <a href="http://www.facebook.com/PlayStation?sk=app_208195102528120">head on over</a> to check it out.</p>
<p>&nbsp;</p>
<p><a href="https://www.facebook.com/PlayStation/app_208195102528120" target="_blank"><img src="http://blog.us.playstation.com/files/2012/03/blogheader_journeyavatar_150_030512.jpg" alt="" width="550" height="129" /></a></p>
<p>And don’t forget to head over to the Journey <a href="http://us.playstation.com/livechat/journey-livechat.html">live dev chat page</a> to sign up for a reminder, and come back this coming Friday at 10 AM  PST to chat live with Jenova Chen (Creative Director) and Robin Hunicke  (Executive Producer) from the Journey dev team.</p>
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		<title>Journey: The Trophies</title>
		<link>http://thatgamecompany.com/general/journey-the-trophies/</link>
		<comments>http://thatgamecompany.com/general/journey-the-trophies/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 15:18:26 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=2447</guid>
		<description><![CDATA[Cross-posted from the PlayStation Blog on behalf of Randal Lowe. We are just a few weeks away from launch and I’m here to unveil &#8230;]]></description>
			<content:encoded><![CDATA[<p><a title="Journey Trophies Revealed - US PS Blog" href="http://blog.us.playstation.com/2012/02/27/journey-the-trophies/" target="_blank">Cross-posted from the PlayStation Blog on behalf of Randal Lowe.</a></p>
<p><a title="Character_Closeup_Sandy_Scarf by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/6934511221/" target="_blank"><img src="http://farm8.staticflickr.com/7069/6934511221_5206d1021c_z.jpg" alt="Character_Closeup_Sandy_Scarf" width="550" height="309" /></a></p>
<p>We are just a few weeks away from launch and I’m here to unveil the  Trophies that you can look forward to collecting during your <a href="http://blog.us.playstation.com/tag/journey/">Journey</a>. In a few short weeks, you will be able to earn all 14 trophies, a few of which fans of <a href="http://blog.us.playstation.com/tag/thatgamecompany/">thatgamecompany</a> games will be sure to recognize. Be warned: the Trophy list below could contain spoilers!</p>
<p>As we venture closer to the <a href="http://blog.us.playstation.com/2012/02/16/journey-takes-its-first-steps-this-march/">game’s release on March 13th</a>, we’ll be bringing more news and updates, as well as sharing the insights <a href="http://www.thatgamecompany.com/">thatgamecompany</a> had in creation this one-of-a-kind interactive experience.  We hope you  are as excited about the upcoming release as we are, and I look forward  to seeing you online!</p>
<p><span id="more-2447"></span><a title="Graveyard_1P_Shout by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/6788397530/" target="_blank"><img src="http://farm8.staticflickr.com/7055/6788397530_0699ba9b30_z.jpg" alt="Graveyard_1P_Shout" width="550" height="309" /></a></p>
<blockquote>
<h4>Journey: The Trophies</h4>
<p><strong>Threshold</strong>: Cross the broken bridge without completely rebuilding it.<br />
<strong>Mirage</strong>: Find the hidden desert flower.<br />
<strong>Explore</strong>: Discover all cloth creatures in the desert.<br />
<strong>Adventure</strong>: Pass through 15 gates while surfing through the sunken city.<br />
<strong>Trials</strong>: Sneak through the underground passage without tearing your scarf.<br />
<strong>Ancestors</strong>: Find a mysterious creature hidden in the temple.<br />
<strong>History</strong>: Uncover all 10 ancient glyphs.<br />
<strong>Crossing</strong>: Reach the summit with a companion and return to the beginning.<br />
<strong>Rebirth</strong>: Finish the game and return to the beginning.<br />
<strong>Companion</strong>: Finish the game with the same partner for the majority of the journey and return to the beginning.<br />
<strong>Reflection</strong>: Sit and meditate with another player for more than 20 seconds<br />
<strong>Wonder</strong>: Meet 10 or more unique travelers.<br />
<strong>Return</strong>: Start the journey again after a week long break.<br />
<strong>Transcendence</strong>: Collect all unique glowing symbols across one or more journeys.</p></blockquote>
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		<title>Journey Takes Its First Steps This March</title>
		<link>http://thatgamecompany.com/general/journey-takes-its-first-steps-this-march/</link>
		<comments>http://thatgamecompany.com/general/journey-takes-its-first-steps-this-march/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 11:03:31 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=2427</guid>
		<description><![CDATA[Cross Posted from the U.S. PlayStation Blog and on behalf of Jenova Chen. As you may know from my recent tweet, the development of &#8230;]]></description>
			<content:encoded><![CDATA[<p>Cross Posted from the <a href="http://blog.us.playstation.com/2012/02/16/journey-takes-its-first-steps-this-march/" target="_blank">U.S. PlayStation Blog</a> and on behalf of Jenova Chen.</p>
<p><a title="Journey for PSN: Sandy by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/6883513089/" target="_blank"><img src="http://farm8.staticflickr.com/7047/6883513089_f4697ce1bb_z.jpg" alt="Journey for PSN: Sandy" width="550" height="309" /></a></p>
<p>As you may know from my recent tweet, the development of our latest <a href="https://blog.us.playstation.com/category/psn/">PlayStation Network</a> game, <a href="https://blog.us.playstation.com/tag/journey/">Journey</a>,  is finally complete. And today, we’re very excited to announce the  official release date for Journey. You will be able to download it from  the <a href="https://blog.us.playstation.com/tag/playstation-store/">PlayStation Store</a> for $14.99 starting March 13th, 2012. Three years ago, our last game, <a href="https://blog.us.playstation.com/tag/flower/">Flower</a>, was part of the <a href="http://blog.us.playstation.com/tag/spring-fever/">Spring Fever</a> event on PSN, and this year Journey will kick off this year’s Spring  Fever. Look for more information on the highlight games and sales of  this year’s Spring Fever event on the <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> in the coming weeks.</p>
<p>With each game we create, we want to bring something truly unique and  authentic to the user. We want our players to experience something they  have never felt before. Our first game for <a href="http://us.playstation.com/psn/">PSN</a> was <a href="http://us.playstation.com/flow/">flOw</a> in 2007, a meditative zen video game haiku. We followed that in 2009 with <a href="http://us.playstation.com/games-and-media/games/flower-ps3.html">Flower</a>, our video game version of a poem about the tension between urban bustle and natural serenity. <a href="http://us.playstation.com/games-and-media/games/journey-ps3.html">Journey</a>,  our third game, is an interactive parable, an anonymous online  adventure to experience a person’s life passage and their intersections  with other’s.</p>
<p><span id="more-2427"></span></p>
<p><a title="Journey for PSN: Tower by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/6883513023/" target="_blank"><img src="http://farm8.staticflickr.com/7178/6883513023_c23f414933_z.jpg" alt="Journey for PSN: Tower" width="550" height="309" /></a></p>
<p>You wake alone and surrounded by miles of burning, sprawling desert,  and soon discover the looming mountaintop which is your goal. Faced with  rolling sand dunes, age-old ruins, caves and howling winds, your  passage will not be an easy one. The goal is to get to the mountaintop,  but the experience along the way is discovering who you are, what this  place is, and what your purpose is. Travel and explore this ancient,  mysterious world alone, or with a stranger you meet along the way. Soar  above ruins and glide across sands as you discover the secrets of a  forgotten civilization. Featuring stunning visuals, <a href="https://blog.us.playstation.com/2012/01/05/a-musical-journey/">haunting music</a>, and unique online gameplay, Journey delivers an experience like no other.</p>
<p>This last Sunday, February 12th, was the anniversary of the launch of  our previous game Flower. We started working on Journey right after  Flower launched, and the past three years have flown by extremely fast.  In these three years, we at thatgamecompany and our friends in <a href="https://blog.us.playstation.com/tag/santa-monica-studios/">SCEA Santa Monica Studio</a> have faced many challenges together and emerged stronger. Much sweat  and tears have been put into the development of the game, and many  people have come and gone.</p>
<p><a title="Journey for PSN: Hall of Light by PlayStation.Blog, on Flickr" href="http://www.flickr.com/photos/playstationblog/6883512959/" target="_blank"><img src="http://farm8.staticflickr.com/7038/6883512959_aa24bf1606_z.jpg" alt="Journey for PSN: Hall of Light" width="550" height="309" /></a></p>
<p>So for us, the Journey in the game has also become a metaphor for the  development process of the game itself. Our team is very close to our  own mountaintop; we are just a few short weeks away from letting the  world experience what we’ve poured our hearts and souls into these last  three years. I can’t describe how eager we are to let everyone finally  play the game and hear about your experiences with it.</p>
<p>Stay tuned for more Journey news and updates in the coming weeks.</p>
<p>For those non-North American Journeyers, Journey will be released on March 14th in Europe, and March 15th in Japan.</p>
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		<title>TGC at PAX</title>
		<link>http://thatgamecompany.com/general/tgc-at-pax/</link>
		<comments>http://thatgamecompany.com/general/tgc-at-pax/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 23:56:20 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1886</guid>
		<description><![CDATA[It&#8217;s been a busy few weeks for us, traveling around with Journey. Our most recent stop was PAX Prime, held in lovely downtown Seattle. &#8230;]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a busy few weeks for us, traveling around with Journey. Our most recent stop was<a href="http://prime.paxsite.com/"> PAX Prime</a>, held in lovely downtown Seattle. While in town, I <a href="http://www.gamesradar.com/journey-video-preview/">met</a> with <a href="http://www.joystickdivision.com/2011/08/journey_hands-on_-_pax_edition.php">press</a>, fans and fellow indies, and <a href="http://thatgamecompany.com/about/chris-bell/">Chris</a> participated in a <a href="http://friendsonplay.com/post/9909151851/pax-dev-highlights-of-expectations">panel</a> at PAX Dev.</p>
<p><a href="http://thatgamecompany.com/wp-content/uploads/2011/09/fans1.jpg"><img class="alignnone size-medium wp-image-1889" title="TGC Meetup #2" src="http://thatgamecompany.com/wp-content/uploads/2011/09/fans1-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>Being a fan-focused event, PAX was the perfect place for our second official meetup. After enjoying lunch with these delightful folks, and chatting about all things TGC, fellow indie <a href="http://www.facebook.com/9Colonies">Kevin</a> and I headed to the conference center, to see about handing out a few Journey t-shirts.</p>
<p><a href="http://thatgamecompany.com/wp-content/uploads/2011/09/fez1.jpg"><img class="alignnone size-medium wp-image-1891" title="Fez Family Fun" src="http://thatgamecompany.com/wp-content/uploads/2011/09/fez1-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>My first stop was to check out <a href="http://www.gamasutra.com/view/news/33970/Interview_Trapdoor_Studios_On_Warp_And_SmallScale_Development.php">Warp</a> and <a href="http://polytroncorporation.com/fez-pax-prime">FEZ</a>, who had a slick stand-up booth on the 2nd floor, just outside the main halls. Great to see kids and parents enjoying these fun puzzle games, together. Venturing further into the main hall, a quick peek inside confirmed that <a href="http://www.thebehemoth.com/">The Bohemoth&#8217;s</a> booth (and everything nearby) was jammed with fans, so after a quick t-shirt drop, I jetted up to the 6th floor indie area.</p>
<p><a href="http://thatgamecompany.com/wp-content/uploads/2011/09/behemoth.jpg"><img class="size-medium wp-image-1892 alignnone" title="Hopping Behemoth Booth " src="http://thatgamecompany.com/wp-content/uploads/2011/09/behemoth-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>&nbsp;</p>
<p>Upstairs was <a href="http://flipthemedia.com/index.php/2011/09/indie-gaming-booming-at-pax-prime-convention/">definitely hopping</a>! In addition to visiting with Alexander Bruce (developer of <a href="http://www.demruth.com/blog/?p=143">Anti-Chamber</a>) and other <a href="http://www.youtube.com/watch?v=p2uJXbBEbVE">teams</a> of the <a href="http://prime.paxsite.com/pax10.php">Pax 10</a>, I had the chance to stop and stop in at the booths for <a href="http://www.retrogradegame.com/">Retro/Grade</a>, <a href="http://www.pocketwatchgames.com/Monaco/">Monaco</a>, <a href="http://www.minecraft.net/">Minecraft</a> and <a href="http://skullsoftheshogun.com/">Skulls of the Shogun</a>. Hooray, t-shirt swaps! Even bumped in to Amir Rao of <a href="http://supergiantgames.com/?page_id=2">SuperGiant Games</a>, and congratulated him on shipping their very first title, <a href="http://supergiantgames.com/?page_id=242">Bastion</a> &#8211; featured in last year&#8217;s PAX 10.</p>
<p><a href="http://thatgamecompany.com/wp-content/uploads/2011/09/yay.jpg"><img class="alignnone size-medium wp-image-1893" title="Yay Pax!" src="http://thatgamecompany.com/wp-content/uploads/2011/09/yay-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>With so many great people and games to see, the day really flew by. But it was great to get out and remember just how vibrant and exciting the game community is these days. It&#8217;s probably our last trip for a while&#8230; but we&#8217;ll keep you posted on future meetups and Journey events, including my upcoming trip to <a href="http://gamecity.org/">Game City</a> in Nottingham this fall.  Till then!  - r</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Our German Excursion</title>
		<link>http://thatgamecompany.com/general/our-german-excursion/</link>
		<comments>http://thatgamecompany.com/general/our-german-excursion/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 18:06:31 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1859</guid>
		<description><![CDATA[Robin Hunicke and Kellee Santiago went to Germany to speak at GDC Europe and Gamescom and to present Journey to the European press and &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://thatgamecompany.com/blog/media/1/DSC_0222b.JPG" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/blog/media/1/colognemeetup.jpg" alt="" width="550" height="366" /></a></p>
<p>Robin Hunicke and Kellee Santiago went to Germany to speak at GDC Europe and Gamescom and to present Journey to the European press and fans.  At Gamescom, Kellee spoke about the next ten years of gaming on a panel with Sony executives and other famous developers and Robin spoke about the history of Journey.</p>
<p>One of the highlights of the trip was the TGC Community Meetup held during Gamescom.  With just a few days&#8217; notice of the event, about a dozen people came to the event.  You can see most of the attendees in the picture above.</p>
<p>Click the &#8220;More&#8221; button to check out some links from the week:</p>
<p><span id="more-1859"></span></p>
<p style="padding-left: 30px"><a title="Gamasutra | Gamescom: Sony Panel Charts The Next 10 Years In Games " href="http://www.gamasutra.com/view/news/36649/Gamescom_Sony_Panel_Charts_The_Next_10_Years_In_Games.php" target="_blank"><strong>Gamasutra | Gamescom: Sony Panel Charts The Next 10 Years In Games</strong><br />
</a> <em>&#8220;Following its press conference at Gamescom in Cologne, Germany this week, Sony hosted a panel discussion between its execs and developers such as Kellee Santiago and Mark Cerny to peer into their visions of the next 10 years of gaming. &#8220;</em> [Overview of the Panel]</p>
<p style="padding-left: 30px"><a title="Develop | PlayStation: The next ten years " href="http://www.develop-online.net/features/1400/PlayStation-The-next-ten-years" target="_blank"><strong>Develop | PlayStation: The next ten years </strong><br />
</a> <em>&#8220;Distinguished Sony panel discusses wild technologies, once unimaginable possibilities, and oncoming obstacles&#8221;</em> [Full Transcript of the Panel]</p>
<p style="padding-left: 30px"><a title="IGN | Gamescom: Journey -- From Flash to Finale" href="http://ps3.ign.com/articles/118/1188442p1.html" target="_blank"><strong>IGN | Gamescom: Journey &#8212; From Flash to Finale</strong><br />
</a> <em>&#8220;On February 12, 2009 the team at thatgamecompany released the critically acclaimed PS3 downloadable game Flower. After sitting back and watching the positive reviews pour in, it was time think about their next game.&#8221; </em>[Robin's Panel on Journey]<em><br />
</em></p>
<p style="padding-left: 30px"><a title="Desconsolados | &quot;The journey of Journey” – sobre el desarrollo y emociones de Journey " href="http://www.desconsolados.com/2011/08/23/the-journey-thatgamecompany-desarrollo-emociones/" target="_blank"><strong>Desconsolados | &#8220;The journey of Journey” – sobre el desarrollo y emociones de Journey </strong><br />
</a> <em>&#8220;El desierto. El viento sopla con fuerza levantando arena en las dunas. Tras una estructura que vivió tiempos mejores, una figura envuelta en tela se refugia ante el azote de los elementos. &#8220;</em></p>
<p style="padding-left: 30px"><a title="Videogame.it | Il viaggio verso Journey Una presentazione un po' speciale per un gioco molto speciale." href="http://www.videogame.it/journey-ps3/99478/il-viaggio-verso-journey.html" target="_blank"><strong>Videogame.it | Il viaggio verso Journey Una presentazione un po&#8217; speciale per un gioco molto speciale.</strong><br />
</a> <em>&#8220;L&#8217;appuntamento legato a Journey alla Gamescom 2011 si è rivelato un evento molto particolare, in cui si respirava aria da Game Developers Conference. Il team thatgamecompany, nel corso dell&#8217;ultimo anno e mezzo, ha mostrato più e più volte il gioco, facendolo anche provare all&#8217;E3 2011 e a questa stessa Gamescom, e ha comprensibilmente deciso che non c&#8217;era altro da mostrare senza rischiare di svelare troppo.&#8221;</em></p>
<p>&nbsp;</p>
<p>We&#8217;ll have another Community Meetup in Seattle this Saturday during PAX, so stay tuned to our Facebook, Twitter, and Forums for more information on that in the coming days.</p>
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		<title>Journey Music Played By Golden State Pops Orchestra</title>
		<link>http://thatgamecompany.com/general/journey-music-played-live/</link>
		<comments>http://thatgamecompany.com/general/journey-music-played-live/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 07:16:03 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1833</guid>
		<description><![CDATA[The Golden State Pops Orchestra played an arrangement of Journey&#8217;s music called &#8220;Woven Variations.&#8221; Journey composer Austin Wintory wrote the piece specifically for the &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamespot.com/features/6326086/sound-byte-journey"><img class="aligncenter" src="http://thatgamecompany.com/blog/media/1/gamespot_wovenvariations.jpg" alt="" width="480" height="274" /></a></p>
<p>The Golden State Pops Orchestra played an arrangement of Journey&#8217;s music called &#8220;Woven Variations.&#8221; Journey composer Austin Wintory wrote the piece specifically for the concert.  Tina Guo, the cellist for the game, is also featured in the orchestra rocking the cello.  This was the first ever live performance of music from Journey, and it couldn&#8217;t have been any better!  Four different camera angles of the orchestra make up this video, and it has amazing audio, so we hope you&#8217;ll like it!</p>
<p>Sound Byte, the music blog over at GameSpot.com, has the video exclusively, together with a brand new interview of Austin Wintory about composing for Journey and the specific arrangement made for the Golden State Pops Orchestra performance.</p>
<p>Click on the image to read the interview and watch the video, or click this link:</p>
<p>http://www.gamespot.com/features/6326086/sound-byte-journey</p>
<p>&nbsp;</p>
<p><a href="http://gspo.com/" target="_blank">The Golden State Pops Orchestra&#8217;s website</a></p>
<p><a href="http://tinaguo.com/" target="_blank">Tina Guo&#8217;s website</a></p>
<p>&nbsp;</p>
<p>Keep checking on our<a href="http://thatgamecompany.com/news/" target="_blank"> blog,</a> <a href="http://www.facebook.com/thatgamecompany" target="_blank">Facebook page</a>, <a href="http://www.thatgamecompany.com/forum/index.php" target="_blank">Forums</a>, and <a href="http://www.twitter.com/thatgamecompay" target="_blank">Twitter account</a> for more info on Journey in the future!</p>
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		<title>Journey&#8217;s E3 2011 Awards</title>
		<link>http://thatgamecompany.com/press/journeys-e3-2011-awards/</link>
		<comments>http://thatgamecompany.com/press/journeys-e3-2011-awards/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 23:02:31 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Journey]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1793</guid>
		<description><![CDATA[Well folks, it&#8217;s hard to believe a month has passed since E3! We had a lot of fun at the show speaking with fans, &#8230;]]></description>
			<content:encoded><![CDATA[<p><img src="http://i130.photobucket.com/albums/p247/Amish_Gramish/awards1.jpg" alt="Journey E3 2011 Awards and Nominations" /></p>
<p>Well folks, it&#8217;s hard to believe a month has passed since E3!</p>
<p>We had a lot of fun at the show speaking with fans,  game developers and journalists about <em>Journey</em>.  It was a busy week, packed with many great interviews. We really enjoyed getting the game into people&#8217;s hands, and were truly amazed by the overall response.</p>
<p>In addition to many nominations, here are the awards <em>Journey</em> won at E3 2011:</p>
<ul>
<li>GameTrailers: Best Downloadable Game  <a title="GameTrailers: Best Downloadable Game Video" href="http://www.gametrailers.com/video/best-downloadable-best-of-e3/716374" target="_blank">(Video)</a></li>
<li>G4TV/X-Play: Best Downloadable Game <a title="G4TV/X-Play Best of E3 2011" href="http://www.g4tv.com/thefeed/blog/post/713844/best-of-e3-2011-the-winners-from-g4tvcom-and-x-play/" target="_blank">(Article)</a></li>
<li>Machinima: Best Downlodable Game<a title="Machinima: Best Downloadable Game" href="http://blog.machinima.com/insidegaming/2011/06/14/the-machinima-com-best-of-e3-2011-awards/" target="_blank"> (Article)</a></li>
<li>Examiner: Living Art <a title="Examiner: Living Art" href="http://www.examiner.com/gaming-lifestyle-in-national/examiner-s-2011-e3-awards-living-artwork-journey" target="_blank">(Article)</a></li>
<li>VGChartz: Best Downloadable Game <a title="VGChartz: Best Downloadable Game" href="http://gamrfeed.vgchartz.com/story/86817/e3-2011-best-of-show-awards/" target="_blank">(Article)</a></li>
<li>GameSpy: Downloadable Game of Show <a title="GameSpy: Downloadable Game of Show" href="http://www.gamespy.com/articles/117/1176255p2.html" target="_blank">(Article)</a></li>
<li>IncGamers: Best New IP; Best Game (of E3); Best Downloadable Game: <a title="IncGamers: Best of E3 2011 Awards" href="http://www.incgamers.com/Features/407/incgamers-e3-2011-awards-the-winners" target="_blank">(Article)</a></li>
<li>1UP: Best Downloadable Game <a title="1up.com Best of E3 2011" href="http://www.1up.com/features/best-of-e3?pager.offset=1" target="_blank">(Article)</a></li>
<li>Blistered Thumbs: Best Adventure Game <a title="Blistered Thumbs: Best Adventure Game" href="http://www.blisteredthumbs.net/2011/07/bt-e3-2011-winners/" target="_blank">(Article)</a></li>
<li>PlayStation: The Official Magazine: Most Valuable Game</li>
<li>Boy&#8217;s Life: Best Downloadable Game</li>
</ul>
<p>Thanks to everyone who came out to support us at E3!</p>
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