TGC at PAX

Posted by Robin on September 7th, 2011

It’s been a busy few weeks for us, traveling around with Journey. Our most recent stop was PAX Prime, held in lovely downtown Seattle. While in town, I met with press, fans and fellow indies, and Chris participated in a panel at PAX Dev.

Being a fan-focused event, PAX was the perfect place for our second official meetup. After enjoying lunch with these delightful folks, and chatting about all things TGC, fellow indie Kevin and I headed to the conference center, to see about handing out a few Journey t-shirts.

My first stop was to check out Warp and FEZ, who had a slick stand-up booth on the 2nd floor, just outside the main halls. Great to see kids and parents enjoying these fun puzzle games, together. Venturing further into the main hall, a quick peek inside confirmed that The Bohemoth’s booth (and everything nearby) was jammed with fans, so after a quick t-shirt drop, I jetted up to the 6th floor indie area.

 

Upstairs was definitely hopping! In addition to visiting with Alexander Bruce (developer of Anti-Chamber) and other teams of the Pax 10, I had the chance to stop and stop in at the booths for Retro/Grade, Monaco, Minecraft and Skulls of the Shogun. Hooray, t-shirt swaps! Even bumped in to Amir Rao of SuperGiant Games, and congratulated him on shipping their very first title, Bastion – featured in last year’s PAX 10.

With so many great people and games to see, the day really flew by. But it was great to get out and remember just how vibrant and exciting the game community is these days. It’s probably our last trip for a while… but we’ll keep you posted on future meetups and Journey events, including my upcoming trip to Game City in Nottingham this fall.  Till then!  - r

 

 

Categories: General, Journey, Press Comments: 1

   
   

Our German Excursion

Posted by Aaron on August 24th, 2011

Robin Hunicke and Kellee Santiago went to Germany to speak at GDC Europe and Gamescom and to present Journey to the European press and fans.  At Gamescom, Kellee spoke about the next ten years of gaming on a panel with Sony executives and other famous developers and Robin spoke about the history of Journey.

One of the highlights of the trip was the TGC Community Meetup held during Gamescom.  With just a few days’ notice of the event, about a dozen people came to the event.  You can see most of the attendees in the picture above.

Click the “More” button to check out some links from the week:

Read more >

Categories: General, Journey, Misc, Press Comments: No Comments

   
   

The Golden State Pops Orchestra played an arrangement of Journey’s music called “Woven Variations.” Journey composer Austin Wintory wrote the piece specifically for the concert.  Tina Guo, the cellist for the game, is also featured in the orchestra rocking the cello.  This was the first ever live performance of music from Journey, and it couldn’t have been any better!  Four different camera angles of the orchestra make up this video, and it has amazing audio, so we hope you’ll like it!

Sound Byte, the music blog over at GameSpot.com, has the video exclusively, together with a brand new interview of Austin Wintory about composing for Journey and the specific arrangement made for the Golden State Pops Orchestra performance.

Click on the image to read the interview and watch the video, or click this link:

http://www.gamespot.com/features/6326086/sound-byte-journey

 

The Golden State Pops Orchestra’s website

Tina Guo’s website

 

Keep checking on our blog, Facebook page, Forums, and Twitter account for more info on Journey in the future!

Categories: General, Journey, Press Comments: 1

   
   

Journey’s E3 2011 Awards

Posted by Aaron on July 26th, 2011

Journey E3 2011 Awards and Nominations

Well folks, it’s hard to believe a month has passed since E3!

We had a lot of fun at the show speaking with fans,  game developers and journalists about Journey.  It was a busy week, packed with many great interviews. We really enjoyed getting the game into people’s hands, and were truly amazed by the overall response.

In addition to many nominations, here are the awards Journey won at E3 2011:

  • GameTrailers: Best Downloadable Game  (Video)
  • G4TV/X-Play: Best Downloadable Game (Article)
  • Machinima: Best Downlodable Game (Article)
  • Examiner: Living Art (Article)
  • VGChartz: Best Downloadable Game (Article)
  • GameSpy: Downloadable Game of Show (Article)
  • IncGamers: Best New IP; Best Game (of E3); Best Downloadable Game: (Article)
  • 1UP: Best Downloadable Game (Article)
  • Blistered Thumbs: Best Adventure Game (Article)
  • PlayStation: The Official Magazine: Most Valuable Game
  • Boy’s Life: Best Downloadable Game

Thanks to everyone who came out to support us at E3!

Categories: Journey, Press Comments: 2

   
   

Journey E3 2011 Preview Wrapup

Posted by Aaron on June 21st, 2011

In case you missed the onslaught of news articles about Journey over the past two-and-a-half weeks, here’s a roundup of Journey previews from E3 2011:

IGN: Journey: The Basics
“It’s hard to know what Journey is just by looking at screenshots or watching the trailer, so let’s take a closer look at one of the most beautiful games we’ve seen in years.”

G4TV: Journey Hands-On Preview
“Since Journey doesn’t feature dialogue or text-based info of any kind, you’ll have to piece together what catastrophic event has befallen the game world and left in its post-apocalyptic ruin.”

GameSpot: E3 2011: Journey Hands-On Preview
“Whether you decide to meet up is up to you. Like when you bump into someone during your trek up a mountain, you can decide to make the journey together or continue at your own pace, and there’s always the possibility of bumping into the person at another point.”

GamesRadar: Journey Hands-On Preview
“One of the first things you’ll notice when exploring Journey’s vast desert is the pleasure of movement. Everything from sliding down steep dunes to gliding is smooth, joyous, and playful, making the long trip towards the ever-dominant mountain in the distance really quite fun.”

GameInformer: Uncover The Vast Mysteries Of A Desert In Journey
“Even though I was given no explicit directions, Journey’s environmental design did an excellent job of leading me toward my next goal without any handholding which was refreshing and appreciated.”

 

Check out more interviews in English as well as nihongo, Italiano, and Português by clicking the “more” button below.

Read more >

Categories: General, Journey, Press Comments: 11