Cross-posted here from Gamasutra.  Article by Leigh Alexander.

Just off a wave of critical acclaim for Thatgamecompany’s newest PlayStation Network title, Journey, big changes are afoot at the studio: As the studio begins work on a new game, co-founder and president Kellee Santiago departs.

Gamasutra sources say that other key staff departures may be forthcoming as well. Santiago declined to confirm or to speak to her colleagues’ plans, but suggested future announcements are ‘likely.’ As for her own departure, it’s entirely amicable, Santiago tells us, explaining that it’s simply time to seek new challenges.

Santiago co-founded the studio six years ago with creative director Jenova Chen, but the two first teamed up even prior to Thatgamecompany. While they were University of Southern California students, Chen and Santiago worked together on an experimental game called Cloud, and launched the company based on a mutual vision to create new forms of expression through video games.

Thatgamecompany, which has enjoyed much support from Sony, has released PSN titles FlOw, Flower and Journey, and the most recent game is viewed by many critics and fans as the attainment of the style and vision for which the studio aimed through the first two.

“After doing these three games, I think it was a really great opportunity for all of us to look at what we’ve learned and what I’ve taken from that experience, and go forth and take it into new arenas,” Santiago tells Gamasutra.

In addition to the learning experience of founding a studio and gaining exposure to all its inherent roles and responsibilities, Santiago had the opportunity to take a leading role in establishing an oft-publicized unique internal creative process the studio applies to all its games.

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Categories: About TGC, Press Comments: 12

   
   

Critical and Fan Response to Journey

Posted by Aaron on March 27th, 2012

So, Journey came out two weeks ago.  It’s been really busy around here since then, especially with The Art of Video Games exhibit opening the week of release!  Anyways, let’s begin!

We have received so many gleaming reviews from journalists all over the world, and thousands of tweets, hundreds of Facebook comments, and hundreds of e-mails that it is impossible for me to do justice with a keyboard and a bunch of letters. So, let’s start off with the reviews:

Joystiq | Journey review: I want to go there
“I bring this up, because I don’t want to be misconstrued as generic or uninspired when I say that Journey is an awesome game. In the most classical, archaic sense of the word, Journey is a beautiful, evocative and unequivocally transcendental experience.”

thesixthaxis | Review: Journey
“Never before has a game illustrated such tragic fragility with such humanity and character – Journey might live up to its name on many levels, but on the deepest, most personal level possible thatgamecompany manage to transcend all expectations.”

A.V. Club | Journey Review
“Journey wants players to press onward, but isn’t so insistent that they can’t take time to experience the delightful animation of sliding on sand, or swimming in wonderous air. “

The Escapist | Journey Review
“Journey is best experienced with someone at your side, but you might want to play a few times by yourself simply to stand around and gawk at the stunning imagery.”

G4TV | Journey Review for PS3 – (Video by Adam Sessler)
““Dammit,” was the first word out of my mouth after beating  Journey. I was unhappy because I knew this review would be the hardest review I’ve ever written. If I had my way, I would simply write three words, email them to my editor and push back from my desk.  Those words?  ‘Go play it.’”

Here are some amazing fan responses to Journey:

YouTube | BROD3O: JOURNEY – An Emotional Review Of A PS3/PSN Exclusive Game
“There’s just so many amazing parts in the game.  Just please, do yourself a favor.  Play it, come back and tell me what you think.  But Journey is this generation’s Ico, if not better.  Well, in fact it is better.”

Twitter | @zackjewell
“I want to thank you guys/gals for making Journey. It is one the best and most moving games I have ever played.”

Twitter| @B_Sqred
“I just finished Journey. I can’t even describe how or WHY it moved me, but it’s changed my perception of what a game can be.”

Twitter| @EmilyClaireAfan
“Seriously. My jaw actually dropped a few times and there have been moments when I could almost literally feel my heart soaring.”

Facebook | Dennis Pena
“I just finished the game.  I got choked up at the ending.  The game seems like a parable to life.  I’m not sure if it was the big score or if it’s the heavenly kingdom that you eventually reach, but it was very spiritual.”

Facebook | Peder Bergenwall
“Never before has the gamepad felt less like a mechanical piece of equipment, and more like a direct extension of my mind to me in the “game,” than with Journey.  It was genuinely giggling to myself, feeling like a child, as I slid down the sandy dunes.”

Again, we’ve received thousands and thousands of messages from ecstatic fans, and wish to thank every single one of you!  Remember, we always love to hear your thoughts on our games!

How has Journey affected you?

I just finished the game. I got chocked up at the ending. The game seems like a parable to life. I’m not sure if it was the big score or if it’s the heavenly kingdom that you eventually reach, but it was very spiritual.

Categories: General, Journey, Press Comments: 20

   
   

Cross-posted from the U.S. PlayStation Blog on behalf of Jack Buser.

It is an incredibly exciting time for PlayStation Network and PlayStation Plus. This week we not only saw a midnight launch of Mass Effect 3 on PlayStation Network, day and date with the retail release, but we offered access to one of the best games of the year and one of the best downloadable games ever—Journey—a whole week early to PlayStation Plus subscribers. Every month PlayStation Plus subscribers are getting more and more great content out of their subscriptions, and this week’s early access marked a new milestone.

PlayStation Plus now not only offers gamers early access to demos and betas but also to full downloadable games, in addition to the tons of free and discounted content and extra exclusive features like online storage for game saves and automatic updates. That’s why we are so excited to be able to deliver Journey, one of the most highly-anticipated games of the year, to our most die-hard fans, our PS Plus subscribers, a whole week early so they can experience it before everyone else.

Click the “Read More” button to see our latest Developer Diary.

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Categories: About TGC, General, Journey, Philosophy, Press Comments: 3

   
   

Journey Early Access and Pre-Order Program

Posted by Aaron on March 6th, 2012

Cross-posted here from the U.S. PlayStation Blog on behalf of Brian Dunn.

 

If you have been following Journey, then you’re probably as excited as I am about its release next week on March 13, as the first game in our Spring Fever event this year. The reviews so far have been fantastic, and I can’t wait to get online and experience the game online with other Journey fans.

JourneyJourney: Desert

Click the “Read More” button to see the rest of the post:

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Categories: General, Journey, Press Comments: 30

   
   

Journey: The Trophies

Posted by Aaron on February 27th, 2012

Cross-posted from the PlayStation Blog on behalf of Randal Lowe.

Character_Closeup_Sandy_Scarf

We are just a few weeks away from launch and I’m here to unveil the Trophies that you can look forward to collecting during your Journey. In a few short weeks, you will be able to earn all 14 trophies, a few of which fans of thatgamecompany games will be sure to recognize. Be warned: the Trophy list below could contain spoilers!

As we venture closer to the game’s release on March 13th, we’ll be bringing more news and updates, as well as sharing the insights thatgamecompany had in creation this one-of-a-kind interactive experience. We hope you are as excited about the upcoming release as we are, and I look forward to seeing you online!

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Categories: General, Journey, Misc, Press Comments: 8