Robin Hunicke on How to be a Great Producer

Posted by on October 5th, 2010

gamesauce recently sat down with our producer extraordinaire, Robin Hunicke, and discussed what it’s like working with emotions, and how she strives to be great at what she does. (We think she is. Pretty great, that is.)

“‘Just try to make everyone’s experience positive and creative and without friction,’ she suggests. ‘Obviously, one person can’t do that. A producer alone can’t make the working experience smooth and efficient and joyous, but one should try as best as they can. A lot of that is having conversations about areas where skills can be developed, how behaviors can be improved or just giving someone positive feedback about doing something really fantastic.’”

“‘What I strive to do every day, is to leave the office having made a measurable impact on everyone’s work experience. That could be anything from organizing a meeting about a feature I think needs help to ordering a whiteboard and helping someone hang it up so their ideas can be expressed more freely than being scrawled on little pieces of paper.’”

Categories: General, Philosophy, Press Comments: 2


Jenova Chen’s talk at the Develop Conference in Brighton was featured in an article on Gamasutra.

“Feelings make the game, says thatgamecompany’s Jenova Chen. “If the feelings that you provide in your game are unique, then your game will be unique,” said the Flower developer’s creative director and co-founder at Develop in Brighton.”

Read the full article here.

Categories: General, Philosophy, Press Comments: 1


via Speaking of Faith


Stuart Brown, a physician and director of the National Institute for Play, says that pleasurable, purposeless activity prevents violence and promotes trust, empathy, and adaptability to life’s complication.  Play games – they’re good for you!

Listen to the radio program here.

Categories: Misc, Philosophy Comments: 2


Video Game in 10 Years

Posted by on March 27th, 2009

This is a presentation I gave at the GamesBeat09 conference hosted by VentureBeat. The topic is about the future of video games. Unfortunately, my presentation was interrupted. Therefore I recorded a version afterward to satisfy the people who are interested to hear the ending.

However, this is the first time I tried to add my narration to my slides. There were so many technical issues happened during the making of this video. So if you hear sound glitches (some are pretty long), please bear with me. In addition, this was suppose to be a 8 minutes talk. However, I spent 20 minutes trying to elaborate each slides to more details which made the talk too long to watch : {

Categories: Philosophy Comments: 2


CBC Radio Interview on Flower & More

Posted by on February 5th, 2009

It was a great honor and pleasant experience chatting with host of CBC Radio show Spark, Nora Young about Flower and the game design philosophy behind thatgamecompany.

The crew at Spark managed to edit our 30 minutes conversation into be a very condensed information feast. You probably won’t be able to tell that I had bad coughs that day. Applause for the effort went into the show!

Categories: Flower, Philosophy Comments: 7