This past week brought us the 10th birthday of thatgamecompany. I can’t avoid but feel overwhelmed with mixed emotions. It’s a self contemplating week for many of us at TGC.
10 years ago, we were fresh out of game design school. With a handful of heartwarming letters from fans of our student games, we were young and naive enough to believe that we could start a game studio out of thin air and nudge the game industry towards a better future. We started TGC to push the envelope of what video games could be. Particularly, to create emotions and experiences that are deeper and broader beyond the status quo, something meaningful and valuable not just for the stereotypical hardcore gamers but also for their most loved ones that they want to share the gaming culture with.
Sometimes I feel I’m a video game evangelist. We love video games, we would like to share the things we love with the rest of the world. Video game as a medium is often regarded as the 9th Art Form by developers and critics. And yet, the majority of people I run into have never experienced the beauty of it. I’m sure I’m not the only one here when I say my family and closest friends outside the game industry perceive video gaming to be like Rock ’n’ Roll music when it first debuted. There’s just very little there accessible and relevant for them. I just wish they could understand us one day.
Posted by Aaron on January 16th, 2014
We’re really excited to say that Flower will be a permanent part of The Smithsonian American Art Museum’s permanent collection!
This is different from The Art of Video Games exhibit that was in the same museum for half of 2012, which was only a temporary exhibit and is now traveling across the United States. You can check out the locations that the exhibit will travel to by clicking right here.
Flower, together with Halo 2600, is currently being prepared to be displayed in Washington, D.C. The new exhibit will be open to the public at a later date. These two games are just the first in the collection, so expect to see more information about amazing games entering the museum in the future. Read more >
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Posted by Aaron on November 14th, 2013
Back in September, we asked you what questions you had for Composer Vincent Diamante (Cloud, Flower, New Game) and Feel Engineer Adam Lederer (New Game). We picked some of the best answers and answered them. Be prepared, though, because these are some epic answers:
You’ve heard it right, folks! Our first two PlayStation 3 games are now being ported over to the PlayStation 4 and the PlayStation Vita! Check out this video for details:
That’s right! The PS Vita and PS4 versions of flOw and Flower will be completely free on for all of you who purchased each respective game on the PlayStation Store. If you bought flOw on the PS3, you’ll get it free for PS4 and PS Vita. And if you are late to the game and buy Flower on PS4, you’ll get the PS3 and Vita versions for free. Flower will be released on both platforms on Nov. 15th, and flOw will be released on both platforms on Nov. 29th.
More details of the ports after the break: Read more >
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On June 21st, thatgamecompany was fortunate enough to take part in the Edinburgh Game Music Symposium! Organized by Jacob Pernell, Yati Durant, and Luci Holland, and in collaboration with the Edinburgh International Film Festival, the symposium was a showing, discussion, and demonstration of music’s unique position in the interactive medium.
thatgamecompany was honored to have Journey present at the event, both playable and played – a symphonic performance was bookended by music from the game, starting with “Nascense,” and ending with “I Was Born for This.” It was moving to hear the music live, especially with such strong violin, cello, and vocal performances!
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