We are proud to share the news today that our studio has entered the next phase of development on our upcoming project and has raised an additional $7 million in funding. We are happy to partner with Capital Today and a team of other investors who share our vision in making meaningful interactive experiences that inspire, connect, and emotionally touch the hearts of players around the world.
With this new investment, our studio is able to scale up development efforts to focus on making the best game possible in the same spirit as flOw, Flower, and Journey. We’ll also begin laying the infrastructure to self-publish, market, and distribute on our own terms for this next project and beyond.
Since finishing Journey, the team has been hard at work to make an emotionally engaging experience centered around human connections for players of all ages and backgrounds. We’re eager to share more information with everyone as we get further into development. Until then, a big thanks to everyone for your patience and ongoing support.
Posted by Aaron on January 16th, 2014
We’re really excited to say that Flower will be a permanent part of The Smithsonian American Art Museum’s permanent collection!
This is different from The Art of Video Games exhibit that was in the same museum for half of 2012, which was only a temporary exhibit and is now traveling across the United States. You can check out the locations that the exhibit will travel to by clicking right here.
Flower, together with Halo 2600, is currently being prepared to be displayed in Washington, D.C. The new exhibit will be open to the public at a later date. These two games are just the first in the collection, so expect to see more information about amazing games entering the museum in the future. Read more >
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Posted by Aaron on November 14th, 2013
Back in September, we asked you what questions you had for Composer Vincent Diamante (Cloud, Flower, New Game) and Feel Engineer Adam Lederer (New Game). We picked some of the best answers and answered them. Be prepared, though, because these are some epic answers:
You’ve heard it right, folks! Our first two PlayStation 3 games are now being ported over to the PlayStation 4 and the PlayStation Vita! Check out this video for details:
That’s right! The PS Vita and PS4 versions of flOw and Flower will be completely free on for all of you who purchased each respective game on the PlayStation Store. If you bought flOw on the PS3, you’ll get it free for PS4 and PS Vita. And if you are late to the game and buy Flower on PS4, you’ll get the PS3 and Vita versions for free. Flower will be released on both platforms on Nov. 15th, and flOw will be released on both platforms on Nov. 29th.
More details of the ports after the break: Read more >
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On June 21st, thatgamecompany was fortunate enough to take part in the Edinburgh Game Music Symposium! Organized by Jacob Pernell, Yati Durant, and Luci Holland, and in collaboration with the Edinburgh International Film Festival, the symposium was a showing, discussion, and demonstration of music’s unique position in the interactive medium.
thatgamecompany was honored to have Journey present at the event, both playable and played – a symphonic performance was bookended by music from the game, starting with “Nascense,” and ending with “I Was Born for This.” It was moving to hear the music live, especially with such strong violin, cello, and vocal performances!
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