Happy Birthday, thatgamecompany!

 

TGC’s sixth birthday is here and we’re bursting with enthusiasm for our next game-in-progress. We’ve spent the past few weeks channeling our creative energy towards a project we’re really excited about developing, and we hope our fans will be as just excited when the official announcement comes out later this year.
 

TGC is also pleased to welcome back a familiar face and introduce a new one here at thatgamecompany. We’ve teamed up once again with Vincent Diamante from Cloud and Flower as our in-house Audio Director and brought on Sunni Pavlovic as our new Studio Manager.

 


Sunni Pavlovic (L), Studio Manager and Vincent Diamante (R), Audio Director 

With regards to her new role as TGC’s Studio Manager, Pavlovic said “Being part of thatgamecompany is such an honor and I feel the team we’re creating has a really great fit. I’m looking forward to interacting closely with our fans and extending the same level of care TGC is known for with its games to all avenues of what we do.”

 
Diamante followed up with “TGC is in a really neat place: so familiar in terms of people and processes and emotions, but still very different from where the video game industry was the last time I teamed up with them. It should be a great ride.” 

Gazing forward, the future appears brighter than ever for TGC as we move into uncharted territory for ourselves, our fans, and our games. And so, on this meaningful day, we’d like to send a huge thank you to all our fans for keeping us going strong, six years and counting!

 

Categories: General Comments: 1

   
   

The Art of Video Games exhibit opened up in March to great fanfare from people all over the United States, and thatgamecompany was there to see it open.  Kellee Santiago was part of a panel on Friday, and Robin Hunicke had her own talk on Saturday evening.  We also had our first East Coast Community Meetup on Saturday afternoon, as well.

flOw (PC) and Flower (PS3) were both in the exhibit, and Flower is one of the five playable games, sitting alongside Myst, Super Mario Bros., Pacman, and The Secret of Monkey Island.  It is an amazing honor to have Flower playable in the exhibit, let alone having flow and Flower just being there!  We are very thankful to the exhibit’s curator, Chris Melissinos, everyone at the Smithsonian American Art Museum, and everyone else who volunteered and helped out with the exhibit.

If you want to see some pictures from the opening weekend events and links for the photos on Facebook, click the “Read More” button:

Read more >

Categories: General Comments: 1

   
   

It’s been more than five years, but the flOw soundtrack is finally available for purchase on iTunes and the PlayStation Network!

To thank people for waiting so long for the soundtrack, Austin made some completely new tracks and improvements, such as having Tina Guo, who played the amazing cello music for our latest game Journey, in one of the tracks!  The soundtrack has ten songs on it and is available for around US$5 worldwide on iTunes, and on the PlayStation Network for the same price in North America and Europe.  Here’s the link for iTunes:
http://itunes.apple.com/us/album/flow-original-soundtrack-from/id518403684

Read more >

Categories: FlOw, Flower, General, Journey Comments: 3

   
   

Journey Soundtrack Now Available

Posted by Aaron on April 11th, 2012

News everyone!

The Journey Original Soundtrack, composed by Austin Wintory, is now available worldwide on iTunes, and is making its way to the various PlayStation Stores as we speak!  Or as I write this message and you read it.  And possibly it will be up everywhere by the… Anyways, it’s available for US$5, 750 Yen, 4.99 Pounds, and in other currencies throughout the world!  Journey was the 29th most downloaded album on iTunes yesterday!  That’s huge news for a soundtrack to an exclusive PlayStation 3 game!  Austin Wintory is truly a great composer!  Congrats, Austin!

To buy the soundtrack on the PlayStation Store, just turn on your PlayStation 3, find the “Search” button on the top-right corner of the screen, and search for “Journey soundtrack.”  It will pop up right away, and you can quickly get to listening to the soundtrack in 320 256 kbps MP3s!

Or, if you prefer to listen to it in 256 kbps MP3s, or AACs, (whatever iTunes has), then here’s the iTunes link:

http://itunes.apple.com/us/album/journey-original-soundtrack/id511359368

If you’ve downloaded the soundtrack on iTunes or the PS Store, what do you think?  Or are you going to wait until the CD release of the soundtrack?

 

EDIT:
Even though, if I remember correctly, other albums on the PS Store have been in 320 kbps MP3s, it appears as if the Journey soundtrack isn’t 320 kbps on the PS Store, but 256 kbps…  :(

Categories: General, Journey Comments: 46

   
   

Cross-posted from the U.S. PlayStation Blog on behalf of Jenova Chen.

Hello, PlayStation.Blog readers. It has been an exciting two weeks for us since we launched Journey on PlayStation Store. We see the personal connection between our work and the players, which is the most real and priceless reward for us. For that, we thank you so much for your support, for spending time and money to play our game and for spreading the word about Journey to your dear friends and family. Thanks to you, Journey has officially broken PlayStation Network and PlayStation Store sales records, surpassing all first and third-party games to become the fastest-selling game ever released in the SCEA region on the PlayStation Network.

Journey for PSN

After we released Flower in 2009, players sent hundreds of emails about their experience with the game. They varied from a nine-year-old girl to a 65-year-old man, from a marine serving duty overseas, to a soldier returning from Iraq. There were even stories about a mother’s memory of her two children in the wheat fields, a surreal butterfly fantasy from someone’s grandmother who passed away, and a young man who spoke about his brother who has Down syndrome. Those kinds of letters are what drive us at TGC to keep working.

And now, the reaction to Journey has been even more overwhelming. We have received more letters from fans in the two weeks since Journey’s launch than we did for Flower over the past three years!

Flower for PSN

We owe a lot to our fans. In fact, idea of forming the thatgamecompany team to create games with Sony Santa Monica originated from several dozen emails that players sent in after playing our first student game, Cloud, from our time at USC. It was the players who told us how moving the game was and how it is important that we keep making these types of games so that more people in the world will realize what video games can be, and can grow to love games through our work. To me, that was a life-changing moment. I knew making games was my life calling.

Journey: Japanese Fan Art

This art piece expresses our gratitude.

Lastly, a lot of you have seemed to really enjoy the music in the game, which was composed by Austin Wintory. And we’ve received a lot of requests to release the soundtrack of the game. Well, I’m happy to announce that the soundtrack will be hitting the PS Store and iTunes on April 10, and there will be a limited CD release in the near future as well.

Thanks, again, for all your support. We’ll see you online!

Categories: General Comments: 21