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	<title>thatgamecompany &#187; Flower</title>
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	<link>http://thatgamecompany.com</link>
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		<title>Fan Art from Around The World</title>
		<link>http://thatgamecompany.com/fan-art/fan-art-from-around-the-world/</link>
		<comments>http://thatgamecompany.com/fan-art/fan-art-from-around-the-world/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 12:49:15 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Fan Art]]></category>
		<category><![CDATA[Flower]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Journey]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=2345</guid>
		<description><![CDATA[Hello 2012!  We&#8217;re in the final stages of working on Journey, preparing the game for it&#8217;s Spring launch, so we though we&#8217;d share some &#8230;]]></description>
			<content:encoded><![CDATA[<p>Hello 2012!  We&#8217;re in the final stages of working on Journey, preparing the game for it&#8217;s Spring launch, so we though we&#8217;d share some fantastic art made by some really awesome fans!</p>
<p>flOw and Cloud fan art is somewhat hard to find, especially with all the Flower and Journey fan art that&#8217;s making the rounds, so this time we present you only with Flower and Journey art.  Without further adieu, here we go!</p>
<p>Creative-Theory, while sick and drowning in Midterms, made this Journey fan art:</p>
<p><a href="http://creative-theory.deviantart.com/art/Journey-268681186" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2012/01/journey_by_creative_theory-d4fyrqa-small.png" alt="" width="550" height="712" /></a></p>
<p><span id="more-2345"></span></p>
<p style="text-align: left">NinePageApology made this Flower fan art</p>
<p style="text-align: center"><a href="http://ninepageapology.deviantart.com/art/Snowdrop-263594988" target="_blank"><img class="aligncenter" src="http://thatgamecompany.com/wp-content/uploads/2012/01/snowdrop_by_ninepageapology-d4cxr70.jpg" alt="" width="395" height="605" /></a></p>
<p>Pixiv user fu kka made this Flower fan art:  (One thing you&#8217;ll notice about the Flower fan art, is that on Pixiv, they pretty much always add in a character/avatar.)<br />
<a href="http://www.pixiv.net/member_illust.php?mode=medium&amp;illust_id=3457965" target="_blank"></a></p>
<p><a href="http://www.pixiv.net/member_illust.php?mode=medium&amp;illust_id=3457965" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2012/01/3457965-small.jpg" alt="" width="550" height="314" /></a></p>
<p>Cursors added some much needed rain to the desert:<br />
<a href="http://cursors.deviantart.com/#/d3i20na" target="_blank"></a></p>
<p><a href="http://cursors.deviantart.com/#/d3i20na" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2012/01/journey_by_cursors-d3i20na-small.png" alt="" width="550" height="413" /></a></p>
<p>TheSpudonkey doesn&#8217;t stay in the lines with this Journey fan art:<br />
<a href="http://thespudonkey.deviantart.com/art/Another-desert-sketch-257356045" target="_blank"></a></p>
<p><a href="http://thespudonkey.deviantart.com/art/Another-desert-sketch-257356045" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2012/01/another_desert_sketch_by_thespudonkey-d498171-small.jpg" alt="" width="550" height="344" /></a></p>
<p>What would happen if you crossed Journey with Bioshock?  deviantART user Evolvyn figures it out in this unique fan art:<br />
<a href="http://evolvyn.deviantart.com/art/Deco-Desert-265752664"></a></p>
<p><a href="http://evolvyn.deviantart.com/art/Deco-Desert-265752664" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2012/01/deco_desert_by_evolvyn-d4e802g-small.jpg" alt="" width="550" height="327" /></a></p>
<p>A Pixiv user adds a little character (did you get it?) to Flower(y):<br />
<a href="http://www.pixiv.net/member_illust.php?mode=medium&amp;illust_id=11137267" target="_blank"></a></p>
<p><a href="http://www.pixiv.net/member_illust.php?mode=medium&amp;illust_id=11137267" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2012/01/11137267-small.jpg" alt="" width="550" height="804" /></a></p>
<p>sihu shows the world some &#8220;Cat People in Hoods&#8221;:</p>
<p style="text-align: center"><a href="http://sihu.deviantart.com/art/Journey-AKA-Cat-People-in-Hoods-267861267" target="_blank"><img class="aligncenter" src="http://thatgamecompany.com/wp-content/uploads/2012/01/journey__aka_cat_people_in_hoods_by_sihu-d4fh72r.png" alt="" width="530" height="431" /></a></p>
<p>RpgFantasysquare made this shortly after the release of Flower, but it&#8217;s still pretty good:</p>
<p><a href="http://rpgfantasysquare.deviantart.com/art/Wind-118476554" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2012/01/Wind_by_RpgFantasysquare-small.jpg" alt="" width="550" height="441" /></a></p>
<p>The same thing goes with this fan art by UNICOMICS-Chowkofsky:<br />
<a href="http://unicomics-chowkofsky.deviantart.com/art/Flower-fan-art-117370113" target="_blank"></a></p>
<p><a href="http://unicomics-chowkofsky.deviantart.com/art/Flower-fan-art-117370113" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2012/01/Flower_fan_art_by_UNiCOMICS_Chowkofsky-small.jpg" alt="" width="550" height="363" /></a></p>
<p>Gekidami made this Journey art that I thought was a screenshot of the game the first time I saw it!</p>
<p><a href="http://gekidami.deviantart.com/art/Journey-Cloudy-Mount-277827557" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2012/01/journey__cloudy_mount_by_gekidami-d4let45-small.jpg" alt="" width="550" height="344" /></a></p>
<p>Although this fan art is from Pixiv, a Japanese art website similar to deviantART, it doesn&#8217;t have an added character!</p>
<p><a href="http://www.pixiv.net/member_illust.php?mode=medium&amp;illust_id=4164527" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2012/01/4164527-small.png" alt="" width="550" height="413" /></a></p>
<p>Last, but certainly not least, is this Flower fan art by DeadlyNightfall:</p>
<p><a href="http://deadlynightfall.deviantart.com/art/Flower-187343701" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2012/01/flower_by_deadlynightfall-d33jfbp-small.png" alt="" width="550" height="550" /></a></p>
<p>We certainly hope that you enjoyed all of this fan art, as we certainly did!<br />
If you have any fan art that you&#8217;ve made, e-mail it to us, post it on our<a title="thatgamecompany's Facebook page" href="http://www.facebook.com/thatgamecompany" target="_blank"> Facebook page</a>, or tweet us it on <a title="thatgamecompany's Twitter Profile" href="http://www.twitter.com/thatgamecompany" target="_blank">Twitter</a>!</p>
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			<wfw:commentRss>http://thatgamecompany.com/fan-art/fan-art-from-around-the-world/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>A New Dose of Fan Art</title>
		<link>http://thatgamecompany.com/fan-art/a-new-dose-of-fan-art/</link>
		<comments>http://thatgamecompany.com/fan-art/a-new-dose-of-fan-art/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 14:00:21 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Fan Art]]></category>
		<category><![CDATA[FlOw]]></category>
		<category><![CDATA[Flower]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Journey]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1912</guid>
		<description><![CDATA[So, it&#8217;s been a year since we posted the last piece of fan art on the blog, as we&#8217;ve been posting them on our &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://thatgamecompany.com/fan-art/a-new-dose-of-fan-art/"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2011/10/oblivionjourney1-550.jpg" alt="" width="550" height="310" /></a></p>
<p>So, it&#8217;s been a year since we posted the last piece of fan art on the blog, as we&#8217;ve been posting them on our Facebook and Twitter pages instead.  Here are some highlights of the past few years, but there are plenty more where that came from!  Check out our <a href="http://www.facebook.com/media/set/?set=a.10206421316.21285.9140386316&amp;type=1" target="_blank">Facebook Fan Art album</a> and the <a href="http://tgc-fanworks.deviantart.com/" target="_blank">deviantART Fan Art group</a> to see even more amazing fan art!</p>
<p>As seen above, we&#8217;re starting out with a Journey costume made for The Elder Scrolls IV: Oblivion by forum user Natterforme.  Even though his computer crashed, he still remade and finished the costume for public use!  As a mod, it&#8217;s always a work in progress, so <a href="http://www.thatgamecompany.com/forum/viewtopic.php?t=1370" target="_blank">keep looking at the thread here if there are any more updates</a>.   And click on the image after the jump to download the file:</p>
<p><span id="more-1912"></span><a href="http://www.tesnexus.com/downloads/file.php?id=39983" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2011/10/oblivionjourney3-550.jpg" alt="" width="550" height="310" /></a></p>
<p>Check</p>
<p>Here&#8217;s some fan art of flOw from deviantArt member Hisui-Lipo:</p>
<p><a href="http://hisui-lupo.deviantart.com/art/flOw-234425732?q=gallery%3Atgc-fanworks%2F31541187&amp;qo=0" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2011/10/flow_____by_hisui_lupo-d3vkk1w-550.jpg" alt="" width="550" height="385" /></a></p>
<p>Here&#8217;s some Journey art by dA member cherryblossomcolor that reminds me of something by Genndy Tartakovsky, creator of Samurai Jack:</p>
<p><a href="http://cherryblossomcolor.deviantart.com/art/journey-on-214293980?q=boost%3Apopular%20journey%20game&amp;qo=13" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2011/10/journey_on_by_cherryblossomcolor-d3jl2ak550.png" alt="" width="550" height="393" /></a></p>
<p>dA user Diamond4444 gives some interesting cloth texture on this Journey piece:</p>
<p style="text-align: center"><a href="http://diamond4444.deviantart.com/art/JOURNEY-201871654?q=boost%3Apopular%20journey%20game&amp;qo=5" target="_blank"><img class="aligncenter" src="http://thatgamecompany.com/wp-content/uploads/2011/10/journey_by_diamond4444-d3c6t5y-550b.jpg" alt="" width="387" height="547" /></a></p>
<p>dA user Trapiki thought it would be cool to make a Chibi version of the Journey world:</p>
<p><a href="http://trapiki.deviantart.com/art/Journey-214380535?q=gallery%3Atgc-fanworks%2F31541117&amp;qo=0" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2011/10/journey_by_trapiki-d3jmx2v-550.jpg" alt="" width="550" height="309" /></a></p>
<p>Here&#8217;s a huge piece inspired by Journey by dA member IMAGINeye:</p>
<p><a href="http://imagineye.deviantart.com/art/Journey-of-a-Programmer-189280386?q=boost%3Apopular%20journey%20game&amp;qo=18" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2011/10/journey_of_a_programmer_by_imagineye-d34oxoi-550.png" alt="" width="550" height="158" /></a></p>
<p>Natterforme also has a couple more pictures he made up on deviantArt:</p>
<p><a href="http://natterforme666.deviantart.com/art/Enchanting-Journey-251188312?q=sort%3Atime%20thatgamecompany&amp;qo=4" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2011/10/ee1738f79577983941e8632afc9453af-d45ju54-275.jpg" alt="" width="275" height="413" /></a><a href="http://natterforme666.deviantart.com/art/Purple-Sand-Journey-by-Night-251758461?q=sort%3Atime%20thatgamecompany&amp;qo=3" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2011/10/purple_sand__journey_by_night_by_natterforme666-d45w22l-550.jpg" alt="" width="270" height="413" /></a></p>
<p>Here&#8217;s a big piece by MisteriaXIII on dA:</p>
<p style="text-align: center"><a href="http://misteriaxiii.deviantart.com/art/J-O-U-R-N-E-Y-229381664?q=sort%3Atime%20thatgamecompany&amp;qo=10" target="_blank"><img class="aligncenter" src="http://thatgamecompany.com/wp-content/uploads/2011/10/___j_o_u_r_n_e_y____by_misteriaxiii-d3skg0w-550.png" alt="" width="262" height="550" /></a></p>
<p>Loweak gives an Art Deco look to Journey:</p>
<p><a href="http://loweak.deviantart.com/art/Journey-Landscape-247049733?q=boost%3Apopular%20journey%20game&amp;qo=144" target="_blank"><img class="alignnone" src="http://www.thatgamecompany.com/wp-content/uploads/2011/10/journey_landscape_by_loweak-d4334sl-550.png" alt="" width="550" height="367" /></a></p>
<p>hesit8in puts some emphasis on the journeyer&#8217;s scarf:</p>
<p><a href="http://hesit8in.deviantart.com/art/Long-Road-Ahead-217095731?q=sort%3Atime%20thatgamecompany&amp;qo=12" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2011/10/long_road_ahead_by_hesit8in-d3l944z-550.png" alt="" width="550" height="398" /></a></p>
<p>Next up is this AWESOME Flower action figure made by <a title="NecroDoll" href="http://www.necrodoll-art.com/" target="_blank">NecroDoll </a>and AStRAL:</p>
<p style="text-align: center"><a href="http://www.facebook.com/photo.php?fbid=2240878033155&amp;set=o.9140386316&amp;type=1&amp;theater"><img class="aligncenter" src="http://thatgamecompany.com/wp-content/uploads/2011/10/flower_actionf1-550.jpg" alt="" width="426" height="550" /></a></p>
<p> </p>
<p>Here&#8217;s a piece by Pixiv user tamon:</p>
<p><a href="http://www.pixiv.net/member_illust.php?mode=medium&amp;illust_id=19984529" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2011/10/19984529-550.jpg" alt="" width="550" height="413" /></a></p>
<p>And last, but not least, here is a piece by Pixiv user muse:</p>
<p><a href="http://www.pixiv.net/member_illust.php?mode=medium&amp;illust_id=15957413" target="_blank"><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2011/10/15957413-550.jpg" alt="" width="550" height="557" /></a></p>
<p>We always look forward to seeing new fan art of our games, so if you have any, please post the link(s) in the comments or e-mail them to us at info (at) thatgamecompany (dot) com.</p>
]]></content:encoded>
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		<item>
		<title>Get To Know thatgamecompany&#8217;s Michael Peddicord</title>
		<link>http://thatgamecompany.com/flower/get-to-know-michael-peddicord/</link>
		<comments>http://thatgamecompany.com/flower/get-to-know-michael-peddicord/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 07:55:34 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[About TGC]]></category>
		<category><![CDATA[Flower]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Journey]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1466</guid>
		<description><![CDATA[This week, we bring you another interview, this time of Michael Peddicord: What do you do on a day-to-day basis for thatgamecompany? Michael Peddicord: &#8230;]]></description>
			<content:encoded><![CDATA[<p><img src="http://i130.photobucket.com/albums/p247/Amish_Gramish/michael-interview2.jpg" alt="Get To Know Bryan Singh of thatgamecompany" /></p>
<p>This week, we bring you another interview, this time of Michael Peddicord:</p>
<p><strong>What do you do on a day-to-day basis for thatgamecompany?</strong></p>
<p>Michael Peddicord: I&#8217;m a tools engineer here at thatgamecompany. I&#8217;ve been here about a year. Basically, I&#8217;ve been working pretty closely to tools, the artists, and the designers, trying to create a workflow that is quick and effective, so they can get their stuff done!</p>
<div>
<p><strong><strong><a title="Facebook" href="http://www.facebook.com/profile.php?id=1013110439" target="_blank">Simone</a> <a title="AltairJP3 YouTube" href="http://www.youtube.com/user/AltairJp3" target="_blank">Di Gravio</a>/<a title="@AltairJp3 Twitter" href="http://twitter.com/#!/AltairJp3" target="_blank">@AltairJp3</a>: How did you get into the game industry? Inspirations etc.</strong></strong></p>
<div>
<p>This               is my first actual full time job at a game company, but               [my history in game development] started around high               school. I learned that a friend was making games for               mobile phones, and I was like, “That&#8217;s amazing! Tell me               how you do that!” He gave me some references and I started               learning C++ and started making games. In college, I               entered contests, specifically the &#8220;Experimental Gameplay&#8221;               contests. I was able to win myself a summer internship at               EA Tiburon in Florida. That led to another summer               internship with Robin Hunicke at EALA working on Boom Blox               2. Then I took a summer off and then I started working               here.</p>
<div>
<div><strong>Did Robin help you start working/get a job at thatgamecompany?</strong></div>
<div><strong><br />
</strong></div>
<p>Yeah, absolutely. It definitely helped working with her, she got a good feel of my personality and she thought I was a good fit for the company.</p>
</div>
<p><strong><a title="Samantha Vick Facebook" href="http://www.facebook.com/profile.php?id=9108005" target="_blank">Samantha Vick</a>: What is your favorite part of game development?</strong></p>
<p>Michael: I think my favorite part is to be able to explore new ways of doing  things, new ideas, and being able to communicate those ideas to a  player. Game development is a really neat way of giving your ideas to  other people. I do a lot of thinking in my own head, and it&#8217;s nice to  have a medium to convey those thoughts to other people.</p>
<p><span id="more-1466"></span></p>
<p><strong>Kieran R.: What do you do apart from gaming in your time off?</strong></p>
<p>I try to get out and experience the world. Spending most of your time in  a studio every day is great and all, but it&#8217;s nice to get out into the  world. From my perspective, the world is this huge, amazing thing, and  there are a lot of people! I often get blown away by the scope of the  world. Getting out there and understanding the world and the people in  it is important for me. I like to do a lot of exploring, whether it is  urban exploring or just kind of taking off in a certain direction and  just seeing what&#8217;s out there.</p>
<p><strong><a title="@o0_Rapture_0o Twitter" href="http://twitter.com/o0_Rapture_0o" target="_blank">@o0_Rapture_0o</a>: What is the general work flow?</strong></p>
<p>Since I haven&#8217;t been here for an entire game development cycle, I don&#8217;t think I should comment on the work flow for the studio.  For me, usually it requires that I keep an eye out for potential problems in other peoples&#8217; work flow and identify different ways that it can be solved. Sometimes other people will come to me with changes that they&#8217;d like to see and then I try to work them into a schedule that fits me.</p>
<p><strong><strong><strong><a title="@drobdesign" href="http://www.twitter.com/drobdesign" target="_blank">David Roberts/@drobdesign</a></strong></strong>: What do you think will be the biggest complaint from the general public about Journey after its release?</strong></p>
<p>I think the biggest complaint is that it doesn&#8217;t give you the things  that traditional games nowadays tend to give you. In this game, you have  to kind of bring your own sense of wonder to it. Compared to other  games, where they tell you, “Do this, okay, now do this, okay, now do  this,” it&#8217;s less directed, it&#8217;s more exploring, and wondering/imagining  what this world is. So for some people it may feel slow, but for others  it will be an experience of wonder while trying to explore this cool  world and finding out what it&#8217;s about.</p>
<p><strong><a title="@BmFGrimReaper Twitter" href="http://www.twitter.com/BmFGrimReaper" target="_blank">@BmFGrimReaper</a>: What is one aspect of the game industry you would change today?</strong></p>
<p>The thing I would like to see change in the games industry is to see  things become less massive and more backed by love. Games that come from  the heart seem to really ring true to me.</p>
<p><strong><a title="@pks_blog Twitter" href="http://www.twitter.com/pks_blog" target="_blank">@pks_blog</a>: What game do you think sets the bar for emotion in video gaming this gen?</strong></p>
<p>Flower came out before I was here, and in my opinion, it is Flower. It&#8217;s  interesting because now I&#8217;m working for the company. I&#8217;m not sure if  it&#8217;s a conflict of interest at this point.</p>
<p><strong>When you were a kid, what did you want to do when you grow up?</strong></p>
<p>Games were such an integral part of growing up that I think it was a  natural progression to go into games. I&#8217;ve always kind of had an  obsession with computers. I enjoyed playing with the basic version of  Windows Paint back in the day, that got me on the computer. Then I  started using it more and eventually learned how to program. Games were  such a basic thing in my life that it just made sense to start making  them.</p>
<p><strong>What was your first video game experience?</strong></p>
<p>I remember back when I was really young, my family had an NES and they  had all of the different Mario Bros. I remember myself, even though I  was really young, playing the third one a lot, and I just loved that  game. It was the first really impactful game that I ever really played.  It&#8217;s probably not my favorite game, but definitely an important one.</p>
<p><strong><a title="@jay_akers Twitter" href="http://www.twitter.com/jay_akers" target="_blank">@jay_akers</a>: What kinds of art, movies, or music are you into?</strong></p>
<p>I&#8217;ve never been drawn to art specifically. I definitely think that there  is something to it, but I just never really give it any time. I usually  listen to alternative rock. Other times it&#8217;s things like Lemon Jelly  and electronica type stuff. I&#8217;m really bad about movies; I&#8217;ll watch  anything. I don&#8217;t care if it&#8217;s crappy, I get enjoyment from all kinds of  movies whether they&#8217;re good or bad.</p>
<p><strong><a title="Weston Alvers Facebook" href="http://www.facebook.com/westonalvers" target="_blank">Weston Alvers</a>: Do you feel that the genre of artistic gaming can lead the way as well?</strong></p>
<p>I think that the video game community has already began accepting  artistic games as something that can be done. I know that right now it&#8217;s  mostly indies, like Passage, that are creating games as an art form.  It&#8217;s very about the feeling that you get when you play, and all the  games we make here are all about the feelings. At GDC this year, my  biggest take-a-way was the fact that people are opening up to the fact  that games are art, and I think that in the future we&#8217;ll be seeing more  of this, and I think it&#8217;s super exciting!</p>
<p><strong><a title="Alex Camilleri" href="http://www.alexcamilleri.com/" target="_blank">Alex</a> <a title="Alex Camilleri Facebook" href="http://www.facebook.com/camilleri.alex" target="_blank">Camilleri</a>/<a title="@SnakeEaterITA" href="http://www.twitter.com/SnakeEaterITA" target="_blank">@SnakeEaterITA</a>: Does video game development makes your life better or much more intense?</strong></p>
<p>I&#8217;m not sure about more intense, but I do know that working for a video  game company, the atmosphere is usually “chill,” and all the people  working here are a bunch of level-headed people which I enjoy working  with. In that regard, working on a game is very awesome if you have the  right kind of company. Other companies have a &#8220;crunch time&#8221; that usually  yield longer days and more stress, which could be intense, but TGC  doesn&#8217;t crunch!</p>
<p><strong><a title="Dimitri Vrehen" href="http://www.facebook.com/dimitrivrehen">Dimitri Vrehen</a>: Do you brush your teeth before or after breakfast?</strong></p>
<p>I think it makes more sense to brush after breakfast, because then you  have clean teeth for the rest of the day. However, that&#8217;s not the usual  routine, because I brush my teeth and then breakfast happens on the way  to work.</p>
<p>&nbsp;</p>
<p>We&#8217;ll have more interviews up for all of you soon!<br />
And again, if you have any questions, please post them here in the comments.</p>
<p><strong> </strong><strong> </strong></p>
</div>
</div>
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		<title>4 color rebellion Interviews Jenova and Robin</title>
		<link>http://thatgamecompany.com/flow/4-color-rebellion-interviews-jenova-and-robin/</link>
		<comments>http://thatgamecompany.com/flow/4-color-rebellion-interviews-jenova-and-robin/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 18:28:40 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[FlOw]]></category>
		<category><![CDATA[Flower]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1247</guid>
		<description><![CDATA[I tried having a longer title for this post because there are just so many things covered in this two part interview, but there&#8217;s &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.4colorrebellion.com/archives/2010/12/20/4cr-interviews-that-game-company/"><img src="http://i130.photobucket.com/albums/p247/Amish_Gramish/JourneyAlcoveBlog.jpg" alt="Journey Alcove" width="550" height="296" /></a></p>
<p>I tried having a longer title for this post because there are just so many things covered in this two part interview, but there&#8217;s a limit to what one should do.  (And each part is a lot bigger than most other recent interviews.)  Even though this article was published back in December, it still has a lot of great information about TGC and our members&#8217; views on gaming.</p>
<p>What topics are talked about?</p>
<p>Artistry, prototyping, the industry as a whole (and compared to other industries), TGC&#8217;s culture, and that&#8217;s just on the first page!</p>
<p>If you&#8217;d really like to educate yourself on progressing the game industry or just like to hear what thatgamecompany has to say, here is one great two part article:</p>
<p><a href="http://www.4colorrebellion.com/archives/2010/12/20/4cr-interviews-that-game-company/">http://www.4colorrebellion.com/archives/2010/12/20/4cr-interviews-that-game-company/</a></p>
<p><a href="http://www.4colorrebellion.com/archives/2010/12/23/4cr-interviews-that-game-company-part-2/">http://www.4colorrebellion.com/archives/2010/12/23/4cr-interviews-that-game-company-part-2/</a></p>
<p>If you are as big a fan of finding out how the creative process works in all kinds of media as I am, make sure you read part 2!</p>
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		<title>Vote for flOw and Flower to be shown at The Smithsonian</title>
		<link>http://thatgamecompany.com/flow/vote-for-flow-and-flower-the-smithsonian/</link>
		<comments>http://thatgamecompany.com/flow/vote-for-flow-and-flower-the-smithsonian/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 14:52:42 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[FlOw]]></category>
		<category><![CDATA[Flower]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1304</guid>
		<description><![CDATA[Between March 16th and September 30th, 2012, The Smithsonian American Art Museum will have a gallery called, &#8220;The Art of Video Games.&#8221;  The Smithsonian &#8230;]]></description>
			<content:encoded><![CDATA[<p><img src="http://i130.photobucket.com/albums/p247/Amish_Gramish/taovglogoV2a.jpg" alt="The Art of Video Games" /></p>
<p>Between March 16th and September 30th, 2012, The Smithsonian American Art Museum will have a gallery called, &#8220;The Art of Video Games.&#8221;  The Smithsonian is exploring the 40-year evolution of video games.  From the humblest of beginnings on things nowhere near as powerful as your cell phone you stopped using 10 years ago, to these chunks of metal and plastic that would beat out any supercomputer just a few years ago.</p>
<p><a href="http://www.americanart.si.edu/exhibitions/archive/2012/games/" target="_blank">http://www.americanart.si.edu/exhibitions/archive/2012/games/</a></p>
<p>What The Smithsonian has done is opened up a website where the public can vote on what they would want in the exhibition.  There are already games nominated, and each game only has two competitors, so don&#8217;t worry about having too much trouble deciding which game you should vote for.</p>
<p>The reason we&#8217;re telling you this is because flOw and Flower have both been nominated for inclusion in this!  flOw is up for the Next Generation Era/Modern Windows category and Flower is in the Next Generation Era/PlayStation 3 category.  So, go ahead and vote for two of your favorite games right here:</p>
<p><a href="http://www.artofvideogames.org" target="_blank">http://www.artofvideogames.org</a></p>
<p>And if you didn&#8217;t notice, the banner for the The Art of Video Games voting website is surprisingly familiar&#8230;</p>
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		<title>Kellee Talks about the Flower Design Process</title>
		<link>http://thatgamecompany.com/flower/kellee-talks-about-the-flower-design-process/</link>
		<comments>http://thatgamecompany.com/flower/kellee-talks-about-the-flower-design-process/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 02:50:46 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[Flower]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1084</guid>
		<description><![CDATA[This is a talk that Jenova, Nick Clark, and myself have done at a number of different conferences, but I thought I would put &#8230;]]></description>
			<content:encoded><![CDATA[<p>This is a talk that Jenova, Nick Clark, and myself have done at a number of different conferences, but I thought I would put it here for those who couldn&#8217;t attend and are interested. I take the audience through our general design philosophy, but then demo a number of the prototypes we developed as we searched for the final &#8220;Flower&#8221; experience.</p>
<p><strong><a href="http://www.festivalofgames.nl/site/index.php?option=com_content&amp;view=article&amp;id=221:recap2010santiago&amp;catid=66&amp;Itemid=196">Click here to watch.</a></strong></p>
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		<title>Featured Fan Art: CheekyNana</title>
		<link>http://thatgamecompany.com/fan-art/featured-fan-art-cheekynana/</link>
		<comments>http://thatgamecompany.com/fan-art/featured-fan-art-cheekynana/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 19:07:58 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[Fan Art]]></category>
		<category><![CDATA[Flower]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1050</guid>
		<description><![CDATA[CheekyNana&#8217;s DeviantArt Page]]></description>
			<content:encoded><![CDATA[<p><a href="http://thatgamecompany.com/wp-content/uploads/2010/09/flower_by_cheekynana-d2y26o4.png"><img class="alignleft size-medium wp-image-1051" title="flower_by_cheekynana-d2y26o4" src="http://thatgamecompany.com/wp-content/uploads/2010/09/flower_by_cheekynana-d2y26o4-300x171.png" alt="" width="300" height="171" /></a></p>
<p><strong><a href="http://cheekynana.deviantart.com/art/Flower-178141252">CheekyNana&#8217;s DeviantArt Page</a></strong></p>
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		<title>Flower Makes The GameCola&#8217;s Top 50 List</title>
		<link>http://thatgamecompany.com/flower/flower-makes-the-gamecolas-top-50-list/</link>
		<comments>http://thatgamecompany.com/flower/flower-makes-the-gamecolas-top-50-list/#comments</comments>
		<pubDate>Mon, 24 May 2010 18:07:10 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[Flower]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=941</guid>
		<description><![CDATA[The GameCola, a video games news and reviews site, has listed &#8220;Flower&#8221; as #45 on their Top 50 Video Games Ever Made list. It&#8217;s &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://thatgamecompany.com/wp-content/uploads/2010/05/topfifty.jpg"><img class="aligncenter size-medium wp-image-942" title="topfifty" src="http://thatgamecompany.com/wp-content/uploads/2010/05/topfifty-300x121.jpg" alt="" width="300" height="121" /></a></p>
<p><a href="http://gamecola.net/2010/05/the-gamecola-top-50-videogames-ever-made-in-the-whole-of-human-history-as-far-as-were-concerned/">The GameCola</a>, a video games news and reviews site, has listed &#8220;Flower&#8221; as #45 on their <a href="http://gamecola.net/2010/05/the-gamecola-top-50-videogames-ever-made-in-the-whole-of-human-history-as-far-as-were-concerned/">Top 50 Video Games Ever Made</a> list. It&#8217;s so awesome to see our humble little game among such incredible titles! Thanks so much to the folks over a The GameCola!</p>
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		<title>Featured Fan Art &#8211; Michael Inglis</title>
		<link>http://thatgamecompany.com/fan-art/featured-fan-art-michael-ingls/</link>
		<comments>http://thatgamecompany.com/fan-art/featured-fan-art-michael-ingls/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 19:45:28 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[Fan Art]]></category>
		<category><![CDATA[Flower]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=923</guid>
		<description><![CDATA[From the artist: &#8220;I started making it about 6 months ago for an art class. After much thought, (and hours of Flower played) I &#8230;]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/QGHH1EbEdXw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QGHH1EbEdXw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>From the artist: &#8220;I started making it about 6 months ago for an art class. After much thought, (and hours of Flower played) I made the decision to base it upon Flower. The landscape was created using Papier-mâché, and the Flowers were animated Origami which was added later on Adobe After Effects. The petals were also added on After Effects. I unfortunately was unable to use the official soundtrack due to the &#8216;bugs&#8217; in the EU release.&#8221;</p>
<p>Love the origami!</p>
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		<title>Tell Us Your Flower Stories</title>
		<link>http://thatgamecompany.com/fan-art/tell-us-your-flower-stories/</link>
		<comments>http://thatgamecompany.com/fan-art/tell-us-your-flower-stories/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 16:22:44 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[Fan Art]]></category>
		<category><![CDATA[Flower]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=905</guid>
		<description><![CDATA[We&#8217;ve teamed up with the folks at Playstation Blog to run a contest that&#8217;s all about you. Your stories about Flower! Here’s what you &#8230;]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve teamed up  with the folks at <a href="http://blog.us.playstation.com/2010/04/15/stop-and-smell-the-flowers-tell-us-your-flower-story/">Playstation Blog</a> to run a contest that&#8217;s all about you. Your stories about Flower!</p>
<p>Here’s what you do: type up your essay about your Flower experience in 2000 words or less, and email it to <a href="mailto:myflowerstory@thatgamecompany.com">myflowerstory@thatgamecompany.com</a> before 9 AM (PST) on April 28. You just have to be 13 years old or older, and a legal resident of the United States or District of Columbia. In your email, be sure to include your name and date of birth.</p>
<p>The top 5 stories (judged on content and style of storytelling) will be featured in future Playstation Blog posts. The writers will receive $20 PSN Cards, and be ranked as incredibly awesome by us!</p>
<p><a href="http://blog.us.playstation.com/2010/04/15/stop-and-smell-the-flowers-tell-us-your-flower-story/"><strong>Click here for all of the rules &amp; details.</strong></a></p>
<p><strong>Looking forward to hearing from you!<br />
</strong></p>
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