It’s been more than five years, but the flOw soundtrack is finally available for purchase on iTunes and the PlayStation Network!

To thank people for waiting so long for the soundtrack, Austin made some completely new tracks and improvements, such as having Tina Guo, who played the amazing cello music for our latest game Journey, in one of the tracks!  The soundtrack has ten songs on it and is available for around US$5 worldwide on iTunes, and on the PlayStation Network for the same price in North America and Europe.  Here’s the link for iTunes:
http://itunes.apple.com/us/album/flow-original-soundtrack-from/id518403684

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Categories: FlOw, Flower, General, Journey Comments: 3

   
   

Fan Art from Around The World

Posted by Aaron on January 11th, 2012

Hello 2012!  We’re in the final stages of working on Journey, preparing the game for it’s Spring launch, so we though we’d share some fantastic art made by some really awesome fans!

flOw and Cloud fan art is somewhat hard to find, especially with all the Flower and Journey fan art that’s making the rounds, so this time we present you only with Flower and Journey art.  Without further adieu, here we go!

Creative-Theory, while sick and drowning in Midterms, made this Journey fan art:

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Categories: Fan Art, Flower, General, Journey Comments: 3

   
   

A New Dose of Fan Art

Posted by Aaron on October 3rd, 2011

So, it’s been a year since we posted the last piece of fan art on the blog, as we’ve been posting them on our Facebook and Twitter pages instead.  Here are some highlights of the past few years, but there are plenty more where that came from!  Check out our Facebook Fan Art album and the deviantART Fan Art group to see even more amazing fan art!

As seen above, we’re starting out with a Journey costume made for The Elder Scrolls IV: Oblivion by forum user Natterforme.  Even though his computer crashed, he still remade and finished the costume for public use!  As a mod, it’s always a work in progress, so keep looking at the thread here if there are any more updates.   And click on the image after the jump to download the file:

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Categories: Cloud, Fan Art, FlOw, Flower, General, Journey Comments: 1

   
   

Get To Know Bryan Singh of thatgamecompany

This week, we bring you another interview, this time of Michael Peddicord:

What do you do on a day-to-day basis for thatgamecompany?

Michael Peddicord: I’m a tools engineer here at thatgamecompany. I’ve been here about a year. Basically, I’ve been working pretty closely to tools, the artists, and the designers, trying to create a workflow that is quick and effective, so they can get their stuff done!

Simone Di Gravio/@AltairJp3: How did you get into the game industry? Inspirations etc.

This is my first actual full time job at a game company, but [my history in game development] started around high school. I learned that a friend was making games for mobile phones, and I was like, “That’s amazing! Tell me how you do that!” He gave me some references and I started learning C++ and started making games. In college, I entered contests, specifically the “Experimental Gameplay” contests. I was able to win myself a summer internship at EA Tiburon in Florida. That led to another summer internship with Robin Hunicke at EALA working on Boom Blox 2. Then I took a summer off and then I started working here.

Did Robin help you start working/get a job at thatgamecompany?

Yeah, absolutely. It definitely helped working with her, she got a good feel of my personality and she thought I was a good fit for the company.

Samantha Vick: What is your favorite part of game development?

Michael: I think my favorite part is to be able to explore new ways of doing things, new ideas, and being able to communicate those ideas to a player. Game development is a really neat way of giving your ideas to other people. I do a lot of thinking in my own head, and it’s nice to have a medium to convey those thoughts to other people.

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Categories: About TGC, Flower, General, Journey Comments: 5

   
   

4 color rebellion Interviews Jenova and Robin

Posted by Aaron on February 22nd, 2011

Journey Alcove

I tried having a longer title for this post because there are just so many things covered in this two part interview, but there’s a limit to what one should do.  (And each part is a lot bigger than most other recent interviews.)  Even though this article was published back in December, it still has a lot of great information about TGC and our members’ views on gaming.

What topics are talked about?

Artistry, prototyping, the industry as a whole (and compared to other industries), TGC’s culture, and that’s just on the first page!

If you’d really like to educate yourself on progressing the game industry or just like to hear what thatgamecompany has to say, here is one great two part article:

http://www.4colorrebellion.com/archives/2010/12/20/4cr-interviews-that-game-company/

http://www.4colorrebellion.com/archives/2010/12/23/4cr-interviews-that-game-company-part-2/

If you are as big a fan of finding out how the creative process works in all kinds of media as I am, make sure you read part 2!

Categories: FlOw, Flower, Journey, Press Comments: 1