The Audio G.A.N.G. (Game Audio Network Guild) have published a great interview with our very own flOw composer, Austin Wintory. It is the first interview in which he explains some of his process behind composing an interactive soundscape, with sound effects that could sound like music, and vice versa (if you've played flOw you know what I mean).

Check it out by following the link on the front page of the Audio G.A.N.G website.

Categories: FlOw, Press Comments: 1

   
   

FullMoonShow

Ryan Schneider and James Stevenson at Insomniac were nice enough to invite me to come over to their studios to chat about digital distribution, how thatgamecompany got it's name, and Aristotle. You can hear it on their “Full Moon Show” at the Insomniac website.

Categories: FlOw Comments: 5

   
   

flOw Afterthoughts

Posted by Kellee on May 24th, 2007

Playstation Universe recently ran an interview with me in which they ask me about the history of the game, “games as art,” and if flOw is really worth $7.99.

Click here to read the article.

Categories: FlOw Comments: 4

   
   

Our #1 Forum member, Amish_Gramish, took flOw to the Anime Detour last weekend to spread the love!

Check out his pics and commentary on our forums:

Categories: Fan Art, FlOw Comments: 2

   
   

Kellee on Bonus Round

Posted by Kellee on April 24th, 2007

Bonus Round

In Episode 4 (the one about downloadable games), I got to wax poetic with Josh Glazer from Roboblitz and David Jaffe from… you know, stuff… on this crazy new fad called Online Distribution.

Click here to check it out.

Categories: FlOw Comments: 4