“flOw with a Pro” – Austin Wintory Interview
Posted by Kellee on June 28th, 2007
The Audio G.A.N.G. (Game Audio Network Guild) have published a great interview with our very own flOw composer, Austin Wintory. It is the first interview in which he explains some of his process behind composing an interactive soundscape, with sound effects that could sound like music, and vice versa (if you've played flOw you know what I mean).
Check it out by following the link on the front page of the Audio G.A.N.G website.
Kellee Santiago Interviewed on Insomniac Podcast
Posted by Kellee on June 22nd, 2007

Ryan Schneider and James Stevenson at Insomniac were nice enough to invite me to come over to their studios to chat about digital distribution, how thatgamecompany got it's name, and Aristotle. You can hear it on their “Full Moon Show” at the Insomniac website.
flOw Afterthoughts
Posted by Kellee on May 24th, 2007
Playstation Universe recently ran an interview with me in which they ask me about the history of the game, “games as art,” and if flOw is really worth $7.99.
Amish_Gramish Shows Off flOw at Anime Detour
Posted by Kellee on May 3rd, 2007
Our #1 Forum member, Amish_Gramish, took flOw to the Anime Detour last weekend to spread the love!
Check out his pics and commentary on our forums:
Kellee on Bonus Round
Posted by Kellee on April 24th, 2007

In Episode 4 (the one about downloadable games), I got to wax poetic with Josh Glazer from Roboblitz and David Jaffe from… you know, stuff… on this crazy new fad called Online Distribution.



