A New Dose of Fan Art
Posted by Aaron on October 3rd, 2011
So, it’s been a year since we posted the last piece of fan art on the blog, as we’ve been posting them on our Facebook and Twitter pages instead. Here are some highlights of the past few years, but there are plenty more where that came from! Check out our Facebook Fan Art album and the deviantART Fan Art group to see even more amazing fan art!
As seen above, we’re starting out with a Journey costume made for The Elder Scrolls IV: Oblivion by forum user Natterforme. Even though his computer crashed, he still remade and finished the costume for public use! As a mod, it’s always a work in progress, so keep looking at the thread here if there are any more updates. And click on the image after the jump to download the file:
4 color rebellion Interviews Jenova and Robin
Posted by Aaron on February 22nd, 2011
I tried having a longer title for this post because there are just so many things covered in this two part interview, but there’s a limit to what one should do. (And each part is a lot bigger than most other recent interviews.) Even though this article was published back in December, it still has a lot of great information about TGC and our members’ views on gaming.
What topics are talked about?
Artistry, prototyping, the industry as a whole (and compared to other industries), TGC’s culture, and that’s just on the first page!
If you’d really like to educate yourself on progressing the game industry or just like to hear what thatgamecompany has to say, here is one great two part article:
http://www.4colorrebellion.com/archives/2010/12/20/4cr-interviews-that-game-company/
http://www.4colorrebellion.com/archives/2010/12/23/4cr-interviews-that-game-company-part-2/
If you are as big a fan of finding out how the creative process works in all kinds of media as I am, make sure you read part 2!
Vote for flOw and Flower to be shown at The Smithsonian
Posted by Aaron on February 17th, 2011

Between March 16th and September 30th, 2012, The Smithsonian American Art Museum will have a gallery called, “The Art of Video Games.” The Smithsonian is exploring the 40-year evolution of video games. From the humblest of beginnings on things nowhere near as powerful as your cell phone you stopped using 10 years ago, to these chunks of metal and plastic that would beat out any supercomputer just a few years ago.
http://www.americanart.si.edu/exhibitions/archive/2012/games/
What The Smithsonian has done is opened up a website where the public can vote on what they would want in the exhibition. There are already games nominated, and each game only has two competitors, so don’t worry about having too much trouble deciding which game you should vote for.
The reason we’re telling you this is because flOw and Flower have both been nominated for inclusion in this! flOw is up for the Next Generation Era/Modern Windows category and Flower is in the Next Generation Era/PlayStation 3 category. So, go ahead and vote for two of your favorite games right here:
http://www.artofvideogames.org
And if you didn’t notice, the banner for the The Art of Video Games voting website is surprisingly familiar…
flOw Re-imagined in Starcraft 2
Posted by Kellee on July 22nd, 2010
“It’s been a while since we’ve seen a really unique application of the dark magic-fueled creation tools behind StarCraft 2, so we’re glad the video posted below could come along and decisively end our dry spell. Behold: Origins, a recreation of thatgamecompany’s microcosmic PSN title, flOw.
The game, created by Battle.net user Malu05, follows the familiar “eat or be eaten” structure of its inspiration, allowing players’ organisms to grow and gain new abilities as they consume smaller prey. It looks pretty neat and, with any luck, will be available to download when StarCraft 2 launches next week.”
flOw Trophies Live in EU!
Posted by Kellee on December 22nd, 2009
They have arrived! Players in the UK & Europe will now be getting an update to flOw along with the PS3 update that will allow them to finally participate in the trophy system!
Happy hunting!







