This past week brought us the 10th birthday of thatgamecompany. I can’t avoid but feel overwhelmed with mixed emotions. It’s a self contemplating week for many of us at TGC.
10 years ago, we were fresh out of game design school. With a handful of heartwarming letters from fans of our student games, we were young and naive enough to believe that we could start a game studio out of thin air and nudge the game industry towards a better future. We started TGC to push the envelope of what video games could be. Particularly, to create emotions and experiences that are deeper and broader beyond the status quo, something meaningful and valuable not just for the stereotypical hardcore gamers but also for their most loved ones that they want to share the gaming culture with.
Sometimes I feel I’m a video game evangelist. We love video games, we would like to share the things we love with the rest of the world. Video game as a medium is often regarded as the 9th Art Form by developers and critics. And yet, the majority of people I run into have never experienced the beauty of it. I’m sure I’m not the only one here when I say my family and closest friends outside the game industry perceive video gaming to be like Rock ’n’ Roll music when it first debuted. There’s just very little there accessible and relevant for them. I just wish they could understand us one day.