Happy 7th birthday, thatgamecompany! What an incredible year it’s been, full of many wonderful reasons to celebrate. Here’s a recap of how far we’ve come since our last birthday:
Thanks to the many players who continue to pour out their support, keeping us inspired through their letters, music, art, and cosplay costumes. The response to Journey continues to overwhelm us, and we feel so lucky to have so many players touched by our work.
Journey has been recognized with over 120 industry honors in categories spanning Audio, Design, Innovation, Art, Online Multiplayer, and more. Of those, Journey earned 33 awards for Overall Game of the Year among games in all genres and platforms.
More reasons for celebrating this past year: Read more >
Read more >
Good news, everyone!
The Art of Journey is finally up for pre-order at Bluecanvas! The first 750 orders get copies that are signed by both Jenova Chen and Matt Nava! Signed copies are still available, but they’ll likely run out quickly.
You can pre-order them at this link:
The book is no longer available for signed pre-orders, but you can buy a standard copy with much cheaper shipping from Amazon right here:
Click the “Read more” link to see some pictures of the book.
Posted by Sunni on August 28th, 2012
Today’s release of the Journey Collector’s Edition Blu-ray marks a very proud and exciting day for us here at thatgamecompany.
From the moment a thatgamecompany anthology was first discussed, to later down the line when I was brought into the equation to work along with the team and Sony Santa Monica as we put together this amazing package of content – every one of us has anticipated the day when our great effort and care would translate into something any one of us could hold in our hands.
Today is that day, and we couldn’t be more pleased with how our first disc title has come together. We hope the same holds true for everyone who picks up a copy of the Journey Collector’s Edition.
For any of you fortunate enough to be attending PAX Prime in Seattle, WA, this weekend, keep a lookout for me in my bright new TGC shirt (pictured below, far right)! Please be sure to come over and say hi and pick up a TGC sticker from me, too!
It’s been a great day, and we’re absolutely thrilled to keep at it so we can create even more games that will respect, entertain, and engage players in new, meaningful, and positive ways.
To cap off this post, let me leave you with the Journey Collector’s Edition Official Trailer Video:
Seeing how Journey has resonated with players across the world, we wanted to work with the Santa Monica Studio to provide a deeper look into the visual development behind this critically acclaimed hit. So, we’re excited to let everyone know that we will be presenting you with a wonderful first-time look at the extensive artwork that went into bringing Journey to life. It’s the first book directly inspired by one of our games and is titled The Art of Journey and will be available for purchase in September.
This book, designed and written by Matt Nava, art director on Journey, provides an insider’s view into the stylistic influences, narrative functions, and game design goals that shaped the final look of the game. Readers will discover how Journey’s landscapes, cut-scenes, and much-loved robed traveler came to be. For your enjoyment, The Art of Journey will come bound as an embossed hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper.
In addition, the book has an innovative “augmented reality” feature powered by the Daqri 4D platform. By downloading a free companion app, readers will be able to point their smartphone or tablet’s camera at special images and see animated 3D models appear straight from the game. It’s a truly unique and innovative way to more fully experience the artwork of Journey.
We are especially proud to include a tribute in the book to the game’s players. Journey’s touching experience and memorable visuals have inspired many players to create their own artwork. Matt has collected some of the team’s favorites in a special fan art section which I hope will speak to those of you who have been moved by the Journey experience.
The Art of Journey will be accompanied by a voucher that will allow readers to download a free copy of the game’s soundtrack to their PS3.
Please continue to stay tuned for updates and sneak peeks for The Art of Journey. In the meantime, don’t forget to check out the Journey Collector’s Edition, which will be available on store shelves this coming Tuesday, August 28.
Posted by Aaron on March 29th, 2012
Just off a wave of critical acclaim for Thatgamecompany’s newest PlayStation Network title, Journey, big changes are afoot at the studio: As the studio begins work on a new game, co-founder and president Kellee Santiago departs.
Gamasutra sources say that other key staff departures may be forthcoming as well. Santiago declined to confirm or to speak to her colleagues’ plans, but suggested future announcements are ‘likely.’ As for her own departure, it’s entirely amicable, Santiago tells us, explaining that it’s simply time to seek new challenges.
Santiago co-founded the studio six years ago with creative director Jenova Chen, but the two first teamed up even prior to Thatgamecompany. While they were University of Southern California students, Chen and Santiago worked together on an experimental game called Cloud, and launched the company based on a mutual vision to create new forms of expression through video games.
Thatgamecompany, which has enjoyed much support from Sony, has released PSN titles FlOw, Flower and Journey, and the most recent game is viewed by many critics and fans as the attainment of the style and vision for which the studio aimed through the first two.
“After doing these three games, I think it was a really great opportunity for all of us to look at what we’ve learned and what I’ve taken from that experience, and go forth and take it into new arenas,” Santiago tells Gamasutra.
In addition to the learning experience of founding a studio and gaining exposure to all its inherent roles and responsibilities, Santiago had the opportunity to take a leading role in establishing an oft-publicized unique internal creative process the studio applies to all its games.