This past week brought us the 10th birthday of thatgamecompany. I can’t avoid but feel overwhelmed with mixed emotions. It’s a self contemplating week for many of us at TGC.
10 years ago, we were fresh out of game design school. With a handful of heartwarming letters from fans of our student games, we were young and naive enough to believe that we could start a game studio out of thin air and nudge the game industry towards a better future. We started TGC to push the envelope of what video games could be. Particularly, to create emotions and experiences that are deeper and broader beyond the status quo, something meaningful and valuable not just for the stereotypical hardcore gamers but also for their most loved ones that they want to share the gaming culture with.
Sometimes I feel I’m a video game evangelist. We love video games, we would like to share the things we love with the rest of the world. Video game as a medium is often regarded as the 9th Art Form by developers and critics. And yet, the majority of people I run into have never experienced the beauty of it. I’m sure I’m not the only one here when I say my family and closest friends outside the game industry perceive video gaming to be like Rock ’n’ Roll music when it first debuted. There’s just very little there accessible and relevant for them. I just wish they could understand us one day.
We are proud to share the news today that our studio has entered the next phase of development on our upcoming project and has raised an additional $7 million in funding. We are happy to partner with Capital Today and a team of other investors who share our vision in making meaningful interactive experiences that inspire, connect, and emotionally touch the hearts of players around the world.
With this new investment, our studio is able to scale up development efforts to focus on making the best game possible in the same spirit as flOw, Flower, and Journey. We’ll also begin laying the infrastructure to self-publish, market, and distribute on our own terms for this next project and beyond.
Since finishing Journey, the team has been hard at work to make an emotionally engaging experience centered around human connections for players of all ages and backgrounds. We’re eager to share more information with everyone as we get further into development. Until then, a big thanks to everyone for your patience and ongoing support.
Posted by Aaron on November 14th, 2013
Back in September, we asked you what questions you had for Composer Vincent Diamante (Cloud, Flower, New Game) and Feel Engineer Adam Lederer (New Game). We picked some of the best answers and answered them. Be prepared, though, because these are some epic answers:
Happy 7th birthday, thatgamecompany! What an incredible year it’s been, full of many wonderful reasons to celebrate. Here’s a recap of how far we’ve come since our last birthday:
Thanks to the many players who continue to pour out their support, keeping us inspired through their letters, music, art, and cosplay costumes. The response to Journey continues to overwhelm us, and we feel so lucky to have so many players touched by our work.
Journey has been recognized with over 120 industry honors in categories spanning Audio, Design, Innovation, Art, Online Multiplayer, and more. Of those, Journey earned 33 awards for Overall Game of the Year among games in all genres and platforms.
More reasons for celebrating this past year: Read more >
Read more >
Good news, everyone!
The Art of Journey is finally up for pre-order at Bluecanvas! The first 750 orders get copies that are signed by both Jenova Chen and Matt Nava! Signed copies are still available, but they’ll likely run out quickly.
You can pre-order them at this link:
The book is no longer available for signed pre-orders, but you can buy a standard copy with much cheaper shipping from Amazon right here:
Click the “Read more” link to see some pictures of the book.