Cloud is Live Again
Posted by Kellee on September 17th, 2010
The last few weeks we had been having problems with the server on which Cloud was hosted. For those who pinged us during that time – thanks for letting us know, and the issue is now fixed!
Top Development Studio Right Now!
Posted by Kellee on August 24th, 2010
Thanks so much to the people at GamingUnion.net for listing thatgamecompany in its Honorable Mentions. Yeah, nothing really more to say. Just blown away by the company we’re keeping on that list!
Sound and Music as Narrative in “Flower”
Posted by Kellee on August 3rd, 2010
via Designing Sound
Vimeo videos have surfaced of Composer Vincent Diamante and Sound Designer Steve Johnson discussing their process on developing the audio-scape on “Flower.”
Definitely check them out to learn more on the development of Flower, and how these two handled creating a unique soundtrack for a unique game that no one really knew how to make. You’ll also find out why we have a hard time with the titles “composer” and “sound designer” when it comes to creating interactive audio!
Sound and Music as Narrative in Flower (1 of
from Jeriaska on Vimeo.
A Little Journey at Comic Con
Posted by Kellee on July 24th, 2010
While we might not actually be showing Journey at this year’s Comic Con, Sony Santa Monica Designer Nathan Gary managed to get us a little representation.
But there’s a little backstory – around the offices at TGC we have been loving this new web comic, Axe Cop. Written by 5-year-old Malachai Nicolle and illustrated by his brother (and Eisner award nominee) 29-year-old Ethan Nicolle, Axe Cop is just the most awesomest awesome that ever awesomed.
Knowing that we felt this way, Nathan tracked down the Nicolles in San Diego, and got Ethan to draw our Journey character pairing up with Axe Cop to explore new worlds and fight crime:
Thanks to the Nicolles, for this really special shout-out!
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