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	<title>thatgamecompany &#187; Kellee</title>
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	<link>http://thatgamecompany.com</link>
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		<title>Kellee Santiago Interviewed on &#8220;State of Play&#8221;</title>
		<link>http://thatgamecompany.com/general/kellee-santiago-interviewed-on-state-of-play/</link>
		<comments>http://thatgamecompany.com/general/kellee-santiago-interviewed-on-state-of-play/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 11:00:35 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=2339</guid>
		<description><![CDATA[&#8220;State of Play&#8221; is a new videogames interview show that brings you real, in-depth, and personal interviews with the gaming industry&#8217;s most interesting people. &#8230;]]></description>
			<content:encoded><![CDATA[<p>&#8220;<strong><a href="http://stateofplayshow.com/video">State of Play</a></strong>&#8221; is a new videogames interview show that brings you real, in-depth, and personal interviews with the gaming industry&#8217;s most interesting people. And they kicked off  their series with a 3-part interview with co-Founder Kellee Santiago! Watch the videos below for a discussion on the past, present, and future of thatgamecompany.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Rehearsal for the GSPO Concert, featuring Journey</title>
		<link>http://thatgamecompany.com/journey/rehearsal-for-the-gspo-concert-featuring-journey/</link>
		<comments>http://thatgamecompany.com/journey/rehearsal-for-the-gspo-concert-featuring-journey/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 21:09:10 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[Journey]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1379</guid>
		<description><![CDATA[Cellist Tina Guo recorded this video at the rehearsal last night for the Golden State Pops Orchestra show, &#8220;Video Game Soundtracks,&#8221; which is taking &#8230;]]></description>
			<content:encoded><![CDATA[<p>Cellist <a href="http://www.tinaguo.com/">Tina Guo</a> recorded this video at the rehearsal last night for the <a href="http://www.gspo.com/">Golden State Pops Orchestra</a> show, &#8220;Video Game Soundtracks,&#8221; which is taking place in San Pedro, CA on Saturday, April 9th. The conductor, <a href="http://austinwintory.com/">Austin Wintory</a>, is the composer for &#8220;Journey,&#8221; and is creating a unique arrangement (still in progress!) for this live performance.</p>
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			<wfw:commentRss>http://thatgamecompany.com/journey/rehearsal-for-the-gspo-concert-featuring-journey/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>Robin Hunicke Interviewed by Double Jump</title>
		<link>http://thatgamecompany.com/general/robin-hunicke-interviewed-by-double-jump/</link>
		<comments>http://thatgamecompany.com/general/robin-hunicke-interviewed-by-double-jump/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 23:02:21 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1169</guid>
		<description><![CDATA[&#8220;Double Jump&#8221; interviewed Robin Hunicke recently at the Meaningful Play conference, and talks about going from EA to TGC, and being a woman developer. &#8230;]]></description>
			<content:encoded><![CDATA[<p>&#8220;<a href="http://vimeo.com/18476763">Double Jump</a>&#8221; interviewed Robin Hunicke recently at the <a href="http://meaningfulplay.msu.edu/">Meaningful Play</a> conference, and talks about going from EA to TGC, and being a woman developer.  Her section starts around 12:30, but TGC friend, Ben Miller, has an interview right before her and gives some great advise about going indie!</p>
<p><iframe src="http://player.vimeo.com/video/18476763" width="400" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/18476763">Double Jump (Ep.5)</a> from <a href="http://vimeo.com/lcctv">LCC TV The Link</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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			<wfw:commentRss>http://thatgamecompany.com/general/robin-hunicke-interviewed-by-double-jump/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Full Spark Interview w/Kellee Santiago</title>
		<link>http://thatgamecompany.com/general/full-spark-interview-wkellee-santiago/</link>
		<comments>http://thatgamecompany.com/general/full-spark-interview-wkellee-santiago/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 20:34:11 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1111</guid>
		<description><![CDATA[Kellee Santiago sat down recently with CBC&#8217;s Nora Young on the program, &#8220;Spark,&#8221; to discuss her background, thatgamecompany&#8217;s goals, and, naturally, &#8220;Red Dead Redemption&#8220;. &#8230;]]></description>
			<content:encoded><![CDATA[<p>Kellee Santiago sat down recently with CBC&#8217;s Nora Young on the program, &#8220;<a href="http://www.cbc.ca/spark/">Spark</a>,&#8221; to discuss her background, thatgamecompany&#8217;s goals, and, naturally, &#8220;<a href="http://www.rockstargames.com/reddeadredemption/agegate/ref/?redirect=">Red Dead Redemption</a>&#8220;.</p>
<p>You can now hear the full-length interview by <strong><a href="http://www.cbc.ca/spark/2010/12/full-interview-kellee-santiago-on-video-games-and-the-power-to-communicate/">clicking here</a></strong>!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Kellee Talks about the Flower Design Process</title>
		<link>http://thatgamecompany.com/flower/kellee-talks-about-the-flower-design-process/</link>
		<comments>http://thatgamecompany.com/flower/kellee-talks-about-the-flower-design-process/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 02:50:46 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[Flower]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1084</guid>
		<description><![CDATA[This is a talk that Jenova, Nick Clark, and myself have done at a number of different conferences, but I thought I would put &#8230;]]></description>
			<content:encoded><![CDATA[<p>This is a talk that Jenova, Nick Clark, and myself have done at a number of different conferences, but I thought I would put it here for those who couldn&#8217;t attend and are interested. I take the audience through our general design philosophy, but then demo a number of the prototypes we developed as we searched for the final &#8220;Flower&#8221; experience.</p>
<p><strong><a href="http://www.festivalofgames.nl/site/index.php?option=com_content&amp;view=article&amp;id=221:recap2010santiago&amp;catid=66&amp;Itemid=196">Click here to watch.</a></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://thatgamecompany.com/flower/kellee-talks-about-the-flower-design-process/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Journey Trailer&#8230; and more!</title>
		<link>http://thatgamecompany.com/journey/journey-trailer-and-more/</link>
		<comments>http://thatgamecompany.com/journey/journey-trailer-and-more/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 18:32:48 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[Journey]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1082</guid>
		<description><![CDATA[Today I am honored to fulfill thatgamecompany&#8217;s final wish for 2010 &#8211; to show you more of Journey. Our very first trailer debuted on &#8230;]]></description>
			<content:encoded><![CDATA[<p>Today I am honored to fulfill thatgamecompany&#8217;s final wish for 2010 &#8211; to show you more of Journey. Our very first trailer debuted on the PlayStation Blog today, and here it is:</p>
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<p>In addition, GameTrailers did an interview with us as part of their lead-up to the SpikeTV VGA Awards! <strong><a href="http://www.gametrailers.com/episode/gametrailers-tv/111">Check it out here.</a> </strong></p>
<p>And Happy Holidays!</p>
]]></content:encoded>
			<wfw:commentRss>http://thatgamecompany.com/journey/journey-trailer-and-more/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
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		<title>The Ultimate Flower Machine</title>
		<link>http://thatgamecompany.com/misc/the-ultimate-flower-machine/</link>
		<comments>http://thatgamecompany.com/misc/the-ultimate-flower-machine/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 00:54:05 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1080</guid>
		<description><![CDATA[From fellow TEDFellow Angelo Vermeulen. Check out his presentation on his project, Biomodd &#8211; a computer that coexists with a living ecosystem.]]></description>
			<content:encoded><![CDATA[<p>From fellow <a href="http://www.ted.com/pages/view/id/241">TEDFellow</a> Angelo Vermeulen. Check out his presentation on his project, Biomodd &#8211; a computer that coexists with a living ecosystem.</p>
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]]></content:encoded>
			<wfw:commentRss>http://thatgamecompany.com/misc/the-ultimate-flower-machine/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Innovation Stuntmen&#8217;s Interview w/Kellee Santiago</title>
		<link>http://thatgamecompany.com/general/innovation-stuntmens-interview-wkellee-santiago/</link>
		<comments>http://thatgamecompany.com/general/innovation-stuntmens-interview-wkellee-santiago/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 17:47:12 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1058</guid>
		<description><![CDATA[Last week two German guys came by the office to see what TGC&#8217;s studio is like and to chat about our approach to game &#8230;]]></description>
			<content:encoded><![CDATA[<p>Last week <a href="http://www.innovationstuntmen.com/">two German guys</a> came by the office to see what TGC&#8217;s studio is like and to chat about our approach to game design, in relation to a talk I&#8217;m giving in Dusseldorf this November on making a large impact as a small studio.</p>
<p><iframe src="http://player.vimeo.com/video/15623934" width="400" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/15623934">INNOVATION STUNTMEN: THATGAMECOMPANY</a> from <a href="http://vimeo.com/innostuntmen">Innovation Stuntmen</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://thatgamecompany.com/general/innovation-stuntmens-interview-wkellee-santiago/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Robin Hunicke on How to be a Great Producer</title>
		<link>http://thatgamecompany.com/our-game-design-philosophy/robin-hunicke-on-how-to-be-a-great-producer/</link>
		<comments>http://thatgamecompany.com/our-game-design-philosophy/robin-hunicke-on-how-to-be-a-great-producer/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 19:34:12 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1054</guid>
		<description><![CDATA[gamesauce recently sat down with our producer extraordinaire, Robin Hunicke, and discussed what it&#8217;s like working with emotions, and how she strives to be &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamesauce.org/news/">gamesauce</a> recently sat down with our producer extraordinaire, Robin Hunicke, and discussed what it&#8217;s like working with emotions, and how she strives to be great at what she does. (We think she is. Pretty great, that is.)</p>
<p>&#8220;&#8216;Just try to make everyone’s experience positive and creative and without friction,&#8217; she suggests. &#8216;Obviously, one person can’t do that. A producer alone can’t make the working experience smooth and efficient and joyous, but one should try as best as they can. A lot of that is having conversations about areas where skills can be developed, how behaviors can be improved or just giving someone positive feedback about doing something really fantastic.&#8217;&#8221;</p>
<p>&#8220;&#8216;What I strive to do every day, is to leave the office having made a measurable impact on everyone’s work experience. That could be anything from organizing a meeting about a feature I think needs help to ordering a whiteboard and helping someone hang it up so their ideas can be expressed more freely than being scrawled on little pieces of paper.&#8217;&#8221;</p>
<p><strong><a href="http://gamesauce.org/news/2010/09/07/robin-hunicke-on-working-with-feeling-how-to-be-a-great-producer/">http://gamesauce.org/news/2010/09/07/robin-hunicke-on-working-with-feeling-how-to-be-a-great-producer/</a></strong></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Featured Fan Art: CheekyNana</title>
		<link>http://thatgamecompany.com/fan-art/featured-fan-art-cheekynana/</link>
		<comments>http://thatgamecompany.com/fan-art/featured-fan-art-cheekynana/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 19:07:58 +0000</pubDate>
		<dc:creator>Kellee</dc:creator>
				<category><![CDATA[Fan Art]]></category>
		<category><![CDATA[Flower]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=1050</guid>
		<description><![CDATA[CheekyNana&#8217;s DeviantArt Page]]></description>
			<content:encoded><![CDATA[<p><a href="http://thatgamecompany.com/wp-content/uploads/2010/09/flower_by_cheekynana-d2y26o4.png"><img class="alignleft size-medium wp-image-1051" title="flower_by_cheekynana-d2y26o4" src="http://thatgamecompany.com/wp-content/uploads/2010/09/flower_by_cheekynana-d2y26o4-300x171.png" alt="" width="300" height="171" /></a></p>
<p><strong><a href="http://cheekynana.deviantart.com/art/Flower-178141252">CheekyNana&#8217;s DeviantArt Page</a></strong></p>
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		<slash:comments>2</slash:comments>
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