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	<title>thatgamecompany &#187; Jenova</title>
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	<link>http://thatgamecompany.com</link>
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		<title>Video Game in 10 Years</title>
		<link>http://thatgamecompany.com/our-game-design-philosophy/video-game-in-10-years/</link>
		<comments>http://thatgamecompany.com/our-game-design-philosophy/video-game-in-10-years/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 08:23:00 +0000</pubDate>
		<dc:creator>Jenova</dc:creator>
				<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=478</guid>
		<description><![CDATA[This is a presentation I gave at the GamesBeat09 conference hosted by VentureBeat. The topic is about the future of video games. Unfortunately, my presentation was interrupted. Therefore I recorded a version afterward to satisfy the people who are interested to hear the ending.
However, this is the first time I tried to add my narration [...]]]></description>
			<content:encoded><![CDATA[<p>This is a presentation I gave at the GamesBeat09 conference hosted by VentureBeat. The topic is about the future of video games. Unfortunately, my presentation was interrupted. Therefore I recorded a version afterward to satisfy the people who are interested to hear the ending.</p>
<p>However, this is the first time I tried to add my narration to my slides. There were so many technical issues happened during the making of this video. So if you hear sound glitches (some are pretty long), please bear with me. In addition, this was suppose to be a 8 minutes talk. However, I spent 20 minutes trying to elaborate each slides to more details which made the talk too long to watch : {</p>
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]]></content:encoded>
			<wfw:commentRss>http://thatgamecompany.com/our-game-design-philosophy/video-game-in-10-years/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Poem &#8211; musical review of Flower</title>
		<link>http://thatgamecompany.com/fan-art/the-poem-musical-review-of-flower/</link>
		<comments>http://thatgamecompany.com/fan-art/the-poem-musical-review-of-flower/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 07:02:50 +0000</pubDate>
		<dc:creator>Jenova</dc:creator>
				<category><![CDATA[Fan Art]]></category>
		<category><![CDATA[Flower]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=428</guid>
		<description><![CDATA[
The lovely songstress Rebecca Mayes at the gamepeople.co.uk created this awesome review song for Flower &#8211; The Poem
And recently gamesradar created an MTV for this beautiful song.


]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://thatgamecompany.com/wp-content/uploads/2009/02/banner_rebeccamayes1-300x95.jpg" alt="Rebecca Mayes" width="300" height="95" /></p>
<p>The lovely songstress <a href="http://www.gamepeople.co.uk/rebeccamayes_about.htm" target="_blank">Rebecca Mayes</a> at the <a href="http://www.gamepeople.co.uk" target="_blank">gamepeople.co.uk</a> created this awesome review song for Flower &#8211; <a href="http://www.gamepeople.co.uk/audio_ps3_flower.htm">The Poem</a></p>
<p>And recently <a href="http://www.gamesradar.com/ps3/f/ps3s-flower-with-added-song-power/a-20090306162719921044">gamesradar</a> created an MTV for this beautiful song.</p>
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]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>&#8220;Flowery&#8221; PSN Japan &#8211; 800yen</title>
		<link>http://thatgamecompany.com/flower/flowery-psn-japan-%ef%bf%a5800/</link>
		<comments>http://thatgamecompany.com/flower/flowery-psn-japan-%ef%bf%a5800/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 19:06:50 +0000</pubDate>
		<dc:creator>Jenova</dc:creator>
				<category><![CDATA[Flower]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=392</guid>
		<description><![CDATA[Flowery aka Flower would be download from PlayStation Network Feb 12th
Flower is called &#8220;Flowery&#8221; in Japan because all the cool names like &#8220;Flower&#8221;, &#8220;flOwer&#8221;, &#8220;Hana&#8221;, &#8220;Hana No Yume&#8221; are registered by other brands :< 
]]></description>
			<content:encoded><![CDATA[<p>Flowery aka Flower would be download from PlayStation Network Feb 12th</p>
<p>Flower is called &#8220;Flowery&#8221; in Japan because all the cool names like &#8220;Flower&#8221;, &#8220;flOwer&#8221;, &#8220;Hana&#8221;, &#8220;Hana No Yume&#8221; are registered by other brands :< </p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>CBC Radio Interview on Flower &amp; More</title>
		<link>http://thatgamecompany.com/our-game-design-philosophy/cbc-radio-interview-on-flower-more/</link>
		<comments>http://thatgamecompany.com/our-game-design-philosophy/cbc-radio-interview-on-flower-more/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 10:36:09 +0000</pubDate>
		<dc:creator>Jenova</dc:creator>
				<category><![CDATA[Flower]]></category>
		<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://thatgamecompany.com/?p=385</guid>
		<description><![CDATA[It was a great honor and pleasant experience chatting with host of CBC Radio show Spark, Nora Young about Flower and the game design philosophy behind thatgamecompany. 
The crew at Spark managed to edit our 30 minutes conversation into be a very condensed information feast. You probably won&#8217;t be able to tell that I had [...]]]></description>
			<content:encoded><![CDATA[<p>It was a great honor and pleasant experience chatting with host of CBC Radio show <a href="http://www.cbc.ca/spark/">Spark</a>, <a href="http://www.cbc.ca/spark/nora">Nora Young</a> about <a href="http://thatgamecompany.com/games/flower/">Flower</a> and the game design philosophy behind <a href="http://thatgamecompany.com/about/">thatgamecompany</a>. </p>
<p>The crew at Spark managed to edit our 30 minutes conversation into be a very condensed information feast. You probably won&#8217;t be able to tell that I had bad coughs that day. Applause for the effort went into the <a href="http://www.cbc.ca/spark/2009/02/episode-65-february-4-7-2009/"><strong>show</strong></a>!</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Video Game, Art and Digital Medium</title>
		<link>http://thatgamecompany.com/our-game-design-philosophy/video-game-art-and-digital-medium/</link>
		<comments>http://thatgamecompany.com/our-game-design-philosophy/video-game-art-and-digital-medium/#comments</comments>
		<pubDate>Wed, 07 May 2008 05:28:39 +0000</pubDate>
		<dc:creator>Jenova</dc:creator>
				<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://localhost/thatgameco/dev/wordpress/?p=80</guid>
		<description><![CDATA[I had a great conversation with my friend Anna Knos today on IM. She&#8217;s not in the video game industry but somehow is doing researches about games. And by sharing my thoughts on video games and art with her I learned a lot myself.
In short, video game can be Art if you make it.
And here [...]]]></description>
			<content:encoded><![CDATA[<p>I had a great conversation with my friend <a href="http://www.annaknos.com">Anna Knos</a> today on IM. She&#8217;s not in the video game industry but somehow is doing researches about games. And by sharing my thoughts on video games and art with her I learned a lot myself.</p>
<p>In short, video game can be Art if you make it.</p>
<p>And here are my lazy IM notes&#8230;<span id="more-80"></span>(JC = me)<br />
(AK = Anna)<br />
AK: How do you define a game?</p>
<p>JC: In the traditional sense, they are interactive contents considered mainly for entertainment and leisure purposes. However it is often considered the most commercially successful art form of interactive media. Whether game is going to become the new name for interactive media just like the &#8220;film&#8221; of motion pictures is still unknown.</p>
<p>AK: I&#8217;m wondering the difference or split (if any) between an art game and game</p>
<p>JC: Game is really just a medium, so anything in a medium can be art or not be art. Art is a communication between the creators and the audience, where non art can also be entertaining. However, there&#8217;s no intellectual message embedded. Someone said art is for changing the world while entertainment is for leisure.</p>
<p>AK: Hmm. Postmodern is not to change the world.</p>
<p>JC: Yeah that&#8217;s why I didn&#8217;t completely agree with him.</p>
<p>AK: what is the drive in your art making?</p>
<p>JC: To me art is sharing understanding of life with others. Whether it&#8217;s an opinion or an appreciation, artists express that message and feeling through their works.</p>
<p>AK: are you saying that an artist can create a game around his appreciation for the relationships formed between user and piece (game)?</p>
<p>JC: very likely. For example, in architecture, the artists design a building with consideration of how human interact with the building, the lighting, the shadow and so on. I&#8217;d consider that as an interactive art rather than a sculpture of concrete. In fact, if you look at a well made sports car, isn&#8217;t it an appreciation of the relationship and extension between the driver and the machine?</p>
<p>AK: <img src='http://thatgamecompany.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  indeed it is</p>
<p>JC: However, while most people make cars, they don&#8217;t necessarily put their messages in it. They are just making a car. They forget what they want to express through the metal. Therefore, the car is just a car, not an art.</p>
<p>AK: yes. That&#8217;s clear <img src='http://thatgamecompany.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>JC: if I&#8217;m an industrial designer I might be able to design a car that expressing my feeling about peace, depression or anything. I think artists are people who have something to say and have the desire to share with others. And the medium they can use are unlimited.</p>
<p>AK: Do you see digital as a medium?</p>
<p>JC: digital is a tech term to describe that things are stored in numbers, usually 0/1. So I won&#8217;t call it a medium.</p>
<p>AK: Yeah. But I keep seeing &#8220;the digital medium&#8221;</p>
<p>JC: well that means &#8220;any medium that uses 0/1 to store&#8221; which can be painting, movie, music and game, anything as long as they are stored in some kind of data format.</p>
<p>AK: Do you feel that there are universal structures to the game (like having a goal and levels and so on)?</p>
<p>JC: there are conventions, but never rules. So goals and levels are not mandatory. But it would be easier for others to understand if a game has them.</p>
<p>AK: what&#8217;s the most abstract game you&#8217;ve seen?</p>
<p>JC: it&#8217;s hard to define abstract, maybe that means the opposite of realism</p>
<p>AK: umm, I mean farthest from the classic game while still falling under the term Game</p>
<p>JC: I can&#8217;t really choose the most abstract game of all time. There are too many art pieces that are considered non-game.</p>
<p>AK: I&#8217;m trying to get a grasp of the poles within the game medium. But I&#8217;m asking what you consider a game&#8230; I dun care about other people</p>
<p>JC: you can try out &#8220;passage&#8221; which is a game that I considered art. One of the most inspiring games I played in the past two years</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Interview w/ Jenova by Tale of Tales</title>
		<link>http://thatgamecompany.com/our-game-design-philosophy/interview-w-jenova-by-tale-of-tales/</link>
		<comments>http://thatgamecompany.com/our-game-design-philosophy/interview-w-jenova-by-tale-of-tales/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 17:22:14 +0000</pubDate>
		<dc:creator>Jenova</dc:creator>
				<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://localhost/thatgameco/dev/wordpress/?p=76</guid>
		<description><![CDATA[The development team Tale of Tales is somewhat of a sister studio to ours. They develop games that explore richer emotional themes and content not traditionally found in the current video game market landscape.  Most recently, they were finalists in the Independent Games Festival with their game &#8220;The Path,&#8221; a dark and haunting game [...]]]></description>
			<content:encoded><![CDATA[<p>The development team <a href="http://tale-of-tales.com/blog/?page_id=19">Tale of Tales</a> is somewhat of a sister studio to ours. They develop games that explore richer emotional themes and content not traditionally found in the current video game market landscape.  Most recently, they were finalists in the Independent Games Festival with their game <a href="http://www.tale-of-tales.com/ThePath/">&#8220;The Path,&#8221;</a> a dark and haunting game that toys with the player&#8217;s sense of direct goals and achievements while the story of the game plays with the themes of &#8220;Little Red Riding Hood.&#8221;</p>
<p>They&#8217;ve been gathering <a href="http://tale-of-tales.com/blog/interviews">quite an interesting interview series</a>, the last of which, we are honored to say, is an interview with our Creative Director, Jenova Chen.<br />
The same TGC concepts you are probably familiar with are explored, but Jenova goes into much more depth about his background and beginnings as a game developer, and I think the dialogue becomes more interesting in lieu of the nature of ToT&#8217;s games.</p>
<p><a href="http://tale-of-tales.com/blog/interviews/interview-with-jenova-chen">Click here for the interview.</a></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Academic path to working in games &#8211; Jenova Chen, John Edwards &amp; Kim Swift</title>
		<link>http://thatgamecompany.com/our-game-design-philosophy/academic-path-to-working-in-games-jenova-chen-john-edwards-kim-swift/</link>
		<comments>http://thatgamecompany.com/our-game-design-philosophy/academic-path-to-working-in-games-jenova-chen-john-edwards-kim-swift/#comments</comments>
		<pubDate>Sun, 08 Jul 2007 00:50:11 +0000</pubDate>
		<dc:creator>Jenova</dc:creator>
				<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://localhost/thatgameco/dev/wordpress/?p=44</guid>
		<description><![CDATA[Thanks to Brandon Sheffield, features editor of Game Developer magazine. We have another awesome article for students who wants to get into the game industry. 
  Making the most of U. Time &#8212; Academic paths to working in games
]]></description>
			<content:encoded><![CDATA[<p>Thanks to Brandon Sheffield, features editor of Game Developer magazine. We have another awesome article for students who wants to get into the game industry. </p>
<p><a href="http://www.tmcnet.com/usubmit/2007/07/05/2762884.htm"><img height="40" width="490" title="tmcnet" alt="tmcnet" src="http://thatgamecompany.com/blog/media/1/20070707-tmc-pr.gif"/> <br /> Making the most of U. Time &#8212; Academic paths to working in games</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Hello World!!</title>
		<link>http://thatgamecompany.com/general/hello-world-2/</link>
		<comments>http://thatgamecompany.com/general/hello-world-2/#comments</comments>
		<pubDate>Tue, 24 Oct 2006 07:31:36 +0000</pubDate>
		<dc:creator>Jenova</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://localhost/thatgameco/dev/wordpress/?p=4</guid>
		<description><![CDATA[First Post&#8230;nothing serious 
]]></description>
			<content:encoded><![CDATA[<p>First Post&#8230;nothing serious <img src='http://thatgamecompany.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<slash:comments>4</slash:comments>
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