It’s been a long time coming, and I’m glad to make the formal announcement today!
We currently don’t have licensing from Sony to sell flOw, Flower, and Journey merchandise, but for now you can buy official thatgamecompany merch for the first time! We’ll add more products as time goes by, so keep an eye out on the store or our Facebook and Twitter pages, or our Forums, to see when we add more products.
We only have one product available at this time, but we are also including some awesome bonuses with every shirt order! (Click the “More” button to see the bonuses.)
The store is owned by thatgamecompany and operated by thatgamecompany’s Community Manager, Aaron Grommesh (the guy who wrote this post).
So, yeah! This week only, flOw and Flower are both on sale for 30% off for everyone in North America, and 50% off for PS+ subscribers in North America. The sale also includes most of the other content related to flOw and Flower, such as the flOw expansion pack, Flower avatars, and a dynamic theme.
Also, we made a Journey demo! It’s short and doesn’t have multiplayer, so you’ll have to buy the whole game in order to experience multiplayer. Still, you can surf around in the happy sand land for as long as you want, or until you do want to buy the full game.
Check out the prices of everything after the break.
Posted by Aaron on May 15th, 2012
Diamante followed up with “TGC is in a really neat place: so familiar in terms of people and processes and emotions, but still very different from where the video game industry was the last time I teamed up with them. It should be a great ride.”
Posted by Aaron on May 11th, 2012
The Art of Video Games exhibit opened up in March to great fanfare from people all over the United States, and thatgamecompany was there to see it open. Kellee Santiago was part of a panel on Friday, and Robin Hunicke had her own talk on Saturday evening. We also had our first East Coast Community Meetup on Saturday afternoon, as well.
flOw (PC) and Flower (PS3) were both in the exhibit, and Flower is one of the five playable games, sitting alongside Myst, Super Mario Bros., Pacman, and The Secret of Monkey Island. It is an amazing honor to have Flower playable in the exhibit, let alone having flow and Flower just being there! We are very thankful to the exhibit’s curator, Chris Melissinos, everyone at the Smithsonian American Art Museum, and everyone else who volunteered and helped out with the exhibit.
If you want to see some pictures from the opening weekend events and links for the photos on Facebook, click the “Read More” button:
It’s been more than five years, but the flOw soundtrack is finally available for purchase on iTunes and the PlayStation Network!
To thank people for waiting so long for the soundtrack, Austin made some completely new tracks and improvements, such as having Tina Guo, who played the amazing cello music for our latest game Journey, in one of the tracks! The soundtrack has ten songs on it and is available for around US$5 worldwide on iTunes, and on the PlayStation Network for the same price in North America and Europe. Here’s the link for iTunes: