Posted by Aaron on September 20th, 2012
In case you haven’t noticed, we have some new products up on our store, and now we’re opening pre-orders for the Koko/Glyph shirt again.
First up, we have a brand new Quadrilogy shirt designed by That Art Director Jacky:
Second, we have these art cards designed by Red Corner:
Finally, we’ve decided to have a reprint of the Koko/Glyph shirt. If this run sells well enough, we’ll continue to print up more of this shirt:
Click “Read More” to see some more information on the store.
Good news, everyone!
The Art of Journey is finally up for pre-order at Bluecanvas! The first 750 orders get copies that are signed by both Jenova Chen and Matt Nava! Signed copies are still available, but they’ll likely run out quickly.
You can pre-order them at this link:
The book is no longer available for signed pre-orders, but you can buy a standard copy with much cheaper shipping from Amazon right here:
Click the “Read more” link to see some pictures of the book.
It’s been a long time coming, and I’m glad to make the formal announcement today!
We currently don’t have licensing from Sony to sell flOw, Flower, and Journey merchandise, but for now you can buy official thatgamecompany merch for the first time! We’ll add more products as time goes by, so keep an eye out on the store or our Facebook and Twitter pages, or our Forums, to see when we add more products.
We only have one product available at this time, but we are also including some awesome bonuses with every shirt order! (Click the “More” button to see the bonuses.)
The store is owned by thatgamecompany and operated by thatgamecompany’s Community Manager, Aaron Grommesh (the guy who wrote this post).
So, yeah! This week only, flOw and Flower are both on sale for 30% off for everyone in North America, and 50% off for PS+ subscribers in North America. The sale also includes most of the other content related to flOw and Flower, such as the flOw expansion pack, Flower avatars, and a dynamic theme.
Also, we made a Journey demo! It’s short and doesn’t have multiplayer, so you’ll have to buy the whole game in order to experience multiplayer. Still, you can surf around in the happy sand land for as long as you want, or until you do want to buy the full game.
Check out the prices of everything after the break.
Posted by Aaron on May 15th, 2012
Diamante followed up with “TGC is in a really neat place: so familiar in terms of people and processes and emotions, but still very different from where the video game industry was the last time I teamed up with them. It should be a great ride.”