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Ke Jiang
Lead Artist

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Ke realized he wanted to work in gaming during his undergraduate years at the Minneapolis College of Art and Design. He was in pursuit of a degree in animation when Half-Life 2 was released. Its brilliance and artistry awoke in his subdued heart a passionate desire to work in the video game industry. After acquiring his BFA at MCAD, Ke continued to pursue his interest in animation and gaming at the California Institute of the Arts, where he earned a Master of Fine Arts degree in Experimental Animation. Ke believes strongly in video games as a distinct art form with the capacity to engage its audience like no other.

   
   

A little bit about us…

thatgamecompany was founded in the Spring of 2006 by Jenova Chen and Kellee Santiago, two graduates of the University Southern California Interactive Media MFA program. They had worked on several projects together, including the multi-award winning student game, “Cloud,” and decided to continue working together on small, experimental games by forming a game studio that would focus on these projects.

At TGC (thatgamecompany) our goal is to make video games that communicate different emotional experiences the current video game market is not offering. We encourage innovation and experimentation and believe that our creative games will appeal to new, yet untapped, audiences.

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We call our games “core games.” Core games appeal not only to existing hardcore and casual gaming markets, but also to dormant gamers and even non-gamers. Core games reach these new markets because they are easier and less time consuming, yet possess emotionally rich and powerful interactive experiences.