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John Edwards
Lead Engineer

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John Edwards has been playing and making games with a close group of friends and neighbors since he shot his first virtual duck on a Sega Master System. Never letting inexperience or technical ineptitude get in his way, John gradually honed his gamemaking abilities, bringing his designs to life with pencil and paper, the TI83 calculator and eventually C++ on the PC.

As part of Pistachio Productions, John created two IGF Student Showcase winners (Mutton Mayhem and Ocular Ink) while studying physics at a small college in Iowa.

   
   

A little bit about us…

thatgamecompany was founded in the Spring of 2006 by Jenova Chen and Kellee Santiago, two graduates of the University Southern California Interactive Media MFA program. They had worked on several projects together, including the multi-award winning student game, “Cloud,” and decided to continue working together on small, experimental games by forming a game studio that would focus on these projects.

At TGC (thatgamecompany) our goal is to make video games that communicate different emotional experiences the current video game market is not offering. We encourage innovation and experimentation and believe that our creative games will appeal to new, yet untapped, audiences.

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We call our games “core games.” Core games appeal not only to existing hardcore and casual gaming markets, but also to dormant gamers and even non-gamers. Core games reach these new markets because they are easier and less time consuming, yet possess emotionally rich and powerful interactive experiences.