People

John Edwards
John Edwards joined thatgamecompany at its inception as Lead Engineer. John has been playing and making games with a close group of friends and neighbors since he shot his first virtual duck on a Sega Master System. Never letting inexperience or technical ineptitude get in his way, John gradually honed his gamemaking abilities, bringing his designs to life with pencil and paper, the TI83 calculator and eventually C++ on the PC.
As part of Pistachio Productions, John created two IGF Student Showcase winners (Mutton Mayhem and Ocular Ink) while studying physics at a small college in Iowa.
A little bit about us…
thatgamecompany was founded in the Spring of 2006.
At thatgamecompany, we design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.
We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.