Sorry for the radio silence over here! As usual, it’s coming right before another deadline – a playtest on Monday!
Inspired by the Portal’s team commitment to a playtest each week, we’ve ramped up our own playtest schedule to once every 4 weeks. Maybe we can ramp it up even more! Playtesting is the single most exciting and terrifying moment as a game developer. It’s exciting to get real answers to some of the questions you’ve been having in your head such as “Will they be able to figure this out? Will they even notice this? Is this the suckiest game that ever sucked?” It’s terrifying because you have to sit in agony as players show you they CAN’T figure it out, they DIDN’T notice that, and your game really IS the suckiest game ever.
I usually don’t do Fan Art Features in such quick secession, but this drawing from 7-year old Pol just warmed all of our hearts this week.
“My name is Pol and I’m from Sant Cugat, near of Barcelona, Spain.
I seven years old
I like your game so much.”
Thanks, Pol! We love this drawing!
I was going through my YouTube “favorites” folder this morning, and came upon a video I found a couple of years ago.
It's a clip from a documentary titled “Chambre 666,” shot during the Cannes Film Festival of 1982. During the festival, director Wim Wenders set up a camera in this hotel room and invited various directors to come in and discuss their thoughts on the future of cinema. A 1982 Steven Spielberg(post-Raiders of the Lost Ark, pre-E.T.) shares his thoughts.
I get an eerie sensation watching this video. Possibly because the subject he addresses is so similar to the subject that game developers have been harping on for the last few years. And maybe this makes me feel like I'm seeing the future of video games in this weird way, by watching 1982 Spielberg discuss his frustration with the business of film making, but knowing that he would go on to create hit after hit after hit. Did he intentionally or accidentally contribute to the very problem over which he expresses concern? Does he wish he had made more personal films, or did his opinion on this subject change?
At any rate, whether you read into this clip as much as I do or not, I hope you enjoy this interview with someone from what's known as the first generation of directors who were able to study film in college, and went on to change the film industry as it was understood at the time.
Forum member APVangeliLMS was kind enough to post this PSP theme for us.
Thanks, APVangeliLMS, for letting us flOw-out our PSPs!
This is cross posted at the Playstation Blog.
We wanted to let you let you all in on a little thing we have going on here at thatgamecompany called the 24hr Game Jam.
Championed by our lead engineer John Edwards, the 24hr Game Jam was created as a way for us to do something quick, dirty, and fun… and maybe let out a little steam in the process. The goal is always to make a game, from start to finish, on the PS3 in 24hrs. We go from 10am Saturday to 10am Sunday, and then whatever we have, we lock it up. Future Game Jams might have more specific goals, but for this first one, we just wanted to see how much fun we could make in a day. Oh, and our game designer Nick Clark wanted something that was multiplayer that we could enjoy in the office.
So welcome…. to GameJam0 : Gravediggers
To see how much fun we could generate in 24 hours.
To make something multiplayer we could play in the office.
More after the jump!
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